3,308 Commits over 944 Days - 0.15cph!
Move most of chat to gamemode
Add /packages to gitignore
gitattributes: eol=lf for C#
Physgun tick only runs when it's the active weapon
Fix ServerMove
Give people physgun, only call client functions if owner is localplayer
ServerMove is now unreliable
Fixed clients spawning with incorrect eye angles
Lfs tracks *.FBX (as well as *.fbx)
Try setting eye angles client side on teleport
Try setting eye angles too
Respawn player with eye angles from the spawn point
Try setting weapon owner to null before dropping
Don't load material dependencies for meshes
Don't set mesh materials on dedicated server
Don't update texture resources on dedicated server (ideally shouldn't load them at all?)
Don't init resources for map
Updating to .NET Core 2.0 (preview 2), not working yet
Don't call IsValidLowLevelFast on nullptr
Fix crash when drawing debug line traces on dedicated server
Jenkinsfile calls SymStore after steam upload
Incremental cooking, more Jenkins stages
Don't ship PDBs
Merge branch 'master' of SandboxGame
Don't return invalid pointers from object map
Fixes "Invalid object in GC" crash
Fixed player footstep sounds not playing for other players (no attenuation yet)
set errorcode to 0 after robocopy succeeds
robocopy has only failed if errorcode > 7
Added a print before running robocopy
Probably fix robocopy for dedicated server
Fix depot id in server VDF
Use SteamUpload func instead of UploadToSteam.bat
Remove preview from server VDF
Fix vdf typoo
Merge branch 'master' of SandboxGame
Change Join Server IP (this should be a text box or something)
Upload dedicated server to Steam
Fixed dropped weapons using collision on client
Fixed weapon pickup sound
Playing weapon pickup on client
Networked weapon drops
Playing health pickup sound on client
Fixed death camera incorrect initial rotation on server
Networked DeathControllable and fixed client spawning
Replicate FuncDoor model
Move most of interpolation out of BaseWorldEntity
Merge branch 'master' of SandboxGame
Removed hard coded eye angle replication
Make ReplicationId in code proxy static (for now)
Merge branch 'master' of SandboxGame
Merge branch 'master' of github.com:Facepunch/SandboxGame