branchSkyCruise/mastercancel

1,062 Commits over 638 Days - 0.07cph!

5 Years Ago
Unlock premium cabins on start in second scenario
5 Years Ago
Typo fixes Better formatting on leaderboard entries Tweaked end of month notification
5 Years Ago
Instance doors Better contrast on new game company name input field Add some regex filtering for better company name filtering Don't allow saves that are the same name as another save file Fixed being able to rebuild floors and build past maximum floor level
5 Years Ago
Update burst and mathematics Updated preview thumbnails for ships
5 Years Ago
First pass on an exterior ship transit room Removed ramp from ship transit room Hooked up exterior transit points on bigger ships Preview thumbnails Track when a passenger can't reach a location for future use
5 Years Ago
Fixed being able to build props on the walkways between ships Fixed some props not showing correct build materials during placement Remove old gpu animator system
5 Years Ago
Fixed eyedropper cursor getting stuck Fixed being able to delete exterior archways Fixed a heap of issues with standalone wall placement Fixed a way to make illegal ship connections
5 Years Ago
Space out component data access in passenger updates Space out navigation speed updates (doesn't have to happen every frame)
5 Years Ago
Convert unit nav to buffers Show count of objects purchased in build menu Use CanReach checks to generate path and store in buffer Merge branch 'master' into buffernavigation Merge branch 'buffernavigation' Cap line lengths to 12 people Increased prop heat penalties Clip overcrowded indicators Rebuild scenario 1+2 to fix new room sizes
5 Years Ago
Fixed starting furniture missing some doorways Fixed starting tutorial expecting medium bathroom
5 Years Ago
Typo fixes
5 Years Ago
Trying out some linking for il2cpp Potentially fixed passengers not rotating properly while moving Slow down prop heat cooldown Fix FpAPI not starting
5 Years Ago
Speed up talk target system Early exit Item Delivery system if there are no delivery receptors Tweaked some attraction values to push passengers to use more things
5 Years Ago
Removed heaps of unneeded rigidbodies
5 Years Ago
Fixed staff door not clipping Some debugging stuff for nearby lookups, halved hunger decay rate Tweaked some AI routines to limit distance travelled
5 Years Ago
Staff now get a notification when a job they are performing is clicked Clear produced food when changing food output on stove Some what's new content
5 Years Ago
Fixed a game loading issue Sauna tech icon Fixed duplicate serialized component references on rooms Added staff doors to rooms passengers shouldn't go into Fixed clipping on exterior windows Fixed bad scale on window wall fill mesh Show objective progress as cash in contracts widget
5 Years Ago
Shrunk cafe a little bit
5 Years Ago
Some leaderboard testing logic Added editor prefs for git scratch Show missing resources on room area details Fixed rooms not updating resource state after deleting a room
5 Years Ago
Add GitScratch, a tool to show what changes are currently modified Double time required to trigger rubbish effect Reduced rubbish happiness effect by 50% Fix room highlight indicator not showing on upper floors Hazard systems auto dismiss their starting notification Fixed hull scale on ship transit room Fix leaderboard description on scenario complete
5 Years Ago
New exterior hot tub room New exterior category Enforce minimum interact duration for props, delete old unused props Hot Tub requires water Print room name when placing something intersecting with room Shrink casino floor, fix poker table not affecting satisfaction
5 Years Ago
Fixed diner requiring food supply Fixed a case where passengers disembarking would be broken by fires Fixed exterior food supply room supplying water SCEntity now tracks if it's pooled, update JobRequest remove logic
5 Years Ago
Fix concessions, convert to outdoor room Update shower block icon Ship Expansions tech description Fixed work boots on maintenance staff not clipping Fixed newspaper dispenser not clipping Fixed second scenario objective missing description Fixed case where tooltip rays could go through floors Shrunk souvenir store Haddock floor deck and redesigned floor layout Mackerel deck point redesign
5 Years Ago
New small bathroom, existing bathroom is now medium sized Ellipsis overflow on entity purchase widget TMPro sub category header
5 Years Ago
Update research tutorial Delete old overworld buildings and world map tutorials Delete airline contracts New satisfaction tutorial Expansions tutorial Revert floor and wall to default paints when deleting a room Floors tutorial Fixed tutorial panel erroring on exit Fixed being able to place ship transit rooms overlapping decks
5 Years Ago
TMPro contract widgets, some visual tweaks
5 Years Ago
Added a small delay to the leaderboard populate Redesign leaderboard widget to show ranks and some animation Added option to review tutorials from pause menu
5 Years Ago
Lots of tech fixes, updated advanced food contract Fix staff not being able to move meals Fixed units using meal props before they have meals present Fixed restock effect getting floor clipped
5 Years Ago
Show balcony space in room preview
5 Years Ago
Upgrade to 2019.1.9f1 Rider update
5 Years Ago
Reduced length of room entrance colliders, added a batch room rebuild Rebuild easy scenario Rebuild medium scenario
5 Years Ago
Halve size of shower block Add support for max score metrics, changed easy scenario to max economy Fixed icon on floor upgrade Fixed room bounds not respecting floors Greyed stairs icon for better readability Exposed chance to drop rubbish, lowered across the board by 40% Lowered global decay rate of props by 20% Show a medal icon on scenarios that are finished Restructured how sitting animator bool is toggled
5 Years Ago
Pasta sign Taco and noodle shop banners Tweaked how profit calculation is run on financial screen
5 Years Ago
Better walk to, stop using position logic Meals tutorial assets Score metrics for meals, update financial tracking Check for NaN when making chart labels Update some food names Show more detailed status effect descriptions on item tooltip WIP what's new Taco and salad props, gpu instanced
5 Years Ago
Scenarios have a scoring metric Show scenario score and progress in contracts widget Define a steam leaderboard for scenarios and upload scores Fixed in-game UI not appearing Merge branch 'master' into scenario_scoring Update leaderboard calls to new async methods WIP leaderboard view Fixed avatar loading on leaderboards Open user overlay when clicking leaderboard entries Rework scenario complete panel Save medals earned Also save high score as well Error sound when triggering placement error Merge branch 'scenario_scoring' Don't upload scores if console commands were used Show a prompt on game over explaining why scores weren't saved Medal icons on scenario complete Register item sold from meal point, other fixes Removed the double image on tabs now that the unity ui bug is fixed Fixed being able to block the exterior archway with rooms
5 Years Ago
Renamed some food props and categories New meals tutorial, categories can now invoke tutorials Steamworks shutdown
5 Years Ago
Update Facepunch.Steamworks and Facepunch.Unity
5 Years Ago
Fix build compile error
5 Years Ago
Fixed food stats not getting piped into purchaseable details for rooms Make a new dining able for use outside of restaurants Remove deprecated PreferenceItem Various warning cleanup and replacing some obsolete stuff Store in a save file if cheats have been used
5 Years Ago
Remove old airlines type New kitchens sub category, remove basic suffix from restaurants Diner rename to bring into line with other restaurants Rescaled some food props to push restaurant usage Fixed tooltip on smartobject widget and header font sizing
5 Years Ago
Serialise interaction points, WIP MealEatPoint variant New ItemDeliverySystem to allocate destinations to items Item Factories can now produce multiple items FIlled in plural descriptors Can change production on item factories via inspector Pipe need replenishment from item to replenisher UI support for changing input/output Better item slot prefab and tooltip New meal categories, delivery points can have multiple inputs Apply effects and satisfaction for meals consumed Price and satisfaction displays on tooltip Starting to fill in meal content Added support for locked meals Show item info on tech unlocks Merge branch 'master' into meals Fixed preview sprite accessor on entity item Food categories, surface categories in purchaseable menu Advanced kitchen to cook international dishes Merge branch 'master' into meals Merge stuff? More merge stuff Store food chains in category, update stoves to produce chains Merge branch 'master' into meals Hook up item factory controls onto smartobject widget Show food category colour on item icons Show food category on item tooltip Show status effects on food tooltip Update satisfaction info when receiving a meal Basic vegetarian restaurant Basic steakhouse Custom shop banners Diner setup Restaurants category Show input items on smartobject widget Merge branch 'master' into meals Better string display on generic slider for item consumers Fixed NRE when moving meals Lots of meal delivery fixes Stove positions and custom click configs per food category Added a trail and nicer move logic Food test debug scenes Merge branch 'master' into meals Fill in mexican, thai and italian foods Hooked up advanced kitchen with new food options GPU Instance some food props Instance stove Food blend Unsaved Merge branch 'master' into meals Italian restaurant Mexican restaurant Removed exterior windows on Steak and Veg restaurants Move source art into Flotel-Art repo Status effects for first tier food varieties Status effects for advanced foods Hooked up status effects to props, extrapolated lvl 2 and 3 effects Initial tech setup Potential tech reorder Clean up debug food stuff Tech tree costs are now increased per family Some diner work Italian restaurant visuals Codegen Red checkerboard table cloths for the italian restaurant Vegetarian Counter Barrel prop Some streamers for mexican restaurant Room fixes Preview thumbnails for new restaurants Set prices for restaurants Merge branch 'meals'
5 Years Ago
WIP new models for ships Bluegill model Add exterior archways and make deck areas walkable WIP ship deck prop with some smokey chimneys Unsaved stuff Can override location of ship deck for specific floors More unsaved First pass on exterior ship transit rooms Hook up bluegill deck Haddock WIP Allow external rooms to be placed in prebuilt space Mackerel WIP Hook up deck on mackerel Merge branch 'new_ships' Rear doorway for small oval Rear doors for guppy
5 Years Ago
Show some recommended purchases when hovering over satisfaction Show recommended state in purchase screen Fixed some incorrectly sized space blockers on rooms
5 Years Ago
Fixed painting walls and floors on higher floors
5 Years Ago
Fixed some negative collider sizes in room colliders WIll need this as well Fixed missing entrance collider on fancy economy cabin Click rooms over props inside rooms SmartObject widget in room inspector TMPro room area details, better selection cursor location Fixed selection NRE WIP new room selector More room selection stuff Show passenger slots on smartobject inspector Added support for expandable content to smartobject widget Remove erroring colour picker component Fix room bounds generation issue Merge branch 'selection_rework'
5 Years Ago
Auto build placement guides for rooms Build space blockers automatically New room entrance blocker type Soda clipping Some steam branding stuff Merge branch 'room_automation'
5 Years Ago
Soda clipping
5 Years Ago
Fixed rooms on high floors not loading properly in scenarios
5 Years Ago
Updated medium scenario with proper floor
5 Years Ago
Added a prompt on quit to give feedback