repoSpaceUsurperUnitycancel

4,518 Commits over 1,614 Days - 0.12cph!

3 Months Ago
Merged jobs in UpdateHashSystem Fixed entities being skipped in keyframe property jobs, add BurstCompile More robust dependency management in ScriptQuerySystem
3 Months Ago
Lots of generated ECS job merging Merge branch 'master' of SpaceUsurperUnity
3 Months Ago
fix orb speech grammar mistake Merge branch 'master' of SpaceUsurperUnity nightmare tentacle sometimes shoots multiple sniper fix quad rings pattern switching player targets nightmare trench spinner pattern tweaks tweak nightmare trench surrounding patterns
3 Months Ago
Show "MAX" on replay speed slider when >5x Profiling fixes Merge branch 'master' of SpaceUsurperUnity
3 Months Ago
build !redux_all !ecs
3 Months Ago
Can now isolate sub-categories in perf-stats-plot.py Disable PerformanceTestReplay
3 Months Ago
Cyrillic support for names in leadeboards Limited support for CJK characters
3 Months Ago
Fixed pause screen leaderboard sometimes ignoring mouse input !redux_all !ecs
3 Months Ago
Don't re-use patterns until bullets are spawned Put unit index in pxc GameObject name for debugging Merge branch 'minion-suicide'
3 Months Ago
Fixed PlayerCollisionSystem relying on chunk order determinism Merge branch 'orb-divergence'
3 Months Ago
Upgraded to Unity 2020.3.13f1 Upgrade DOTS packages Fixes for ECS API changes Fixed job exceptions after DOTS upgrade Upgraded NintendoSDKPlugin Fixes for NintendoSDKPlugin API changes Upgraded NexPlugin NexPlugin API changes Use default world initialization Fixed standalone editor errors Fixed corrupted NintendoSDK Updated Facepunch.ExpressionStrings Added AOT hint for CoreController Switch build error fixes Run UpdateHashSystem in LateFixedUpdateGroup Merge branch 'master' into unity2020.3 Updated Jenkinsfile, Build.cs Merge remote-tracking branch 'origin/unity2020.3'
3 Months Ago
Updated Jenkinsfile, Build.cs
3 Months Ago
build !redux_all !ecs Run UpdateHashSystem in LateFixedUpdateGroup Merge branch 'master' into unity2020.3
3 Months Ago
Fixed possible NRE in StageID.GetAll() Fixed possible divergence when enumerating entities Merge branch 'orb-divergence'
3 Months Ago
adjust powerup colors again fix bumper interaction with non-ECS bullets certain bullets push player less while invulnerable
3 Months Ago
Upgraded to Unity 2020.3.13f1 Upgrade DOTS packages Fixes for ECS API changes Fixed job exceptions after DOTS upgrade Upgraded NintendoSDKPlugin Fixes for NintendoSDKPlugin API changes Upgraded NexPlugin NexPlugin API changes Use default world initialization Fixed standalone editor errors Fixed corrupted NintendoSDK Updated Facepunch.ExpressionStrings Added AOT hint for CoreController Switch build error fixes
3 Months Ago
Upgrade to 2021.1.13f1 NexPlugin for Unity 5.0.1 Updated NintendoSDK Fixed exceptions from unity upgrade Username / avatar fetching API changes
3 Months Ago
build !redux_all !ecs
3 Months Ago
perf-stats-plot category sorting Profile LateFixedEntityUpdate
3 Months Ago
Fixed Switch development builds Merge remote-tracking branch 'origin/switch-benchmark' into switch-benchmark Fixed FPS display toggle on Switch Merge remote-tracking branch 'origin/master' into switch-benchmark New perf categories Add FPS lines to perf-stats-plot perf-stats-plot tweaks Player_StatusEffects divergence fix Merge branch 'switch-benchmark'
3 Months Ago
New perf categories Add FPS lines to perf-stats-plot perf-stats-plot tweaks
4 Months Ago
nightmare laser prison pixels
4 Months Ago
fix nightmare intro curse in co-op fix octopus spiral bullet being doubled tweaked mech explosive pixels added cantBeDelayed to some Waits
4 Months Ago
hunter string tweak Merge branch 'master' of SpaceUsurperUnity Fixed possible NRE when attempting a level from a replay turn off pestilence parallax Fixed cases where OnLifetimeFinished callback is called incorrectly Added cantBeDelayed bool to FsmWaitAction Make sure that laser prison spawn can't be delayed after its warning Fixed CoreGraphic not using layer offset when first spawned Merge branch 'master' of SpaceUsurperUnity changed laser scope pattern targeting fixed trench plantGun respawning and nightmare trench gun colors dmg floater for nightmare fuse storm Use an ECB to spawn damage floaters Defer spawning ECS bullets to the end of the frame where possible Don't repel strictly visual ECS bullets Fixed case where bullets supporting ECS wouldn't spawn when unbaked Fixed depth bullet depth sorting being reversed changed powerup icon colors Fixed Switch development builds Merge remote-tracking branch 'origin/switch-benchmark' into switch-benchmark Fixed FPS display toggle on Switch Merge branch 'switch-benchmark' Use marker components in BulletSystem queries PlayerLoopProfiling fixes Merge remote-tracking branch 'origin/master' into switch-benchmark
4 Months Ago
Use marker components in BulletSystem queries PlayerLoopProfiling fixes
4 Months Ago
Fixed possible crash in PerformanceStats.Write() Updated perf-stats-plot.py to read new format Updated perf-stats-plot.py Added summary-plot.py Fixed argument parsing in perf-stats-plot.py Performance stat rewrite, profile player loop again New perf stats category list Updated perf-stats-plot.py to work with frameBatchSize Merge branch 'switch-benchmark'
4 Months Ago
New perf stats category list Updated perf-stats-plot.py to work with frameBatchSize
4 Months Ago
Performance stat rewrite, profile player loop again
4 Months Ago
Added summary-plot.py Fixed argument parsing in perf-stats-plot.py
4 Months Ago
changed powerup icon colors
4 Months Ago
Use an ECB to spawn damage floaters Defer spawning ECS bullets to the end of the frame where possible Don't repel strictly visual ECS bullets Fixed case where bullets supporting ECS wouldn't spawn when unbaked Fixed depth bullet depth sorting being reversed
4 Months Ago
Updated perf-stats-plot.py to read new format Updated perf-stats-plot.py
4 Months Ago
Fixed possible crash in PerformanceStats.Write()
4 Months Ago
hunter string tweak Merge branch 'master' of SpaceUsurperUnity turn off pestilence parallax Merge branch 'master' of SpaceUsurperUnity changed laser scope pattern targeting fixed trench plantGun respawning and nightmare trench gun colors dmg floater for nightmare fuse storm
4 Months Ago
Fixed CoreGraphic not using layer offset when first spawned
4 Months Ago
Fixed possible NRE when attempting a level from a replay Fixed cases where OnLifetimeFinished callback is called incorrectly Added cantBeDelayed bool to FsmWaitAction Make sure that laser prison spawn can't be delayed after its warning
4 Months Ago
Added cheat to always avoid death for recording performance replays For some reason this fixes an NRE in Switch builds Updated com.unity.burst, com.unity.mathematics
4 Months Ago
decreased laser prison track player time !redux_all !ecs
4 Months Ago
tweak tentacle rain easy speed fix not being able to convert bullets while invulnerable fixed converting bullets while invuln edgecase Merge branch 'master' of SpaceUsurperUnity
4 Months Ago
Added EcsHash to replay diagnostics data / state parity bit Fixed possible NRE when loading a workshop stage Don't allow cancelling loading before asset bundles have loaded Fixed possible NRE in the workshop campaign menu Also wait for _readyToLoad before being able to cancel stage loading
4 Months Ago
Added DivergenceTrace Fixed possible divergence in ECS bullet enumerables
4 Months Ago
Fixed warning about late deallocation Sort ECS bullets before enumerating them UpdateHashSystem is now chunk layout agnostic Added DivergenceTrace
4 Months Ago
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4 Months Ago
Upload replays with full diagnostics in development builds Don't try to submit scores in game modes without stage leaderboards Better handling for default values in GameModeData
4 Months Ago
claw change attack parttype Merge branch 'master' of SpaceUsurperUnity build !redux_all !ecs
4 Months Ago
Fixed warning about late deallocation Sort ECS bullets before enumerating them UpdateHashSystem is now chunk layout agnostic
4 Months Ago
build !redux_all !ecs
4 Months Ago
Don't keep track of generated method bodies
4 Months Ago
Fixed GameModeData default value handling Enable visibleInBackground ECS pixel collision refactor, reflections are working Attempting to fix a leak Don't put methods with stage path conditions in shared method files
4 Months Ago
supportsStageLeaderboard true for timeattack and endless modes !redux_all !ecs