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3,194 Commits over 944 Days - 0.14cph!

6 Years Ago
Use a simplified light cache interface for multiple lightmap support
6 Years Ago
Extend static mesh rendering to support multiple lightmaps per model (used for large meshes) Add Mesh.LightmapIndex and Model.Lightmaps.
6 Years Ago
Test lightmap encoding on idtech3 maps
6 Years Ago
Fix Lightmap.EncodeImage and use it for source maps
6 Years Ago
Add FileSystem.WriteAllBytes. Add Lightmap.EncodeImage util func (not 100% correct yet)
6 Years Ago
Add Sound.ConcurrencyLimitToOwner. Add camera ProjectionMode (perspective, ortho) OrthoWidth, OrthoNearClipPlane and OrthoFarClipPlane.
6 Years Ago
Experiment with sound concurrency (example: limit weapon sounds to 1 so they don't play over each other)
6 Years Ago
Fix mounted controllable position in vehicle, disable vehicle collision with pawns because of a replication race
6 Years Ago
Add Animation.ClearNotifies
6 Years Ago
Experiment with using animation events for playing reload sounds
6 Years Ago
Add frame rate to animation library settings
6 Years Ago
Pistol viewmodel anim state machine
6 Years Ago
Test viewmodel animations. Add viewmodel swing
6 Years Ago
Spawn viewmodel before giving weapon Don't create mdl physics if .phy file doesn't exist
6 Years Ago
Add test gamemode and weapon to ShooterBase. Handle movement input in BaseWeaponControllable
6 Years Ago
ShooterBase weapon view models
6 Years Ago
Add wm_removeteamvoiceannounce
6 Years Ago
Add wolfet teams. Play team voice announcements on team join.
6 Years Ago
BaseSound has an internal sound base instead of sound wave
6 Years Ago
play sound bindings take a sound base instead of sound wave to make it possible to play sound cues etc in the future
6 Years Ago
Add test soundscape scripts to sandbox gamemode
6 Years Ago
Don't load script manifests if file doesn't exist
6 Years Ago
Use ShooterBase for Sandbox gamemode
6 Years Ago
Support subsoundscapes in env_soundscape
6 Years Ago
Use correct volume and pitch when playing soundscapes
6 Years Ago
Support playrandom and playlooping for env_soundscape entity
6 Years Ago
Add PlaySoundScript console command for testing
6 Years Ago
Support multiple play entries in soundscapes
6 Years Ago
Add source script library used for soundscripts, soundscapes and surfaceproperties
6 Years Ago
Add SoundScript.FromKeyValues
6 Years Ago
Parse playlooping and playsoundscape in soundscapes
6 Years Ago
Add SoundScape.FromKeyValues
6 Years Ago
Start to load sound scapes from manifest file
6 Years Ago
Start parsing surface properties from manifest file
6 Years Ago
Only find physical material if $surfaceprop exists
6 Years Ago
Add default source physical material
6 Years Ago
Pass physical material through hit result
6 Years Ago
Fix build errors
6 Years Ago
Add bindings for setting physical material
6 Years Ago
Update coherent.js version
6 Years Ago
Ignore trace messages on console overlay because they're annoying and not that useful
6 Years Ago
Add some missing sounds to suicide barrels
6 Years Ago
Add worldspawn and info_player_deathmatch to source addon
6 Years Ago
Fix hl1 entity compile errors
6 Years Ago
Properly namespace deathmatch addon
6 Years Ago
Add ShooterBase addon. Move first person shooter related code out of Engine addon.
6 Years Ago
Make velocity getter never return NaNs Fix net relevancy for the vehicle test map
6 Years Ago
Properly disable interpolation on things that are attached, getters for relative position and rotation
6 Years Ago
Load vo_axis and vo_allies sounds
6 Years Ago
Add debug sounds ui to test sound scripts