repoSandboxGamecancel

3,308 Commits over 944 Days - 0.15cph!

4 Years Ago
Fixed skeletal mesh material and visible sections replication
4 Years Ago
Fix hang on close
4 Years Ago
Add a sync context and scheduler for UE4's game thread, should let us use async
4 Years Ago
Added camera lag to spring arm camera
4 Years Ago
Added spring arm camera with collision
4 Years Ago
Added camera entity and added third person camera to player
4 Years Ago
Trigger anim notifies for blend spaces. Added trigger weight threshold.
5 Years Ago
Testing basic character movement
5 Years Ago
Started to replace character pawn with scriptable pawn
5 Years Ago
Fixed anim state machine not initializing state nodes
5 Years Ago
Fixed anim state machine looping previous blended sequence player Initial support for anim blend spaces
5 Years Ago
Add script to generate CoreCLR binaries
5 Years Ago
Anim notifies work for sequence player and random sequence player
5 Years Ago
Add coreclr binaries (these should really be created with a script at some point though)
5 Years Ago
delete coreclr dlls
5 Years Ago
Added random sequence player anim node. Cleaned up anim node code.
5 Years Ago
Added state machine anim node. Playing correct anims for viewmodel.
5 Years Ago
Blend space and state machine nodes ready to implement
5 Years Ago
Initial skeletal animation system, supports sequence playing and two way blending
5 Years Ago
Replaced html crosshair with Draw2D crosshair
5 Years Ago
Materials can be loaded from file using the path in material constructor or uses the base material if it's not a file path. Added Draw2D.DrawTexturedRect.
5 Years Ago
Oops
5 Years Ago
Transfer player controllable velocity to player model
5 Years Ago
Pawns ignore ragdolls
5 Years Ago
Fix for client side footsteps. Only local player registers footsteps.
5 Years Ago
Disable controller collision on player death
5 Years Ago
Ragdoll on death
5 Years Ago
Updated packages. Added dummy project to generate coreclr dlls. Testing shooting players
5 Years Ago
Printing enter/leave/death to chat. Added DestroyChildren property to BaseEntity so children are destroyed regardless of who destroys it.
5 Years Ago
Public attachment rule enum
5 Years Ago
Forgot to destroy children of children. Attaching entities to camera now uses relative attachment rule, fixing viewmodel when respawning
5 Years Ago
Destroying an entity can now destroy all children. Destroying viewmodel on player death
5 Years Ago
Fixed map networking warnings by attaching brush components in an actor
5 Years Ago
Moved actor interp to BaseWorldEntity. Map entities are spawned server side
5 Years Ago
Fixed jumping and chat in dedicated server
5 Years Ago
Fixed skeletal mesh caching when compiling using engine source
5 Years Ago
Using TArray for all Array bindings
5 Years Ago
Using FString for all string bindings. Updated BindingGen. Fixed invalid path being passed to RelativeToAbsolute.
5 Years Ago
Dedicated server bootstrap. Connect to dedicated server
5 Years Ago
Updated BindingGen
5 Years Ago
Fix SandboxGameServer.Target.cs
5 Years Ago
Started to use FString marshalling
5 Years Ago
Update bindinggen
5 Years Ago
BaseWorldEntity uses actor with just a scene component instead of a static mesh actor
5 Years Ago
Fixed spawning of base entities
5 Years Ago
Viewmodel activity animations
5 Years Ago
Start work on switching viewmodels on weapon change
5 Years Ago
Cheeky viewmodel position lag
5 Years Ago
Hardcoded surface type footstep sounds
5 Years Ago
Bind GetSocketLocation for tracing from players feet