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3,194 Commits over 944 Days - 0.14cph!

6 Years Ago
Remove duplicate destroy timer classes
6 Years Ago
Another RelativePath ProjectDir test Merge branch 'master' of SandboxGame
6 Years Ago
Remove EditorBase addon (it sucks) Add OrbitCamera to Engine addon
6 Years Ago
Fix sandbox particle effects after name changes
6 Years Ago
Thirdperson camera collision
6 Years Ago
Try setting player model anim state manually instead of using transition rules
6 Years Ago
Add Draw3D.Capsule Add walking anim state to player model
6 Years Ago
Fix crouching, only uncrouch when uncrouched collider can fit
6 Years Ago
Vector3 JsonConverter
6 Years Ago
MaterialJsonConverter Curve JsonConverter ParticleBurst defaults Particle System asset pass Back compat fix
6 Years Ago
Set the project dir to an absolute path on startup so it doesn't get fucked over when we change the current dir
6 Years Ago
Add ragdoll mode toggle
6 Years Ago
1.8m collider and player model
6 Years Ago
Fix incorrect texture axis vectors in primitive builders
6 Years Ago
Add material files for proto textures
6 Years Ago
Split editable mesh gizmo code into partial class
6 Years Ago
net.MaxRepArraySize=8192
6 Years Ago
Add nameplates to mapbuilder
6 Years Ago
Disable UE4 console. Bind a few useful engine commands.
6 Years Ago
Fix compile errors when building with UE_BUILD_SHIPPING
6 Years Ago
Pass correct ip address to player login so steamworks doesn't fail to auth
6 Years Ago
Loading screen fixes (kind of)
6 Years Ago
App Icon Reverting startup movie
6 Years Ago
Disabled unused ios shit Disable loadingscreen hack Kind of add crouching
6 Years Ago
Splash Ico
6 Years Ago
Can toggle third person with x
6 Years Ago
Missing nuget source
6 Years Ago
Integrating Facepunch.CodeSandbox, also upgrades to .NET Core 2.1.8 (happened automatically) Expand the whitelist Almost there, just some codesandbox bugs left Update codesandbox Add a temporary field to addon.json to turn sandboxing off Code sandboxer loads the dependencies on other addons as trusted (they get sandboxed on their own) Disable sandboxing in MapBuilder, MenuSystem, and SourceUtils. Fix SpacePhysics build
6 Years Ago
Check if client has connection before checking IsBot
6 Years Ago
Don't spam material changes Invalidate compressed data and free resources when unloading audio
6 Years Ago
Replace ghost player model with citizen player model
6 Years Ago
Hud errors when selected entity becomes null
6 Years Ago
Cleaning up
6 Years Ago
Check if primitive is valid before creating (prevents crashes) Added LibraryAttribute Added networked effects system Added ExtrudedCube effects Fixed errors on spawn Tweak sound volumes Tick sounds
6 Years Ago
Separate extra trace data queries so every trace doesn't have to calculate it. Fix compile errors in all other gamemodes after api changes
6 Years Ago
Tool help
6 Years Ago
convar/command attribute limits Allow manual creation of ClassLibraryAttribute, throw exception is multiple init If no _classLibraryAttribute found, create a fake one First person mode
6 Years Ago
Fix scale gizmo offsetting incorrectly when gizmo center doesn't match entity position Merge
6 Years Ago
Misc fixes Fixed error when adding [Client] RPCs to non entities Select entity on creation Crosshair
6 Years Ago
Added TimeSince Refresh entity list once per second Cache Client.Player properly
6 Years Ago
Run all the other ticks even if a tick throws an exception
6 Years Ago
Time.Delta fix
6 Years Ago
Tick from c# Strip some engine tick code out
6 Years Ago
Remove Tick Merge branch 'master' of SandboxGame
6 Years Ago
Native BasePlayer caches managed object so that Client.Player can be accessed faster.
6 Years Ago
GetFaceMaterial also returns the material section index. Replicate editable mesh material changes to server.
6 Years Ago
Add missing ui_click.wav
6 Years Ago
Replicate scale to server, replicate mesh update on gizmo active end
6 Years Ago
Fix face hover with material tool not using scaled vertex pos
6 Years Ago
Progress on 6 handle scale gizmo