repoSpaceUsurperUnitycancel

5,182 Commits over 2,527 Days - 0.09cph!

4 Years Ago
Fixed bake error
4 Years Ago
Can now override shader flags for sprite materials
4 Years Ago
Allow point filtered textures
4 Years Ago
Fixed artefacts when textures used by ShapeInstanced have transparency This will probably make some things look weird that were previously tweaked to compensate for the artefacts, like powerup pickups. Player_Trail.Opacity is now used again Fade out powerup UI if player gets too close
4 Years Ago
finish claw diff scaling Merge branch 'master' of SpaceUsurperUnity octopus background repro
4 Years Ago
Fixed unit graphics possibly hanging around after resetting a stage
4 Years Ago
Fixed possible NRE in Bullet.Init
4 Years Ago
Background sub-layer angular velocity and rotate around position Fixed sorting order of bullets in separate volleys Merge remote-tracking branch 'origin/master'
4 Years Ago
fixed issues with orb grid collision orb difficulty scaling claw difficulty scaling
4 Years Ago
Added updateVelocity property for background sub-layers Changed how diamonds are transformed, fixing culling issues
4 Years Ago
Fixed possible NRE in main menu Force replay archiving on reset in editor by holding shift Fixed divergence caused by use of Rand.Fixed by non-fixed bullet pattern
4 Years Ago
powerup pickups are closer to losing player some orb diff scaling Merge branch 'master' of SpaceUsurperUnity ball pit tweaks !redux
4 Years Ago
Fixed baked backgrounds not being cleaned up on stage reset Game will now go back to the main menu on error during stage init Throw error when trying to load stage with wrong player count More aggressive camera clamping Added WholeStageCamera mode
4 Years Ago
bakedWorldSize explanation
4 Years Ago
Fixed a bunch of cases where the wrong button prompts can show on switch
4 Years Ago
Fixed switch build error Reduced pause / game over blur kernel size for switch performance
4 Years Ago
start shop with 1 kiosk ballpit repurchasable shop items repurchasable spawns after phase 4 !redux
4 Years Ago
Glow and blinking for background sub-layers
4 Years Ago
Got rid of alpha pre-multiplication in background layer shader
4 Years Ago
Revert "Fixed bug with alpha blending in ShapeInstanced" This reverts commit 339c89719e90a4cbf9e42dc24042b88ce9c62ccd.
4 Years Ago
Basics for background sub layer rendering Normalised clouds01 textures Fixed bug with alpha blending in ShapeInstanced Fixed baked background texture not tiling perfectly Plugged in properties to background sub-layer rendering Tweaked octopus example of background sub-layers
4 Years Ago
claw nightmare pixels frame nightmare pixels Merge branch 'master' of SpaceUsurperUnity laser nightmare pixels storm nightmare pixels, fix pxc effects causing 2nd form error invasion nightmare pixels
4 Years Ago
Added Background Layer shader Mockup of background sub-layer properties Added Rand.Direction() Fixed unit form data pixel "ranges" Merge remote-tracking branch 'origin/master'
4 Years Ago
intro boss nightmare pixels, easy/hard stage descriptions mech nightmare pixels fuse boss nightmare pixels trench nightmare pixels onion nightmare pixels hunter nightmare pixels nightmare invasion campaign setup tentacle nightmare pixels orb nightmare pixels
4 Years Ago
Fixed hiding timer / progress again Stages can now disable split-screen Fixed laser colours being swapped
4 Years Ago
bump money powerup onPlayerRevive status effect property bump money core Merge branch 'master' of SpaceUsurperUnity octopus nightmare pixels mech background octopus fg clouds
4 Years Ago
Fixed submitting leaderboard score for ballpit Fixed possible exception when leaving a co-op stage
4 Years Ago
4 Years Ago
more ball pattern variety Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
Fixed another issue with DepthLevel parsing
4 Years Ago
Added some debug buttons to pause menu on switch Disable raycast blocking on performance stats text
4 Years Ago
fix bake error
4 Years Ago
stop spiral pattern when fight phase is over luck powerup sticky gutter powerup Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
Fixed depth level parsing Fixed main camera clear flags
4 Years Ago
DepthLevel parsing now supports offsets Make sure octopus clouds are above star flicker layer octopus cloud opacity tweak Backgrounds can now have per-channel blinking
4 Years Ago
fix bake error
4 Years Ago
dont unlock achievements on easy mode Merge branch 'master' of SpaceUsurperUnity made red balls more noticeable Merge branch 'master' of SpaceUsurperUnity vomit powerup removed freeze from shop and added vomit tweaked some icons
4 Years Ago
Typo fix Fixed Switch build error
4 Years Ago
ShapeInstanced optimisation Added .editorconfig Started work on baking background layers to an image Finished off basic background baking
4 Years Ago
homing indicator snipe powerup remove debug patterns !redux
4 Years Ago
remove frame debug pattern !redux
4 Years Ago
fix player stuck on middle wall ballpit tweaks !redux
4 Years Ago
weighted random for shop kiosk fix autoball indicator added some new powerups to shop fix abundance indicator fix rebound on skip bullet improved some descriptions
4 Years Ago
bump strength indicator submit ballpit scores !redux
4 Years Ago
powerup aimers hide while player dead Merge branch 'master' of SpaceUsurperUnity more powerup indicators more passive indicators
4 Years Ago
Fixed possible exception in DefaultEmbeddingSource.PreProcessText Embeddings like [action:Aim] now behave nicely when swapping devices
4 Years Ago
more passive powerup indicators laser aimer
4 Years Ago
giver speech styling more giver speech redirect direction visual effect scatter arrows gather arrows converge arrows reverse arrows replace powerup vfx effect tweak passive vfx scatter vfx pattern Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
Text embeddings for two axis actions now supported
4 Years Ago
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