3,308 Commits over 944 Days - 0.15cph!
SetPropertyValue/GetPropertyValue no longer codegen
Merge branch 'master' of SandboxGame
Bring the Addons folder back, but don't support enumerating or watching on it
Intro movie temp
Don't generate set/get shit for Properties without set/get
HudComponent html properties should be marked [Property]
Menu property fixes
Properties can be public or non public
Playground fixes
Engine fixes
Sandbox Fixes
Disable fbx embedded material loading for now (filesystem changes may have broke it)
Add movement state bit flags so only one property has to be replicated (grounded, walking, crouching etc)
don't switch to spawn tool when spawning prop
Cover game until html has loaded. This sucks, we should have coherent spin and wait until loading has finished during the loading screen, but I wasted too much time trying to achieve that already.
Fix playground grabber using incorrect eye yaw when rotating entity
Check if entity is valid before updating UI properties
Wait for texture loaded task to complete in TextureRequestHandler
Fix compile errors in suicide barrels
Load mdl textures from texture mdl file if it exists
Fix goldsrc mdl loading fail when textures are embedded in another mdl
Skeletal model importer for goldsrc mdl
Loading addons without mounting them almost working
Only mount addons when they're active (breaks the icons on the menu, but that's expected)
Remove all the search path stuff
Reload the menu if the gamemode fails to load
Merge branch 'master' of github.com:Facepunch/SandboxGame into filesystem-restructure
Fix file change filtering, fix loading textures embedded in FBX
Disable import.json cause it would never work as is with these changes
Merge branch 'filesystem-restructure'
Disable import.json cause it would never work as is with these changes
Try changing to inline static
Lets try giving it what it wants
Oh probably this
Allow multiple steam users from the same account (to test multiplayer)
Test WorldModel is valid before using it
PropEntity Editable
Merge branch 'master' of github.com:Facepunch/SandboxGame into filesystem-restructure
Fix file change filtering, fix loading textures embedded in FBX
Add wheel prop from citizens
Bail and warn when calling spawn on already spawned entity. Should fix SBOX-154
Add gib asset and entity, despawn gibs after 5 seconds
Allow multiple steam users from the same account (to test multiplayer)
Test WorldModel is valid before using it
PropEntity Editable
Lets try giving it what it wants
Try changing to inline static
Loading addons without mounting them almost working
Only mount addons when they're active (breaks the icons on the menu, but that's expected)
Remove all the search path stuff
Reload the menu if the gamemode fails to load
Reload the menu if the gamemode fails to load
Remove all the search path stuff
Only mount addons when they're active (breaks the icons on the menu, but that's expected)
Loading addons without mounting them almost working
OnPostLoadMapWithWorld
Cleaning Coherent binds
Toolgun cleanup
Tool ticks via toolgun
Tool implements ShouldLockMoveInput/Look
Mouse buttons are bindable
Added Entity.IsValid() extension (works even if Entity is null)
Grabber fixes
AssetDatabase.OnFileChanged fixes
Merge branch 'master' of SandboxGame
Start beam effect from toolgun muzzle
Attach toolgun viewmodel to camera
toolgun materials
Only spawn grid model on client
Toolgun fbx
Bail from loading fbx animation if import settings has no model
Only gib props that have a gib model
Move picking code to static class. Right click to spawn balloon without rope.
Only check phys collide gib on server, tell clients to play gib effects
Fix exception when releasing destroyed entity with physgun
Experiment with gibbable props
Add floor grid entity so props don't fall through world on empty map
AssetDatabase boilerplate
Prop AssetDatabase
FileRequestHandler deal with missing files nicer
Prop menu
made prop, propentity an engine feature
Fixed some errors in other gamemodes
Made Ray network serializable
Copied some tools from Sandbox
Hide HUD when spawnmenu open
Merge branch 'master' of SandboxGame