1,646 Commits over 638 Days - 0.11cph!
Added a research contract
Better prop plop
Added fire extinguisher to maintenance contract, new model
Console clears itself after 200 lines
Fix fire extinguisher counting towards recommended service staff
Fix plop particle rotation
Protobuf fix, typo fixes
Prop inspector changes
Fixed a bunch of props with happiness multiplier set to 0
Show Tech Reward on contract complete UI
Halved weight and power limits, reduced tech costs
Less complaints
Hooked up prop happiness modifier
Tech staff now produce tech points over time
Can click an unavailable tech to get notified when you can afford it
Placeholder tech costs
Better tech descriptions
New Icon
Codegen ship stat types, new tech nodes
More Tech stuff
Tech transactions, Contracts reward tech points
Console log displays debug log
More tech tree display stuff
Fixed missing stop playing on recompile option
Screenshot Tool
WIP Olympus update
+ more ship upgrade logic
Diplay chassis upgrade in tech tooltip
Show modifiers on tech tree tooltip
More stat stuff
Can now upgrade the ship chassis via the tech tree
Added tech trees to Skystream and Olympus
First pass on ship full ship evolutions
Refactor a heap of ship of stuff, Minnow is now expandable
Hooked up tech trees on ships
Added a particle to Fire Extinguishers
Reworked tech tree editor side into Unity API's
Tech Tree in-game UI
More tech tree stuff
More tech tree unlocks
Moving some stuff from entitlements to tech trees
More stuff
More initial contract stuff
Tech tree boilerplate
Update to 2017.3.1f1
New extinguisher dispenser prop
Staff need to pick up a fire extinguisher from a dispenser before they can put out fires
Unsaved changes
Units can now run
Staff will run to high prio jobs like fires and repairs
Added invert mouse wheel and toggle auto search to settings
Needs now start at 50% and decay over time
So passengers are now 50% happy when entering the ship
Positive needs no longer lock when full
Complaints now degrade slowly, but will lock if they hit their peak
UI for showing % of cash spent
Track financial history per prop + new prop inspector
Prop Info tooltip changes
Can now rotate camera by holding Left alt
Passenger fare is now awrded when embarking on a trip
Also lowered fares by about 90%
WIP income rework
More prop income stuff
Merge branch 'master' of SkyCruise
Invert mouse wheel option (not exposed)
Save notifications
Basic notification history stuff
Placement controllers can now toggle whether to pause
Disabled pausing on props + delete placement modes
Fixed some more contract pulsing states
Route Creation contract only requires 10 passengers
Route creation tweaks
Can now specify a contract pulser to target a specific condition
More steam updates
Added a clean saves console command
Category fix
Set repair job to high priority
Block search auto focus when using eyerdropper
More meal NRE wrapping
Maybe fixed some contract errors on load
Bar now distributes beer bottles, hold pos fixes
Remove old stars widget
Some logs
Play construction sfx while placing props
Wine bar description change
First stockpile is free
Increased passenger sizes on ships
Fixed route unlock requirement text
Contract condition stuff
Route unlocked notification
Fixed route info not showing level up rewards when selected
New route modifier system
Added a continue widget to the main menu
Fixed not being able to access fleet
What's New info
Disabled inventory and research entitlements + all item rewards
Potentially fixed a stove serialisation issue
Backdrop dock stuff
Added a dock building when the ship isn't travelling
New three seat chair
New prop: Wine bar
XP tracking + xp notifications
Route stuff + some unit nav fixes
Codegen
Unit animation tweaks
Fixed bins not working new rubbish types
Broke staff contracts into two different contracts
Can now lock staff types via entitlements
Trying out moving fleet widget to side of screen