repoSkyCruisecancel

1,646 Commits over 638 Days - 0.11cph!

5 Years Ago
Fixed food stats not getting piped into purchaseable details for rooms Make a new dining able for use outside of restaurants Remove deprecated PreferenceItem Various warning cleanup and replacing some obsolete stuff Store in a save file if cheats have been used
5 Years Ago
Remove old airlines type New kitchens sub category, remove basic suffix from restaurants Diner rename to bring into line with other restaurants Rescaled some food props to push restaurant usage Fixed tooltip on smartobject widget and header font sizing
5 Years Ago
Serialise interaction points, WIP MealEatPoint variant New ItemDeliverySystem to allocate destinations to items Item Factories can now produce multiple items FIlled in plural descriptors Can change production on item factories via inspector Pipe need replenishment from item to replenisher UI support for changing input/output Better item slot prefab and tooltip New meal categories, delivery points can have multiple inputs Apply effects and satisfaction for meals consumed Price and satisfaction displays on tooltip Starting to fill in meal content Added support for locked meals Show item info on tech unlocks Merge branch 'master' into meals Fixed preview sprite accessor on entity item Food categories, surface categories in purchaseable menu Advanced kitchen to cook international dishes Merge branch 'master' into meals Merge stuff? More merge stuff Store food chains in category, update stoves to produce chains Merge branch 'master' into meals Hook up item factory controls onto smartobject widget Show food category colour on item icons Show food category on item tooltip Show status effects on food tooltip Update satisfaction info when receiving a meal Basic vegetarian restaurant Basic steakhouse Custom shop banners Diner setup Restaurants category Show input items on smartobject widget Merge branch 'master' into meals Better string display on generic slider for item consumers Fixed NRE when moving meals Lots of meal delivery fixes Stove positions and custom click configs per food category Added a trail and nicer move logic Food test debug scenes Merge branch 'master' into meals Fill in mexican, thai and italian foods Hooked up advanced kitchen with new food options GPU Instance some food props Instance stove Food blend Unsaved Merge branch 'master' into meals Italian restaurant Mexican restaurant Removed exterior windows on Steak and Veg restaurants Move source art into Flotel-Art repo Status effects for first tier food varieties Status effects for advanced foods Hooked up status effects to props, extrapolated lvl 2 and 3 effects Initial tech setup Potential tech reorder Clean up debug food stuff Tech tree costs are now increased per family Some diner work Italian restaurant visuals Codegen Red checkerboard table cloths for the italian restaurant Vegetarian Counter Barrel prop Some streamers for mexican restaurant Room fixes Preview thumbnails for new restaurants Set prices for restaurants Merge branch 'meals'
5 Years Ago
Red checkerboard table cloths for the italian restaurant Vegetarian Counter Barrel prop Some streamers for mexican restaurant Room fixes Preview thumbnails for new restaurants Set prices for restaurants
5 Years Ago
Initial tech setup Potential tech reorder Clean up debug food stuff Tech tree costs are now increased per family Some diner work Italian restaurant visuals Codegen
5 Years Ago
WIP new models for ships Bluegill model Add exterior archways and make deck areas walkable WIP ship deck prop with some smokey chimneys Unsaved stuff Can override location of ship deck for specific floors More unsaved First pass on exterior ship transit rooms Hook up bluegill deck Haddock WIP Allow external rooms to be placed in prebuilt space Mackerel WIP Hook up deck on mackerel Merge branch 'new_ships' Rear doorway for small oval Rear doors for guppy Merge branch 'master' into meals Italian restaurant Mexican restaurant Removed exterior windows on Steak and Veg restaurants Move source art into Flotel-Art repo Status effects for first tier food varieties Status effects for advanced foods Hooked up status effects to props, extrapolated lvl 2 and 3 effects
5 Years Ago
WIP new models for ships Bluegill model Add exterior archways and make deck areas walkable WIP ship deck prop with some smokey chimneys Unsaved stuff Can override location of ship deck for specific floors More unsaved First pass on exterior ship transit rooms Hook up bluegill deck Haddock WIP Allow external rooms to be placed in prebuilt space Mackerel WIP Hook up deck on mackerel Merge branch 'new_ships' Rear doorway for small oval Rear doors for guppy
5 Years Ago
Add exterior archways and make deck areas walkable WIP ship deck prop with some smokey chimneys Unsaved stuff Can override location of ship deck for specific floors More unsaved First pass on exterior ship transit rooms Hook up bluegill deck Haddock WIP Allow external rooms to be placed in prebuilt space Mackerel WIP Hook up deck on mackerel
5 Years Ago
WIP new models for ships Bluegill model
5 Years Ago
Fixed some incorrectly sized space blockers on rooms Better string display on generic slider for item consumers Fixed NRE when moving meals Lots of meal delivery fixes Stove positions and custom click configs per food category Added a trail and nicer move logic Food test debug scenes Merge branch 'master' into meals Fill in mexican, thai and italian foods Hooked up advanced kitchen with new food options GPU Instance some food props Instance stove Food blend Unsaved
5 Years Ago
Show some recommended purchases when hovering over satisfaction Show recommended state in purchase screen Fixed some incorrectly sized space blockers on rooms
5 Years Ago
Fixed painting walls and floors on higher floors Show some recommended purchases when hovering over satisfaction Show recommended state in purchase screen Update satisfaction info when receiving a meal Basic vegetarian restaurant Basic steakhouse Custom shop banners Diner setup Restaurants category Show input items on smartobject widget Merge branch 'master' into meals
5 Years Ago
Fixed painting walls and floors on higher floors
5 Years Ago
Fixed some negative collider sizes in room colliders WIll need this as well Fixed missing entrance collider on fancy economy cabin Click rooms over props inside rooms SmartObject widget in room inspector TMPro room area details, better selection cursor location Fixed selection NRE WIP new room selector More room selection stuff Show passenger slots on smartobject inspector Added support for expandable content to smartobject widget Remove erroring colour picker component Fix room bounds generation issue Merge branch 'selection_rework' Merge branch 'master' into meals Hook up item factory controls onto smartobject widget Show food category colour on item icons Show food category on item tooltip Show status effects on food tooltip
5 Years Ago
Fixed some negative collider sizes in room colliders WIll need this as well Fixed missing entrance collider on fancy economy cabin Click rooms over props inside rooms SmartObject widget in room inspector TMPro room area details, better selection cursor location Fixed selection NRE WIP new room selector More room selection stuff Show passenger slots on smartobject inspector Added support for expandable content to smartobject widget Remove erroring colour picker component Fix room bounds generation issue Merge branch 'selection_rework'
5 Years Ago
Added a prompt on quit to give feedback Auto build placement guides for rooms Build space blockers automatically Updated medium scenario with proper floor Fixed rooms on high floors not loading properly in scenarios New room entrance blocker type Soda clipping Soda clipping Some steam branding stuff Merge branch 'room_automation' Merge branch 'master' into meals Merge stuff? More merge stuff Store food chains in category, update stoves to produce chains
5 Years Ago
Auto build placement guides for rooms Build space blockers automatically New room entrance blocker type Soda clipping Some steam branding stuff Merge branch 'room_automation'
5 Years Ago
Soda clipping
5 Years Ago
Fixed rooms on high floors not loading properly in scenarios
5 Years Ago
Updated medium scenario with proper floor
5 Years Ago
Added a prompt on quit to give feedback
5 Years Ago
Better styling on tech tree element buttons clear_passengers no longer clears staff, added staff-only command Fixed case where staff room could be filled with deleted staff Fixed resource line connections not working on floors Better item slot prefab and tooltip New meal categories, delivery points can have multiple inputs Apply effects and satisfaction for meals consumed Price and satisfaction displays on tooltip Starting to fill in meal content Added support for locked meals Show item info on tech unlocks Merge branch 'master' into meals Fixed preview sprite accessor on entity item Food categories, surface categories in purchaseable menu Advanced kitchen to cook international dishes
5 Years Ago
Better styling on tech tree element buttons clear_passengers no longer clears staff, added staff-only command Fixed case where staff room could be filled with deleted staff Fixed resource line connections not working on floors
5 Years Ago
Serialise interaction points, WIP MealEatPoint variant New ItemDeliverySystem to allocate destinations to items Item Factories can now produce multiple items FIlled in plural descriptors Can change production on item factories via inspector Pipe need replenishment from item to replenisher UI support for changing input/output
6 Years Ago
Clip neon shader
6 Years Ago
Better hold position for newspapers Added mesh togglers to all of the alert indicators Lowered volume of radio retune sfx Showers can now apply a squeaky clean buff that increases happiness TMPro status effect tooltip
6 Years Ago
Fixed the oval expansion throwing errors during a save
6 Years Ago
Don't show preview walls that are in blocked locations Reordered some techs, floors are now in the first 3 upgrades
6 Years Ago
Fixed end of month panel throwing an exception Fixed current cash being blurred while in tech panel Ship placement is now cancelled after placing the first expansion
6 Years Ago
6 Years Ago
Show walls during room placement
6 Years Ago
Re-enable hazards, fix passengers not returning to normal after fleeing Fixed exception when trying to save with no save name Fixed being able to eyedrop paints that haven't been unlocked yet Fixed leak native arrays in hazard systems Fixed snack stand being unlocked too early Readded baby head company logo Wall fixes for exterior rooms Doubled time between hazards Fixed delete mode not working after building floors Fixed some visual weirdness when zooming out of a ship with floors
6 Years Ago
Temporarily disabled hazards
6 Years Ago
New snack stand room
6 Years Ago
Hook up soda can model Hooked up newspaper model Fixed stove and poker tables not clipping properly
6 Years Ago
Pool area now only contains a pool - no deck chairs New food and utility exterior rooms
6 Years Ago
Some ship transit fixes Fixed missing exterior doors for luxury cabins Fixed transit rooms left on in starter oval
6 Years Ago
Fixed warning sign clipping material Better contrast on hazard progress widgets Better contrast on financial charts Pinball machine glass clipping Can now modify clipping height on screenshot camera
6 Years Ago
Potentially fixed passengers getting stuck while fleeing Simplified how ship transit rooms affect navigation
6 Years Ago
Fix financial row error on smartobject inspector Fixed various floor clipping material issues Even more clipping stuff Pool clipping Fixed has room above check not working consistently Made multiple colour fade opaque Basic skydome
6 Years Ago
Disable hud popups during any placement, not just rooms Increased bin radius by 50% and removed line of sight check Fix passengers getting stuck disembarking though load/save
6 Years Ago
Fixed sick passengers vomiting while disembarking from a ship Disable timed fires Putting out a fire via clicking will now put out fires in a small radius
6 Years Ago
Increased duration of turbulence + thunderstorms Fix turbulence applying sea sickness to the whole ship at once Status effects are now displayed in the happiness summary tooltip
6 Years Ago
Staff entity NRE check Make some effects run in unscaled time Starting a fire now scatters several fire instances rather than just one Tweak sick effect duration and vomit spawn rates
6 Years Ago
Some NRE fixes Fix fires not starting in builds
6 Years Ago
Set sub category for ship transit room Fixed several placement controllers processing rotations and failing Fixed eyedropper working over multiple floors Icon for floor upgrades Replace with sick puddle with a standard cutout quad Fixed some food props making people sick Fixed gyroscope unlocking on game start Fixed fires and water leaks not working in builds
6 Years Ago
Cleanup some room stuff Remove old change ship logic Fixed rooms getting parented to wrong floor on load More room cleanup
6 Years Ago
Rider update Added a tutorial prompt for changing floors via mouse wheel Loading screen hints Fixed weird wall placement on level 3 of oval ship Rename some ships Floor layouts for small bubble Added floor count and size info to purchase info
6 Years Ago
Fixed exception when placing first expansion Added ship transit rooms for other 2 expansions Floor work for small oval ship
6 Years Ago
Fixed misaligned collider on premium cabin - fancy WIP new exterior single doorway Move door controls out to a new, non-entity derived class Fixed standalone prop placement on higher floors Fixed wall caps not updating after deleting standalone walls Ocean tweaks Hooked up luxury cabin sprite