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3,194 Commits over 944 Days - 0.14cph!

3 Years Ago
Hide weapon models on holster. Only give weapon if it's unique
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3 Years Ago
Place weapon instead of throwing it if surface is flat and near us
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3 Years Ago
Throw weapon with some angular velocity Only play weapon viewmodel sounds if there's an owner
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3 Years Ago
Set weapons owner to null on drop
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3 Years Ago
Remove weapon from inventory when dropping weapon
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3 Years Ago
Have weapon create it's own pickup Throw weapon with some velocity
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3 Years Ago
Disable replication on weapon model. Only trigger weapon pickup on server
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3 Years Ago
Add view shake to shooter base Allow weapons to update owners view (zoom in and out) Add weapon model entity (weapons world model, client side only) Add virtual OnEquip and OnHolster to BaseWeapon, called on weapon change Play view model animation on equip by default, override Weapon.OnEquip to do something different Add WeaponPickup Give weapon to pickup trigger activator, destroy pickup if activator can put the weapon in their inventory
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3 Years Ago
Add thirdperson camera collision back Merge branch 'master' of github.com:Facepunch/SandboxGame
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3 Years Ago
Make enumerating the filesystem fast again
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3 Years Ago
Fix cross-browser CSS, skip hotload on webfs stuff
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3 Years Ago
Some webcon fixes
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3 Years Ago
Reduce the amount of webfs checks that hit the network
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3 Years Ago
Make scrolling in webcon fast again (no more downscroll stuff)
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3 Years Ago
Move Gamemode.FindSpawnPoint to Engine addon, no reason to make this an internal function
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3 Years Ago
Turn off skeletal animations properly without T-posing it when in ragdoll
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3 Years Ago
Only rotate player model with yaw angle when controllable is alive
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3 Years Ago
Fix exception in vpk reading
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3 Years Ago
Catch exceptions in file change event
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3 Years Ago
Handle exceptions that are thrown when logging an exception
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3 Years Ago
Keep reading bsp entity lump if a line fails
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3 Years Ago
Remove test code from webcon
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3 Years Ago
Maybe improve webcon performance a bit
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3 Years Ago
Fix deadlock probably
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3 Years Ago
Asset server index file so clients don't need to make a million requests to find things
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3 Years Ago
Don't throw away addons that still exist when refreshing, fixes the map disappearing on subsequent loads
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3 Years Ago
Remove some uneeded logging
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3 Years Ago
View next player if target leaves
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3 Years Ago
Add some authority asserts for safety
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3 Years Ago
Don't change spectator mode if there's no target. Move spectator to thirdperson camera when switching to null target (no targets left to spectate)
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3 Years Ago
Allow spectator movement if there's no target
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3 Years Ago
Only use thirdperson camera as spectator if in that mode or target is ragdoll Set spectator view target when target respawns Merge Merge branch 'master' of github.com:Facepunch/SandboxGame
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3 Years Ago
Progress on loading things from the asset server
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3 Years Ago
Fix weapon viewmodel swinging around when first spectating
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3 Years Ago
Don't do spectator eye input when in firstperson mode
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3 Years Ago
Only do spectator movement when in free mode
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3 Years Ago
Set spectator view target back to itself unless switching to firstperson mode and there's a target, just incase there's a situation where mode is changed from firstperson to free.
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3 Years Ago
Add spectator free mode back, move it to where the thirdperson camera would be so it looks like we just detach from the target nice and clean
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3 Years Ago
Rename ControllingViewTarget to ControllingTarget to distinguish between the actual view target, target is just a way of player having an entity of interest (example: don't remove ragdoll while player is targeting it)
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3 Years Ago
Simplify player spectating by only setting view target server side for firstperson, calculate thirdperson camera client side in OnUpdateView Remove client side thirdperson camera in DeathControllable, calculate view in OnUpdateView instead Player.ViewTarget requires authority Add Player.ControllingViewTarget, override Controllable.GetViewTarget to use it. (This is useful for getting a target entity from local player)
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3 Years Ago
Fix Player.Controllable to work both server and client side Spectators target player model if it's in ragdoll mode, switch back when player respawns.
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3 Years Ago
This line is not only for asset servers
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3 Years Ago
Add a flag to turn asset server feature on, default off for now
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3 Years Ago
Properly cleanup old addons
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3 Years Ago
Allow disabiling authentication for remote requests, refresh addon list after setting fallback FS
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3 Years Ago
Automatically start asset server, make clients automatically connect and register the FS
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3 Years Ago
Fixed some web server issues, also fixed webcon not sending history when connecting
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3 Years Ago
Add World.ServerNetworkAddress
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3 Years Ago
Safer ragdoll cleanup without using async, only destroy after not being viewed for ragdoll_fade_time Merge branch 'master' of github.com:Facepunch/SandboxGame Merge branch 'master' of github.com:Facepunch/SandboxGame Add Player.ServerIPAddress
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3 Years Ago
Fix dispose exception when closing the game
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