5,182 Commits over 2,527 Days - 0.09cph!
Default ShootWhenAiming to true on switch
Some missing particle fixes
First draft of stage unlock animation
Enable debug options in non-debug !switch builds
Fixed running in-editor while targeting Switch
remove empty directories
camera considers whether player is boosting !switch
Removed unity analytics package !switch
Particles for stage unlock animation
Fixed !switch build errors
more invasion stuff !switch
finished invasion pattern difficulty scaling
Campaigns can now specify background tint
Added "Always" unlock condition
Now using new lock icon, fixed highlighting locked items in campaign
Made "INCOMPLETE" more faded
Only show unlock condition if all prerequisite stages are also unlocked
invasion chasing vfx/balance
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
invasion diff scaling
Added progression flags that official stages can enable
New stage unlock condition system
Allow locked stage selection / navigation
Locked stage style tweaks
Don't complain about null leaderboards when !ShouldSubmitScore !redux
finish storm diff scaling
invasion circleSpokes balance
more storm diff scaling
fix build errors
build !redux
Merge branch 'master' of SpaceUsurperUnity
Updated Jenkinsfile !redux
Updated Jenkinsfile !redux
Updated Jenkinsfile !redux
Fixed late loading asset bundles for workshop stages !redux
Updated Jenkinsfile !redux
Trying to debug why assets are missing in Jenkins builds !redux
Fixed music sample files not being discovered in legacy workshop stages
Legacy support for workshop PxcSourceData / PxcAnimData path discovery
Legacy fix for precaching music sample files in workshop plugins
Updated workshop-resources.txt !redux
laser pattern difficulty scaling
Fixed workshop validation progress text
Use workshop-resources.txt when making asset bundles
Updated workshop-resources.txt
StageID inspector is better organised
GenerateWorkshopResourceList now works for subscribed plugins
Updated workshop-resources.txt !redux
finished frame difficulty scaling
Nicer solution for split-screen clamping
Generate a list of resources used by baked workshop plugins in custom/
Allow cancelling baking stage scripts
Updated .gitignore
Post processing should be working again
Fixed sorting order of pixel particles
fix claw isCharging error
test stage
Merge branch 'master' of SpaceUsurperUnity
build !redux !nightmare !easy
onPartDestroyed uses Unit properties
Fixed a discontinuity with CameraFrame _localClampingBounds
Fixed splitscreen wipe effect on player death in coop
Fixed loading sprites in custom campaigns
Fixed campaign menu error spam for custom campaigns
Fixed legacy player not having any camera targets
fix hard invasion player sprites !redux !nightmare !easy
increment correct progression, show hard invasion !redux !nightmare !easy
increment leaderboard version !redux !nightmare !easy
update jenkinsfile !redux !nightmare !easy
build fix? !redux !nightmare !easy
build fix !redux !nightmare !easy
hard hunter balance
moved hurt reaction from player to shield
status effect preventDeathPriority
dodge, status preventDeathDespawnBullet
Merge branch 'master' of SpaceUsurperUnity
fix powerup pickup not despawning
more hard hunter changes etc
player hit force fix
build !redux !nightmare !easy