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3,194 Commits over 944 Days - 0.14cph!

6 Years Ago
Add steam friends list to main menu
6 Years Ago
Fix hotload going into webcon
6 Years Ago
Fix addon errors relating to usage of angles
6 Years Ago
PitchYawRollFromQuaternion returns FRotator instead of conversion to FVector
6 Years Ago
Fix incorrect spawn view angles due to Vector3->Angles conversion. Add Angles.WithPitch,Yaw,Roll
6 Years Ago
Add lightmap uv generator Merge branch 'master' of github.com:Facepunch/SandboxGame Allow static models to choose a uv channel for lightmap uv generation Add base materials for unpacking uv and rendering world positions, painting sphere masks and a test material for paint overlay. Add test paintable entity, renders paintable model to pocket world to capture world positions. Paints sphere masks to another render target.
6 Years Ago
Add forces to follow movement instead of just teleporting
6 Years Ago
Revert "Make AngularVelocity return the vector in pitch yaw roll" This reverts commit e4e13903c34737994a03e0a5d128401f5336cd5b. Angles<->Vector3 will convert rotation around axis to/from pitch yaw roll
6 Years Ago
Make AngularVelocity return the vector in pitch yaw roll
6 Years Ago
Add WIP space stuff
6 Years Ago
Add UI for clothing items. Cache material parent so it can be returned. Create new skin material so it can be tinted, replace any skin materials in clothes with tintable material. List wearable items on UI, remove or add items on doll.
6 Years Ago
Add dresser scene. Add ShadowBias to light entities. Don't draw Hud when rendering screenshots. Add addon for clothing/dresser systems Move DefaultPostProcess from gamemode to world Add orbit camera to dresser, with pitch clamp and adjust fov with aspect ratio Dresser menu Add view min/max clamping to controllables Add FredokaOne font and dresser icons Add UI for clothing categories Vectorize dresser UI icons Only process coherent mouse events when on a view or event type is mouse up (fixes some focus issues) Add player start to dresser scene
6 Years Ago
Add Game.UIDisableWorldRendering as a potential optimization when menu completely covers viewport
6 Years Ago
Update Citizen assets
6 Years Ago
Oops
6 Years Ago
Add LoadedTask to assets so user can wait for async loading if needed. Add TaskWaiter class to safely wait for tasks to complete.
6 Years Ago
Experiment with drawing scene capture render target onto canvas with correct blending
6 Years Ago
Gamma correct in passthrough material
6 Years Ago
Experiment with second render target to downscale and blend properly
6 Years Ago
Support coherent live view textures
6 Years Ago
Fix texture resize outline issue
6 Years Ago
Draw material thumbnails on UI Set srgb setting when creating texture from render target Add scale factor for creating texture from render target to solve aliasing issue
6 Years Ago
Render thumbnails for map editor materials. Add support for coherent preloaded images, fetched from texture asset library. Add import settings to texture asset so SRGB can be changed.
6 Years Ago
Remove native thumbnail renderer now that it can be done from C#
6 Years Ago
Destroy all actors in preview scene world to fix world not being garbage collected
6 Years Ago
Update scene capture contents every tick (until I fix UpdateDeferredCaptures not being called for preview scenes)
6 Years Ago
Fix components in preview scene not ticking
6 Years Ago
Add preview player model to test pocket world rendering. Save render targets to png.
6 Years Ago
Add PreviewScene entity. Allow entities to spawn inside pocket worlds.
6 Years Ago
Bind scene capture Attach scene capture with render target to sandbox camera entity Allow scene capture to hide owner Ignore attach parent, not the scene capture owner
6 Years Ago
Hopefully fixed bug with MaterialFromTexture importer sometimes showing texture as white Add create texture from render target CreateTextureFromRenderTarget sets alpha channel to 255 (alpha is reversed) Add fov angle to thumbnail rendering
6 Years Ago
Allow resolve addon with dependencies to have optional required addon
6 Years Ago
Add required gamemode section to start game menu when selected gamemode has editor tag
6 Years Ago
Load from Saved dir
6 Years Ago
Load citizen player model outfit from clothing assets Add UI modal for creating new emitter Add particle emitter templates for new emitter modal Add load asset modal Try to load particle asset from modal selected path and filename
6 Years Ago
Hook up toolbar buttons to editor actions
6 Years Ago
Particle editor toolbar
6 Years Ago
Add required and spawn modules to module list UI
6 Years Ago
Allow multiple particle modules to be added on the native side for if/when we need it. Make remove module button functional.
6 Years Ago
Make module enable/disable toggle functional
6 Years Ago
Update asset module list when adding new module. Move event generator to top of module stack before updating module list (unreal bug that removes what it thinks is the type data module)
6 Years Ago
Make all module curves editable
6 Years Ago
Add inspector to particle editor ui
6 Years Ago
Select modules
6 Years Ago
Particle editor UI progress. Show emitters and modules from an actual particle system asset. Add new modules from UI.
6 Years Ago
Enumerating files now searches in search paths too (SBOX-130)
6 Years Ago
Add arcade cabinet assets
6 Years Ago
Rename Arcade GameAPI.Unreal to GameAPI.Engine
6 Years Ago
Add RefreshBoneTransforms to skeletal mesh entity, this is useful for when you want to disable ragdoll physics and not have it spazz out for a until next tick
6 Years Ago
Add dummy ui to capture mouse