repoSpaceUsurperUnitycancel

5,204 Commits over 2,710 Days - 0.08cph!

4 Years Ago
Debug ECS rect bullet collision box rendering in editor Don't use TransformData scale for ECS collision ECS Bullet.NumShotPatternsConstant support Fixed some ECS bullets being removed too early when out of bounds Pause menu while watching a replay now says rewind instead of restart
4 Years Ago
Ignore scores to submit in queue that are from a different game version Fixed queued score submissions not submitting on game start
4 Years Ago
Call Remove on current stage when game quits / exits play mode Fixed BulletQuery resources not getting disposed
4 Years Ago
Fixed EcsBulletsInRadiusEnumerable skipping items
4 Years Ago
tweak frame test
4 Years Ago
fix curseThreeBody error Merge branch 'master' of SpaceUsurperUnity remove old endless folder some AffectTouchingBullet bullet queries frame bullet query test
4 Years Ago
Allow optional BulletQuery in GetBulletsInRadius Fixed possible exception when using TouchingEcsBulletsEnumerable Dispose _lookupTable in BulletQuery
4 Years Ago
Fixed sorting order consistency of legacy bullets
4 Years Ago
Use velocity to have shoot effect patterns follow the player ECS bullets now spawn one frame earlier
4 Years Ago
despawn ringbullet when part destroyed remove debug !redux_all !ecs
4 Years Ago
build !redux_all !ecs
4 Years Ago
Fixed case where ListMenuItem click callback would trigger twice
4 Years Ago
reduced spider hitbox quad ice laser ringBullet sweep wont affect units with >1 repulsion circle unit implode rotation, etc fix orb trapGun ECS bullet Merge branch 'master' of SpaceUsurperUnity build !redux_all !ecs
4 Years Ago
Added NativeBulletQueue with deterministic read ordering
4 Years Ago
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4 Years Ago
Fixed friends leaderboards getting stuck loading Fixed case where BulletQuery wouldn't list matching bullet systems
4 Years Ago
Fixed standalone build error Fixed a couple regressions with steam leaderboard score submission
4 Years Ago
ballpit player2 barrier is green fix ballpit confuse effectBullet switching players credits boss parts drop powerups Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
Added an easy way to queue replay files in the editor ReplayPath file watcher, easy way to queue local replay files RandomData component is now per-entity rather than per-chunk Fixes divergences caused by non-deterministic chunk assignment for bullet entities
4 Years Ago
misc balance Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
A couple more workshop script compilation fixes Legacy workshop stage scripts should now bake
4 Years Ago
Fixed overridden properties having wrong type while baking Fixed possible exception when opening workshop management menu Make sure generated code is C# 7.0 compatible Fixed C# generated for workshop levels missing methods
4 Years Ago
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4 Years Ago
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4 Years Ago
build !redux-all !ecs
4 Years Ago
build !redux_all !ecs
4 Years Ago
fix replaytests
4 Years Ago
player bullet repel tweaks increment progression Merge branch 'master' of SpaceUsurperUnity spawn blink for nightmare xulgon pattern
4 Years Ago
Populate campaign menu synchronously, but generate stage icons async CampaignData changes to support categories
4 Years Ago
Can now pass a BulletQueryData to AffectTouchingBullets
4 Years Ago
Changed BulletPattern.IntVar type Log an error if an ECS ParentBullet of a pattern is accessed in scripts Turn Bumper update into a job, boilerplate for similar optimisations
4 Years Ago
Avoid allocations when using TouchingEcsBulletsEnumerable Fixed ECS bullets with a custom OnHitPlayer sometimes not despawning Change to Bullet.IntVar that might break legacy replays
4 Years Ago
tweak hunter vignette radius
4 Years Ago
Updated Facepunch.ExpressionStrings Fixed ECS bullet property aliases using in parameters Support for despawning ECS bullets when child patterns are removed Fixed ECS bullets colliding with units before finishing spawning Write session replay paths to replay metadata Fixed hall of mirrors in gap between screens in co-op Fixed case where two menu screens could be open simultaneously Fixed pixel explosion particle angle on arbitrarily rotating units
4 Years Ago
disable ECS for respawnPod deadPlayer bullet prevent quad ninjastar child from being repelled misc balance Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
Fixed stage-defined properties not being usable in generated burst jobs
4 Years Ago
fix collecting powerup while on hidden unit pixels Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
Fixed default impulse friction of ECS bullets Fixed AngleDelta being incorrect for parented ECS bullets on first frame Fixed case where campaign completion text would show incorrectly Fixed default value for PartDamageMultiplier in ECS bullets Got rid of some logging First draft of cancelling loading a stage
4 Years Ago
Fixed pixel particle initial velocity direction Fixed how Pxc_Texture.Encode handles negative colour components Give bullet entities names in the editor
4 Years Ago
New pixel chunk spawn position fix Fixed new pixel chunk particle positions
4 Years Ago
Refactor sprite shader to support UV scissor Fixed PixelExplosion angle WIP scizzoring PixelChunks Working on some tools for finding divergences with ECS bullets Merge branch 'ecs-diverge-test' Fixed TouchingEcsBulletsEnumerable Fixed cores not animating Only enumerate non-dynamic ECS bullets in scripts Fixed pixel particles having the wrong emission angle Temporarily disabled WIP pixel chunk texture scissor Got rid of debug wait in octopus
4 Years Ago
Define PXC_TEXTURE_EXPALPHA Big SetFrame optimisation that considers animated vs static pixels Pxc animation texture generation New way to render animated Pxcs greatly avoiding texture updates Merge branch 'setframe-opt' into pxc-rendering Use Color32 for pixel chunks Working on PixelParticles optimization Fixed possible ArgumentOutOfRangeException in EmitPixelParticles Removed support for UnitFormData transformations
4 Years Ago
Fixed possible ArgumentOutOfRangeException in EmitPixelParticles
4 Years Ago
Use Color32 for pixel chunks Working on PixelParticles optimization
4 Years Ago
Big SetFrame optimisation that considers animated vs static pixels Merge branch 'setframe-opt' into pxc-rendering
4 Years Ago
Define PXC_TEXTURE_EXPALPHA Pxc animation texture generation New way to render animated Pxcs greatly avoiding texture updates
4 Years Ago
Working on refactoring network API calls First pass at using async / await for network API calls Make sure continuations of tasks that do UI stuff are on the main thread
4 Years Ago
Make sure continuations of tasks that do UI stuff are on the main thread
4 Years Ago
Working on refactoring network API calls First pass at using async / await for network API calls
4 Years Ago
Fixed Switch release build crash