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3,194 Commits over 944 Days - 0.14cph!

7 Years Ago
Added WasRecentlyRendered
7 Years Ago
Physgun can pick up ragdolls
7 Years Ago
Broadcast PhysGun Shutdown to make sure clients release grabbed entity
7 Years Ago
DestroyLater should still trigger a shutdown once complete. Add OnShutdown event so external entities can know when another entity shutsdown. Physgun release on self shutdown or grabbed entity shutdown.
7 Years Ago
Fix random playing of hurt sounds
7 Years Ago
Only allow one physgun to grab an entity at a time
7 Years Ago
Load material dependencies for meshes on dedicated server (material loading shouldn't init any resources)
7 Years Ago
Testing prop impact sounds. Broadcasting hurt sounds. Testing death on hard physics impacts.
7 Years Ago
Only trigger viewmodel fire on local controllable
7 Years Ago
Only setup viewmodel if controlled by local player
7 Years Ago
Hopefully fixed physgun outlining in multiplayer. Decreased outline fill alpha.
7 Years Ago
Fixed sprites not receiving outline
7 Years Ago
Made rubber ball impact sound trigger more robust
7 Years Ago
Hopefully networked physgun highlight
7 Years Ago
Added Children property to BaseEntity that gets all attached entities, including descendants. PhysGun outlines grabbed entities children too.
7 Years Ago
Fixed VBSP version 19 loading (different leaf structure)
7 Years Ago
Added DepthStencilIndex so post process can render outlines for entities
7 Years Ago
Only broadcast bullet damages that are over 0
7 Years Ago
Weapons setup their own viewmodel anim events
7 Years Ago
Remove viewmodel anim notifies when switching weaponm
7 Years Ago
Use a new Sandbox.World instance for every UWorld instance Merge pull request #103 from Facepunch/world Use a new Sandbox.World instance for every UWorld instance
7 Years Ago
Bullet impact sounds
7 Years Ago
Playing shotgun sounds using anim notifies. Added FrameRate to anim import metadata to override frame rate
7 Years Ago
AddImpulseAtLocation works for articulated entities. Fixed IsSimulatingPhysics not working for skeletal meshes
7 Years Ago
Disable OnlineSubsystemSteam
7 Years Ago
Only ragdoll player models client side. Only create death camera client side.
7 Years Ago
Add bullet impulse to physics entities
7 Years Ago
Steam driver
7 Years Ago
Enable steam subsystem to learn how online subsystems work
7 Years Ago
Load materials on dedicated server but don't apply parameters
7 Years Ago
Update bindinggen, cleanup old things in singleton
7 Years Ago
Update bindinggen to fix forward declares
7 Years Ago
Update binddinggen, swap defs to demonstrate other error
7 Years Ago
Use physics collision handler
7 Years Ago
Bindings for NetUpdateRate, give BouncyBall higher update rate Interp uses updaterate set by managed instead of guessing Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
Only disable ragdoll replication server side
7 Years Ago
BaseEntity.DestroyLater uses Actor SetLifeTime to hopefully fix error when destroying using async func
7 Years Ago
Add ReplicateCullDistance to BaseEntity
7 Years Ago
Don't replicate ragdolls
7 Years Ago
Don't init mesh resources on dedicated server
7 Years Ago
im definitely not tired
7 Years Ago
Upload builds with PDBs to symbols branch
7 Years Ago
Check that added objects aren't pending kill in SandboxSingleton Dispose managed actor object in ActorDestroyed Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
Replicate brush model for func_door
7 Years Ago
Map preloading asks managed for map name
7 Years Ago
Preloading our map in GameInstance::OnPreLoadMap so that hopefully brush models are valid before entities are replicated
7 Years Ago
Seeing if PreloadContentForURL runs on client
7 Years Ago
Put gamemode and map in url to see if client receives it
7 Years Ago
FuncDoor spawns brush model without Authority check
7 Years Ago
Refactored PhysGun to make sure physics handle is removed when not grabbing or weapon is destroyed