branchSandboxGame/mastercancel

3,194 Commits over 944 Days - 0.14cph!

7 Years Ago
Fix compile errors in non editor builds
7 Years Ago
Added animation and skeleton preview mesh bindings (only useful for editor debugging)
7 Years Ago
Animation importer
7 Years Ago
Getting things ready to implement managed animations and physics assets
7 Years Ago
Add a keybind for voice chat instead of always being on
7 Years Ago
Read source mdl bones
7 Years Ago
Oops
7 Years Ago
Change static mesh LOD distances
7 Years Ago
MDL Lods
7 Years Ago
Basic Source MDL importer
7 Years Ago
Cache controllables player name on death so it's still valid after death
7 Years Ago
Rotate hl1 pickups so playtesters don't complain about the burgers being upside down
7 Years Ago
Temporarly disable impact effects and decals on skeletal meshes until decals can be attached and we choose effects based on surface type
7 Years Ago
Fixed skewed bullet decals when hit at an angle (not sure if this was intentional but it looked wrong)
7 Years Ago
Disabled lighting on spark effects
7 Years Ago
Added attenuation settings to audio assets, default falloff distance to 1000.
7 Years Ago
Add Skeletal mesh material slots
7 Years Ago
Fix vertex weight normalize, Always add dummy root node into skeleton for cases when there's more than one bone with no parent.
7 Years Ago
Add assimp property store bindings. Changed default max weights to 8 for higher quality skinning.
7 Years Ago
Mesh util func to normalize vertex weights. Force assimp to limit max bone influences to 4.
7 Years Ago
Skinning mesh using bone weights
7 Years Ago
Fixed bone hierarchy transforms
7 Years Ago
Fix skeleton hierarchy. Add Transform.Inverse
7 Years Ago
Transform.Identity
7 Years Ago
Transform skeletal mesh vertices by the mesh node world transform
7 Years Ago
Import bone hierarchy Move bones from Meshes to SkeletalModel
7 Years Ago
Building skeletal mesh from imported assimp data
7 Years Ago
Bindings for constructing Skeletal Mesh
7 Years Ago
Don't inherit USkeletalMesh, linker errors.
7 Years Ago
Started skeletal model importer
7 Years Ago
Load assimp bones
7 Years Ago
Use scene node dict to find anim node's node
7 Years Ago
Fix QuatKey size mismatch. Fix crash when setting assimp node parent.
7 Years Ago
Don't duplicate managed assimp nodes
7 Years Ago
Assimp bone bindings
7 Years Ago
Assimp animation bindings
7 Years Ago
Fix mesh collision in steam build
7 Years Ago
Fuck
7 Years Ago
Added assimp node transform bindings
7 Years Ago
Do the same for mesh material name
7 Years Ago
Model importer attempts to find a material if it doesn't exist, first using modelname.mat then creating a default material using modelname.png if that also doesn't exist.
7 Years Ago
Always use model library for static mesh entities
7 Years Ago
Fix mesh loading using base lod mesh data for all lod levels
7 Years Ago
Make mesh vertex buffers always use full precision UVs. Add C++ vbsp code back incase we need to debug it again.
7 Years Ago
Decrease smoke particle lifetimes so it doesn't spam the scene so much. Don't spawn with crossbow.
7 Years Ago
LOD support for assimp importer
7 Years Ago
Assigning mesh materials using assimp material names
7 Years Ago
Fix assimp binding namespaces
7 Years Ago
Update bindinggen
7 Years Ago
Enable mesh collisions