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3,194 Commits over 944 Days - 0.14cph!

7 Years Ago
Fixed clients spawning with incorrect eye angles
7 Years Ago
Lfs tracks *.FBX (as well as *.fbx)
7 Years Ago
Try setting eye angles client side on teleport
7 Years Ago
Try setting eye angles too
7 Years Ago
Respawn player with eye angles from the spawn point
7 Years Ago
Revert
7 Years Ago
Try setting weapon owner to null before dropping
7 Years Ago
Don't load material dependencies for meshes
7 Years Ago
Don't set mesh materials on dedicated server
7 Years Ago
Don't update texture resources on dedicated server (ideally shouldn't load them at all?)
7 Years Ago
More logs
7 Years Ago
Don't init resources for map
7 Years Ago
More logs
7 Years Ago
Map loading logs
7 Years Ago
Don't call IsValidLowLevelFast on nullptr
7 Years Ago
Fix crash when drawing debug line traces on dedicated server
7 Years Ago
remove symstore stuff
7 Years Ago
Jenkinsfile calls SymStore after steam upload
7 Years Ago
Incremental cooking, more Jenkins stages Don't ship PDBs Merge branch 'master' of SandboxGame
7 Years Ago
Update bindinggen
7 Years Ago
Update bindinggen
7 Years Ago
Don't return invalid pointers from object map
7 Years Ago
Fixes "Invalid object in GC" crash
7 Years Ago
Fixed player footstep sounds not playing for other players (no attenuation yet)
7 Years Ago
set errorcode to 0 after robocopy succeeds
7 Years Ago
robocopy has only failed if errorcode > 7 Added a print before running robocopy
7 Years Ago
Probably fix robocopy for dedicated server
7 Years Ago
preview 0
7 Years Ago
Fix depot id in server VDF
7 Years Ago
Use SteamUpload func instead of UploadToSteam.bat Remove preview from server VDF
7 Years Ago
Fix vdf typoo Merge branch 'master' of SandboxGame
7 Years Ago
Change Join Server IP (this should be a text box or something)
7 Years Ago
Upload dedicated server to Steam
7 Years Ago
Fixed dropped weapons using collision on client
7 Years Ago
Fixed weapon pickup sound
7 Years Ago
Playing weapon pickup on client Networked weapon drops
7 Years Ago
Playing health pickup sound on client
7 Years Ago
Hide player capsules
7 Years Ago
Fixed death camera incorrect initial rotation on server
7 Years Ago
Networked DeathControllable and fixed client spawning
7 Years Ago
Replicate FuncDoor model Move most of interpolation out of BaseWorldEntity Merge branch 'master' of SandboxGame
7 Years Ago
Removed hard coded eye angle replication
7 Years Ago
Make ReplicationId in code proxy static (for now) Merge branch 'master' of SandboxGame Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
Added Replicates property to BaseEntity to disable collision capsule replication (they are spawned locally)
7 Years Ago
Network bullet forces
7 Years Ago
Update bindinggen to fix broken weak handles
7 Years Ago
Update bindinggen, update binds to use unreal modifier and objectmap Change how HitResult is used, gotta fix unresolved external Update bindinggen, implicitly initialize managed classes Update bindinggen, move some variables into native, doesn't work yet fuck knows why Update bindinggen, make UWorld singular again Add mutex to objectmap methods Merge branch 'binding-objectmap' # Conflicts: # Sandbox.Unreal/Generated/Sandbox.Unreal.Bindings.cs # UnrealProject/Source/SandboxGame/Generated/Sandbox.Unreal.Bindings.cpp
7 Years Ago
Fixed player eye angles and velocity replication
7 Years Ago
Fixed eye angles replication to server. Fixed clients player models not rotating on server. Fixed player movement ground detection with low fps.
7 Years Ago
Networking client side player movement by relaying it to server