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4,518 Commits over 1,614 Days - 0.12cph!

53 Days Ago
Added a way to print out info of a list of uploaded replays Better replay trace filenames Only trace ECS bullet hashes within the playback time of replays Account for instability in NativeBulletQueue sort Fixed some ECS player collision callbacks not acting on the right player
54 Days Ago
Fixed ECS warning in Editor More editor fixes for testing
54 Days Ago
GameOver screen layout tweaks for Switch Can now leave the settings menu by pressing the pause button Record which bullet archetypes are enabled in replay files
54 Days Ago
Fixed UI masking bug in co-op player joining prompt Fixed not showing prompt for player 2 until any controller button press
2 Months Ago
Fixed progress bar notch colours
2 Months Ago
New performance summary from the Switch Forked KokkuGames/PostProcessing
2 Months Ago
Using KokkuGames/PostProcessing
2 Months Ago
Using KokkuGames/PostProcessing
2 Months Ago
Fixed speech bubbles overlapping, movement tweaks
2 Months Ago
Fixed speech bubble size on the Switch Re-implemented speech bubble progress bars Speech bubble movement tweaks
2 Months Ago
Added TMP as an embedded package Replace [action/button/image] tags with xml-style tags TMP: retire <action> tag Add TMP test scene TMP: Added OnGlobalPreRenderText event TMP: Got <sprite=x> working with our resource system Rename <image=x> to <sprite=x> Fixed exception in stages without a GameManager instance TMP sprites can now use a Texture2DArray atlas Can now embed button prompts in TMP text Fixed bleed between sprites in pc-back.png Fixed some issues with button prompts embedded in TMP text Replace hint text with TMP_Text Speech bubbles now use TMP_Text Some fixes for button prompts embedded in TMP_Text Support for embedded button prompts in world-space text First pass at making speech bubbles world space Replaced a bunch of old button prompts with the new prefab New speech bubbles are mostly working Fixed Switch build error Fixed more warnings related to the new ButtonPromptIcon prefabs Got rid of some legacy prefabs Re-implemented speech bubble fading Fixed button prompt substitutions for 2-axes Better embedded button prompt scale / position Fixed case where speech bubbles wouldn't update input type Fixed speech bubble size on the Switch Re-implemented speech bubble progress bars Speech bubble movement tweaks
2 Months Ago
Re-implemented speech bubble fading Fixed button prompt substitutions for 2-axes Better embedded button prompt scale / position Fixed case where speech bubbles wouldn't update input type
2 Months Ago
Fixed more warnings related to the new ButtonPromptIcon prefabs Got rid of some legacy prefabs
2 Months Ago
Fixed Switch build error
2 Months Ago
Support for embedded button prompts in world-space text First pass at making speech bubbles world space Replaced a bunch of old button prompts with the new prefab New speech bubbles are mostly working
2 Months Ago
Fixed bleed between sprites in pc-back.png Fixed some issues with button prompts embedded in TMP text Replace hint text with TMP_Text Speech bubbles now use TMP_Text Some fixes for button prompts embedded in TMP_Text
2 Months Ago
Can now embed button prompts in TMP text
2 Months Ago
TMP sprites can now use a Texture2DArray atlas
2 Months Ago
Fixed exception in the editor in Pxc_Animation Added TMP as an embedded package Replace [action/button/image] tags with xml-style tags TMP: retire <action> tag Add TMP test scene TMP: Added OnGlobalPreRenderText event TMP: Got <sprite=x> working with our resource system Rename <image=x> to <sprite=x> Fixed exception in stages without a GameManager instance
2 Months Ago
Support for <size> tags in FancyText Fixed exception in the editor in Pxc_Animation
2 Months Ago
Support for <size> tags in FancyText
2 Months Ago
Fix for ListMenu input on Switch Fixed case where leadboard error messages overlapped entries
2 Months Ago
More Pxc_PixelGroup optimisation
2 Months Ago
Offload dynamic update work from the main thread Fixed UnityException in PixelChunk DynamicUpdate on worker thread More Pxc_PixelGroup optimisation
2 Months Ago
Fixed UnityException in PixelChunk DynamicUpdate on worker thread
2 Months Ago
Offload dynamic update work from the main thread
2 Months Ago
Avoiding duplicate textures being loaded NEX: periodically attempt to reconnect when connection lost Added HostLogFileTraceListener for Switch
2 Months Ago
Force sprite atlases to be unloaded when changing stage Switch performance summary Fixed clearing SpriteAtlas Fixed add SpriteAtlasesInvalidated too many times / not removing Refactored how / when sprites get loaded / unloaded from atlases Avoiding duplicate textures being loaded NEX: periodically attempt to reconnect when connection lost Added HostLogFileTraceListener for Switch
2 Months Ago
Refactored how / when sprites get loaded / unloaded from atlases
3 Months Ago
Fixed clearing SpriteAtlas Fixed add SpriteAtlasesInvalidated too many times / not removing
3 Months Ago
Force sprite atlases to be unloaded when changing stage Switch performance summary
3 Months Ago
Fixed crash on setting SpriteChunkData
3 Months Ago
Make sure stage bullet archetype jobs are burst compiled Some final generated keyframe job merging
3 Months Ago
Mark NativeArray fields as readonly in generated jobs Merge branch 'quad-nre' Refactor BulletSystems into one system, with many BulletArchetypes Replace "System" with "Archetype" in json scripts Updated .gitignore for new BulletArchetype generated stuff Timing creating vs scheduling jobs Merge branch 'master' into bullet-archetype bulletSystemIgnoreOnUpdate -> bulletArchetypeIgnoreOnUpdate Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype Trying out ComponentTypeHandleCache<T> Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype Revert "Trying out ComponentTypeHandleCache<T>" This reverts commit 2cf252ce8b01cdaad6ac370db9a3899676cb4ce0. Attempt to ensure BulletArchetype jobs are scheduled in parallel Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype BulletArchetype generated job refactor to help with merging Working on unifying parameters to BulletArchetype jobs Finished refactoring BulletArchetype jobs so we can merge them Per-stage bullet job generation Finished merging BulletArchetype jobs Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype Merged bullet jobs parameter fixes Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype Merge branch 'bullet-archetype' Merge remote-tracking branch 'origin/master'
3 Months Ago
3 Months Ago
Timing creating vs scheduling jobs Merge branch 'master' into bullet-archetype Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype
3 Months Ago
Merged bullet jobs parameter fixes
3 Months Ago
Working on unifying parameters to BulletArchetype jobs Finished refactoring BulletArchetype jobs so we can merge them Per-stage bullet job generation Finished merging BulletArchetype jobs
3 Months Ago
BulletArchetype generated job refactor to help with merging
3 Months Ago
Revert "Trying out ComponentTypeHandleCache<T>" This reverts commit 2cf252ce8b01cdaad6ac370db9a3899676cb4ce0. Attempt to ensure BulletArchetype jobs are scheduled in parallel
3 Months Ago
Trying out ComponentTypeHandleCache<T>
3 Months Ago
bulletSystemIgnoreOnUpdate -> bulletArchetypeIgnoreOnUpdate
3 Months Ago
fix quad bossUnit null when shield respawns
3 Months Ago
Mark NativeArray fields as readonly in generated jobs Merge branch 'quad-nre' Refactor BulletSystems into one system, with many BulletArchetypes Replace "System" with "Archetype" in json scripts Updated .gitignore for new BulletArchetype generated stuff
3 Months Ago
3 Months Ago
nightmare speech bubble colors
3 Months Ago
Try only scheduling bullet AdvanceKeyframe jobs when 100% needed
3 Months Ago
UpdatePatternSystem job merging Make sure generated keyframe systems run before PhysicsSystem
3 Months Ago
Updated Facepunch.ExpressionStrings Make sure pooled pixel particles are cleared properly Don't keep applying parent pattern deltas to ECS bullets after removal Updated package manifest
3 Months Ago
debug changes