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3,194 Commits over 944 Days - 0.14cph!

7 Years Ago
Add WorldEntity.CullDistance Some C++ project cleanup Fix ladders and third person camera. Disabled SineSound test (crash on player death, move this to sandbox gamemode)
7 Years Ago
Sound generator improvements, need to tweak math
7 Years Ago
Fixed main menu keyboard not working Version vars
7 Years Ago
Delete children deletes Children instead of AttachedChildren Renamed TextureRenderTarget to RenderTarget RenderTexture inherits from Texture
7 Years Ago
Use exception.Message instead of "Unhandled exception in Task callback" BaseWeapon is a MeshEntity
7 Years Ago
Render scene to render target with scene capture entity
7 Years Ago
Set owner to attachment parent
7 Years Ago
Multiplayer fixes
7 Years Ago
Destroy children in engine, added exception for using destroyed entities, fixed some of those instances
7 Years Ago
Removing DestroyAllChildren to be sure it's the cause of the ensure
7 Years Ago
Add FindCollisionUV to HitResult
7 Years Ago
Initial render target support. Render.DrawMaterialToRenderTarget. Painting proof of concept.
7 Years Ago
Loading bsp ambient lighting
7 Years Ago
Added texture filtering options. Added lightmap_filter command for debugging purposes.
7 Years Ago
Added leaf ambient lighting to bsp lib. Added initial support for lighting probes (precomputed light volumes)
7 Years Ago
Moved lightmap from mesh entity to model. Fixed brush models having no lightmaps.
7 Years Ago
Cubemaps can be loaded from file (single texture file, 6 images in a row or columns)
7 Years Ago
tab does the same as space in autocomplete Destroy tweaks aimed at fixing the ensure
7 Years Ago
Probably need this
7 Years Ago
Detach as part of destroy
7 Years Ago
Moved consoleInput to its own component Up/Down history Autocomplete popup Autocomplete selection Space when autocomplete is selected inserts text Partials, Ordering, Values
7 Years Ago
DestroyAllChildren no longer iterates all entities, Added Entity.Children, moved old Entity.Children to Attachments, moved where DestroyChildren is called
7 Years Ago
Initial high resolution screenshot support.
7 Years Ago
Throw exceptions if setting attachment/owner/parent on !Authority entities Merge branch 'master' of SandboxGame
7 Years Ago
Oops Copy paste more Channels and SampleRate shouldn't be private
7 Years Ago
DS comile fix?
7 Years Ago
DEDICATEDSERVER should get defined now
7 Years Ago
Fixed point_spotlight getting flipped on client
7 Years Ago
Light properties should be replicated now
7 Years Ago
Fixed map normals, faked map tangent/binormal
7 Years Ago
Automatically deleting particle system Flashlight
7 Years Ago
Added NetworkPriority Lights replicate Merge branch 'master' of SandboxGame
7 Years Ago
Defer OnChange until Initialize finishes
7 Years Ago
loop loading screen
7 Years Ago
Possibly fixed quit on dedicated server
7 Years Ago
Sound generator improvements Catch and log exceptions when receiving network vars More robust local IP check
7 Years Ago
DedicatedServer fixes
7 Years Ago
SpecialNamed assets A special named asset is one that isn't on disk, but is referenced by a specific name. For example, you might make a texture that is called "black", then you can load that texture using normal Library.Get functions, which means you can reference "black" in materials etc. Added "MeshEntity" in Engine addon (replaces StaticMeshEntity) BspMap importer sets brush models as SpecialNamed models Updated ents to use MeshEntity instead of StaticMeshEntity
7 Years Ago
Added "quit" command Removed lightmap hack from shader
7 Years Ago
Testing fix for client ip address
7 Years Ago
Don't try to play sounds on the dedicated server
7 Years Ago
Dedicated Server HUD fixes
7 Years Ago
Filled out math library Lightmap filtering
7 Years Ago
Added timescale console command
7 Years Ago
Quantize lightmap samples. Skip unwanted bsp faces.
7 Years Ago
Add my path to CookContent.bat
7 Years Ago
Only mark debug renderer state dirty on the game thread
7 Years Ago
Lightmap refactor
7 Years Ago
UManagedLightmap Merge branch 'master' of SandboxGame
7 Years Ago
build addons concurrently Merge branch 'master' of github.com:Facepunch/SandboxGame