1,646 Commits over 638 Days - 0.11cph!
New coffee cup item
Can override rubbish to drop, coffee and soda now drop accurate rubbish models
Added UI-BUILDER asset store pack and reworked Main Menu UI
Generate data/entity serialisers rather than hand making them
Added a carrying animation for units
Vending machines now dispense sodas
More route stuff
Fixed some search issues in the entity purchaser
Toned down animator culling
Menu backdrop is now randomised
Contracts can now offer free props
Initial fitout contract can now be completed without spending money
Passengers now sit at the dining booth
One shot need replenishers now trigger a Use animation
Optimised and cleaned up unit visuals
Added in all of the skin/clothing colour combos
Mesh combine attribution
Background music system + Audio directory cleanup
Fixed some panel faders and made a quick setup tool for panels
Better music transition when quitting a game
Button click sounds
Fixed bad audio transitions while game is paused
Baked the city blocks together and shrunk the textures
More city backdrop stuff
More panel fading
Added Urban City Set, WIP city biome for background
Hooked pick up animation into pick up rubbish action
Interaction points can now declare a animation type and string
Scale changes, multi-apply prefab tool
Reordered passenger init
A few asset store packs + full github recheckout
Saves now store a screenshot
Deleting a save file now deletes the screenshot
Added recommended staff counts to staff hiring screen
Calculated based on current props on board
Can cycle between release info
Added support for route requirements
RMB goes back in entity placement
New InputFieldManager to prevent input doubling
Auto focus search field in build menu
More route work, routes control passenger distributions
Add san francisco to whitelist
More routes (xp/levelling/UI)
Boilerplate for new ship route system
WIP route selection UI
Fixed old tooltip lingering and potentially causing errors
Added a game time condition, multi ship contract won't unlock until year 2
Contracts now have start conditions
DateTime changes
Passenger stats are now stored per in-game month
Moved cash tracking into monthly slices and tracking per ship
Dressed up the ship entrance a bit and added a tooltip
Paused indicator
Fixed satisfaction slider being interactable on stats screen
Fixed ships regenning navmesh every few seconds
Potentially fixed some issues with deleting props mid-use
Fixed being able to place things inside walls
Another typo fix
Fixed fader not disappearing on high ui scales
Typo fixes
Tooltip changes
Disabled camera tilt
Now need to build a stockpile for staff contract
Disabled level up notification
Fixed some contract pulsers
Fixed being able to cancel route editing weirdly
Fixed some time issues
Suppressed save scan error messages in build
Volume slider in settings
Fixed chair collider
Reworked passenger complaint penalty
Fixed stove meals not getting parented on load
Key shortcuts for most build build menu buttons
Better rotation gizmo
Smoothed out prop rotation
Some Whats new videos
More What's New
More What's New
Added smartobject fallback interaction points
Fix assembly definitions breaking builds
Added particles to stove when being used
Resized What's New window
Trying out the new assembly definition system
1s shorter compile time hell yeah
Reworked whats new screen to be easier to update
Arrow and grid guides for placement
Added new contract to paint surfaces
Contract complete widget shows rewards
Fixed ships allocating all the time just for the background biomes
Fixed not being able to place walls
Fixed contracts widget not working while paused
Some loading screen improvements
Timers for preveting thought pop-up spam
Fixed some first play contract flow situations
LMB+drag to rotate props, props can be used in 45 degree rotations
Paints cost money
Staff walk speed stat, new starting textures
Fix error in main menu
More main menu fixes
Fixed cursor issue, remapped eyedropper to E
Financials panel
Fixed staff breaking permanently if no stockpile was available