132 Commits over 31 Days - 0.18cph!
Better average position calculation on tech tree
Quick saves are no longer called autosaves (filename)
Staff fixes, fire extinguisher dispenser doesn't need full time workers
Fixed notifications animating at scaled time
Updgrade to 2018.1.3f1, reenable motion blur
Fixed game time widget not updating when using keyboard shortcuts
Error cleanup, disable blueprint guides on startup
Raise notifications when using eyedropper or delete
Notifications wait 5 seconds before clearing after viewing
Shrink notification, hover to see information
Smarter notificaiton dismissal, high priority notifications bounce
Merge branch 'HUD' of SkyCruise into HUD
Hooked up error prompt animation
Errorpromt w/controller etc
Merge branch 'HUD' of SkyCruise into HUD
Fix selected entity not deselecting after right clicking during placement
Fixed first contract not being marked as a tutorial
Exposed an option to hide details while placing (defaulted to true)
Bottom dock improvs.
CurrentShipWidget
Reworked some staff logic, service staff should be more consistent when working at props
Added staff slot display to smart object inspector
Implemented support for jobs to be retried if they fail
Detached contract indicator
Fixed some missing category references
Update score tracker UI
Some smart object inspector improvements
Available contracts widget
Trying out notifications on the bottom of the screen
Hooked up tooltips on gauges
Updated the current ship widget
Ship details cleanup
More ship details
Fixed custom ship colours not working
Added a 0.5s delay to tooltips
Hooked up new contract display, fixed some contract indicators
Fix grid error when placing expansions
Fix prop grid
Props are now marked as not unlocked if there is no balloon
Merge branch 'HUD' of SkyCruise into HUD
More
PassengerStatusTooltip
PropStatusTooltip
StaffStatusTooltip
Contract indicators.
Various
More fade on locked buttons
List headers
Better entity placement list bottom termination.
quest markers
Exposed quick save and quick load to launcher input bindings
Remapped defaults:
Console - F1 (tilde still works)
Quick Save - F5
Quick Load - F9
New staff markers
New marker meshes/materials
Merge branch 'master' into HUD
Split mask files.
Pre-ghettomerge.
Merge branch 'HUD' of SkyCruise into HUD
Added support for suib categoiries on entities
Show category name tooltip on tabs
Show grid when placing ship expansion
Locked entitlement buttons now show the name of the thing that is locked
Gauge PSD
Gauge cluster backup
More
Fix not being able to paint
Expansions descriptions
Enable console
Increased the font width of prop descriptions (light->regular)
Lots of contract,notification UI tweaks
Notifications and Contracts are now right aligned
Conditions can now indicate that they need a prop/category, set up contract highlights
Fix some contract display stuff
Passenger panel hookup, tooltips on need sliders
More passenger details
WIP Panel redesign (see staff panel)
Entitlement restrictions