branchSkyCruise/floorscancel

18 Commits over 31 Days - 0.02cph!

1 Years Ago
Added a floor change toggle to the bottom bar UI
comment
1 Years Ago
Remove deprecated ship connection entity Placeholder bridge visual for ship connections Enforce angle and distance limits when making ship connections Refactor floor rule system from rooms
comment
1 Years Ago
Unsaved change UI changes to communicate when a room cannot be on the ground floor Icon for luxury economy cabin Increased tolerance for exterior window check during room placement
comment
1 Years Ago
Delete balcony after deleting room, more room deletion fixes Fix balconies deleting walls on lower floors New transparent emissive clipped shader Fixed some ship space issues when placing rooms Don't show hire popups on different floors Don't allow click/hover events to go to props on different floors Also filter tooltips
comment
1 Years Ago
Update to 2019.1.5f1 Convert nav elevator system to use chunks Can restrict room placement by floor WIP balcony support
comment
1 Years Ago
Rework Elevator system to support traversing offmesh links between ships
comment
1 Years Ago
New ship transit room - must be constructed on the edges of ships in order to make bridges between ships Bridge mesh and rounding error fixes Codegen
comment
1 Years Ago
Floor mesh toggler now works appropriately for entities spawned on high floors Fixed elevator location and addeed a door to the starter oval ship WIP ship connections for connecting separated ship expansions Manually modify standard clipping to be opaque Show a connection preview when connecting boats
comment
1 Years Ago
More material swaps More materials, fixed damaged effects being spawned on props Seal off interior/exterior spaces, place new exterior archway to connect these spaces Propogate floor level across hazards
comment
1 Years Ago
Don't run hazard systems when there are no hazards Merge branch 'master' into floors Job popups now respect viewing floor
comment
1 Years Ago
Fixed being able to delete or eyedrop the elevator Added a menu item to reset the clip level to max Reworked ceiling clip system to use new floor clipping system instead of the old ship shell faders Exception fix Railing improvements, less holes in the side of ships
comment
1 Years Ago
Floors cost money to purchase Fixed line breaks on floor upgrade widget Show control prompts when building floors Plop and audio cue fx Better purchaseable UI display for floor upgrades Build floor condition Fixed prop placement not respecting floors Resources can only connect on the same floor - can no longer have power/water on one floor and receivers on another Some space check fixes for room placement Unsaved Navigating units now update their floor
comment
1 Years Ago
Disable TechTreeElement custom editor, was breaking Entity Selector attribute More navigation fixes for floors Disable elevator Cleaned up some input, Escape now cancels out of UI panels, Tab/Shift+Tab moves up down in floors, can hold LShift and scroll to change floors First pass on exposing floor placement for players Adds a floor upgrade option to the structural section of the build menu WIP UI when building floors
comment
1 Years Ago
Unsaved
comment
1 Years Ago
Refactor build space data on ship expansions to support floors Added custom floor layouts for starter ships More room space refactors to support parts of a floor being marked as indoors or outdoors Instanced props now use original shader for shadows, which prevents higher floor shadows affecting lower floors Enforce elevator placement Fixed units not being able to move up and down in an elevator, fixed units selecting walk to locations on the wrong floor Update clothing mask with clipping Reworked, better clipping shader. Applied to all character skin materials More material swaps
comment
1 Years Ago
Basic floor clipped version of the unity standard shader Updated a heap of shaders with new clipped versions Really dodgy implementation of an elevator More material swaps + elevator work
comment
1 Years Ago
Basic controls to switch floors New composite detail shader with floor mask support, fixed some room placement issues Added a console command to add floors, tweaked floor offsets to eliminate clipping Update placement to repsect floors
comment
1 Years Ago
WIP floors support
comment