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3,194 Commits over 944 Days - 0.14cph!
Fixed clients spawning with incorrect eye angles
Lfs tracks *.FBX (as well as *.fbx)
Try setting eye angles client side on teleport
Try setting eye angles too
Respawn player with eye angles from the spawn point
Try setting weapon owner to null before dropping
Don't load material dependencies for meshes
Don't set mesh materials on dedicated server
Don't update texture resources on dedicated server (ideally shouldn't load them at all?)
Don't init resources for map
Don't call IsValidLowLevelFast on nullptr
Fix crash when drawing debug line traces on dedicated server
Jenkinsfile calls SymStore after steam upload
Incremental cooking, more Jenkins stages
Don't ship PDBs
Merge branch 'master' of SandboxGame
Don't return invalid pointers from object map
Fixes "Invalid object in GC" crash
Fixed player footstep sounds not playing for other players (no attenuation yet)
set errorcode to 0 after robocopy succeeds
robocopy has only failed if errorcode > 7
Added a print before running robocopy
Probably fix robocopy for dedicated server
Fix depot id in server VDF
Use SteamUpload func instead of UploadToSteam.bat
Remove preview from server VDF
Fix vdf typoo
Merge branch 'master' of SandboxGame
Change Join Server IP (this should be a text box or something)
Upload dedicated server to Steam
Fixed dropped weapons using collision on client
Fixed weapon pickup sound
Playing weapon pickup on client
Networked weapon drops
Playing health pickup sound on client
Fixed death camera incorrect initial rotation on server
Networked DeathControllable and fixed client spawning
Replicate FuncDoor model
Move most of interpolation out of BaseWorldEntity
Merge branch 'master' of SandboxGame
Removed hard coded eye angle replication
Make ReplicationId in code proxy static (for now)
Merge branch 'master' of SandboxGame
Merge branch 'master' of github.com:Facepunch/SandboxGame
Added Replicates property to BaseEntity to disable collision capsule replication (they are spawned locally)
Update bindinggen to fix broken weak handles
Update bindinggen, update binds to use unreal modifier and objectmap
Change how HitResult is used, gotta fix unresolved external
Update bindinggen, implicitly initialize managed classes
Update bindinggen, move some variables into native, doesn't work yet fuck knows why
Update bindinggen, make UWorld singular again
Add mutex to objectmap methods
Merge branch 'binding-objectmap'
# Conflicts:
# Sandbox.Unreal/Generated/Sandbox.Unreal.Bindings.cs
# UnrealProject/Source/SandboxGame/Generated/Sandbox.Unreal.Bindings.cpp
Fixed player eye angles and velocity replication
Fixed eye angles replication to server. Fixed clients player models not rotating on server. Fixed player movement ground detection with low fps.
Networking client side player movement by relaying it to server