repoSandboxGamecancel

3,308 Commits over 944 Days - 0.15cph!

3 Years Ago
Header & Sidebar
3 Years Ago
Properties strip back StartClass/EndClass Properties CodeGen Update IProperty.cs Moved NetworkList so it can be codegenned
3 Years Ago
Use generics for anim parameters
3 Years Ago
Add anim def parameters
3 Years Ago
RecvVar Handle generics Backing field fix
3 Years Ago
Make classes partial where we have to Replicated vars partial class members
3 Years Ago
Removing Unused Network Var Send Long/ULong serialize
3 Years Ago
Cleaning codegen Removing Unused Reorganise
3 Years Ago
refactor
3 Years Ago
Default WantsMouse to true on HUD - stops cursor locking when loading
3 Years Ago
No need for constructors, type can be worked out Enum serializer Color Serialize Write object type identifier Only visit assemblies once
3 Years Ago
Cache result node in anim def context incase result is fetched multiple times
3 Years Ago
Remove name from find layer, not needed
3 Years Ago
Support wildcard animdef includes in layers array Use path stack when finding included animdef files Fix NRE when trying to add null animation from animdef Allow relative animation paths Only add animations with unique name Default values for sequence layer def when there's no json for them
3 Years Ago
Writer works InternalGenerated boilerplate Fill ReadObject/WriteObject
3 Years Ago
Serializer rewrite 4
3 Years Ago
more edge cases
3 Years Ago
Object serialization "using Sandbox generics type Fixed namespacing issues Write/Read bool Enum/Entity fixes
3 Years Ago
Add empty include animations for sequence descs in goldsrc mdl Goldsrc mdl file loading uses stream extensions instead of lump reader Load goldsrc mdl animations Namespaced anim nodes Animdef uses layers instead of nodes. Layers have Type property. Result object instead of name property. Fix AnimDef.FromJson Add BlendSpaceDef Add newclient command bound to F5 (Opens a new process and connects to current server) Merge branch 'master' into de-codegen
3 Years Ago
Add newclient command bound to F5 (Opens a new process and connects to current server)
3 Years Ago
Project fixes Write OnCallRemoteProcedure Fixed idenfier Update BaseVehicle.cs Addon fixes handle params properly More var writers Array writing
3 Years Ago
ReplicateAttribute doesn't try to replicate classes by default Organisation BackingField for RpcClient derived is NetworkRef<T> RpcClient => BaseNetworkable Set BackingField var Use Backing Field for ReadValue/WriteValue Clean up backing field Cleanup progress
3 Years Ago
Add BlendSpaceDef
3 Years Ago
Fix AnimDef.FromJson
3 Years Ago
Animdef uses layers instead of nodes. Layers have Type property. Result object instead of name property.
3 Years Ago
Namespaced anim nodes
3 Years Ago
Cleaning & Commenting CodeGen
3 Years Ago
Load goldsrc mdl animations
3 Years Ago
Errors in one HUD component shouldn't kill the rest of them Lock change trigger when deserializing NetworkList
3 Years Ago
List LAN servers in server browser
3 Years Ago
IProperty allows classes like ObservableCollection initialize their change callbacks NetworkedList uses IProperty RecvVar reads the target id (meaning child rpc classes should be able to have replicated vars) CompilerProxy clean PropertyAttribute allows properties without a Set accessor, ignores SetValue INetworkSerializable will only create ValueTypes, but will serialize to existing Classes Removed redundant INetworkSerializable
3 Years Ago
Strip initializer if custombackingfield Compiler show actual source instead of generated
3 Years Ago
Take propery name from attribute Starting codegen simplify LinePreserve
3 Years Ago
Implemented NetworkList.Serialize Implemented OnReplicatedPropertyChanged
3 Years Ago
Goldsrc mdl file loading uses stream extensions instead of lump reader
3 Years Ago
Add empty include animations for sequence descs in goldsrc mdl
3 Years Ago
PropertyAttribute json fix HudComponent.SetValue throw decent errors on fail Update ClassInfo on hotload OnNetworkVariableReceived doesn't use codegen Merge branch 'master' of SandboxGame Register classes in Sandbox.Library and Sandbox.Public Serializers Update facepunch.mp4 ListSerializer more explicit Added INetworkEntityReference EntityListSerializer implements INetworkSerializable Merge branch 'master' of SandboxGame Call MarkDirty instead of backing field stuff MarkDirty virutal Merge branch 'master' of SandboxGame
3 Years Ago
Add AnimDef FromJson and ToJson
3 Years Ago
Add AnimDef asset (load anim graphs from file)
3 Years Ago
Wheel02 prop
3 Years Ago
Add gibs for shipping container Add CardboardBox01 prop Increase prop impact speed needed to gib
3 Years Ago
Add func to create image from render target. Add command to generate thumbnail png for all props in database, save to User Data.
3 Years Ago
Thirdperson uses IgnoreViewTarget so that any player model attachments respects hide from owner etc
3 Years Ago
Fix duplicate spawn call in playground
3 Years Ago
Make Player.Die non virtual and add virtual OnDeath instead so that OnClientDied will always be called.
3 Years Ago
Rename all instances of Controllable to Player Remove gamemode static calls from BaseCombatPlayer
3 Years Ago
Setup toolgun viewmodel
3 Years Ago
Add gmod addon for fbx assets
3 Years Ago
Fix dresser gamemode
3 Years Ago
Fix compile whitelist errors in ShooterBase