repoSpaceUsurperUnitycancel

4,518 Commits over 1,614 Days - 0.12cph!

4 Months Ago
minor polish Merge branch 'master' of SpaceUsurperUnity damage display fix Merge branch 'master' of SpaceUsurperUnity build !redux_all !ecs
4 Months Ago
Disable "incomplete" text / leaderboard for ballpit on main menu Stopped bullet visuals from going too far when colliding with a pxc Working on ECS reflect Make sure bullet systems are always added in the same order More ECS bullet replay diagnostics Make sure entities always get removed in the same order Added remarks about ECS bullet enumerable determinism Disable recording bullet chunk states
4 Months Ago
Fixed workshop stages baking every time Re-enabled workshop stage baking text on load screen
4 Months Ago
Chunk-oriented rewrite of TouchingEcsBulletsEnumerable
4 Months Ago
Chunk-oriented rewrite of TouchingEcsBulletsEnumerable
4 Months Ago
Draw circle ECS bullet collision gizmos in editor Fixed ECS bullets not using sizeMultiplier for collision shape
4 Months Ago
fix ninjaStar hitbox, etc !redux_all !ecs
4 Months Ago
Fixed DespawnTimeData not actually doing anything
4 Months Ago
Fixed standalone build error !ecs !redux_all
4 Months Ago
▅▌▌▌▅ ▍▊█▋ ▊█ ▇▅▅██▊▍▋▆▆.▍█▍▊ ▌▌▋▆▌ ▄▆▌▍ ▄█ █▌▅▉▊▉▉ ▄▇▌▍▄▋.▆▌▌▇ !▇▉▆ !▇▌▅▇▄_▍▅▌
4 Months Ago
▌▅▊▇ ▍▍██ !▋▋▊ !▌▅▌▆█_▍▍▆
4 Months Ago
Fixed case where legacy workshop levels wouldn't compile on first run Fixed exception in loading screen when leaving workshop level
4 Months Ago
Fixed CantBeIgnored in ECS bullets Got rid of some per-frame allocations Refactor EcsBulletsInRadiusEnumerable to use ArchetypeChunks Working on a more efficient way to read components from enumerated ents Much more efficient component reading / writing in entity enumeration
4 Months Ago
balance tweaks ballpit AffectBulletsInRadius bullet queries more AffectBulletsInRadius queries, etc
4 Months Ago
Debug ECS rect bullet collision box rendering in editor Don't use TransformData scale for ECS collision ECS Bullet.NumShotPatternsConstant support Fixed some ECS bullets being removed too early when out of bounds Pause menu while watching a replay now says rewind instead of restart
4 Months Ago
Ignore scores to submit in queue that are from a different game version Fixed queued score submissions not submitting on game start
4 Months Ago
Call Remove on current stage when game quits / exits play mode Fixed BulletQuery resources not getting disposed
4 Months Ago
Fixed EcsBulletsInRadiusEnumerable skipping items
4 Months Ago
tweak frame test
4 Months Ago
fix curseThreeBody error Merge branch 'master' of SpaceUsurperUnity remove old endless folder some AffectTouchingBullet bullet queries frame bullet query test
4 Months Ago
Allow optional BulletQuery in GetBulletsInRadius Fixed possible exception when using TouchingEcsBulletsEnumerable Dispose _lookupTable in BulletQuery
4 Months Ago
Fixed sorting order consistency of legacy bullets
4 Months Ago
Use velocity to have shoot effect patterns follow the player ECS bullets now spawn one frame earlier
4 Months Ago
despawn ringbullet when part destroyed remove debug !redux_all !ecs
4 Months Ago
build !redux_all !ecs
4 Months Ago
Fixed case where ListMenuItem click callback would trigger twice
4 Months Ago
reduced spider hitbox quad ice laser ringBullet sweep wont affect units with >1 repulsion circle unit implode rotation, etc fix orb trapGun ECS bullet Merge branch 'master' of SpaceUsurperUnity build !redux_all !ecs
4 Months Ago
Added NativeBulletQueue with deterministic read ordering
4 Months Ago
█▅▋▇▋ ▄▇▍ █▆▍▉▉▄▄ ▌▋▊▉▇▅ ▌██▄▉▅▉▌▊▉▊█▇▊ ▇▆▄█▅▋▊▌▌ ▄▍▅▇▆ ▇▌▋▌ ▌▄▉▋▆ ▇▆▌▋▄ ▋▋▇▅ ▆█▋▉▋▅█▉█▄ ▉▇▅▇▌▇█▌ ▌▌▊▆▅▉'▍ ▊▆▆▄▉▄▅▋ ▋▍▌▉▋▄ ▉█▆▊█ ▆▍▆▌ ▍█▊▍▌█▉ ▍▇▅▊▄ / ▍▅▉▍▄▇ !▊▇█▍▋_▊▋▆ !█▇▊
4 Months Ago
Fixed friends leaderboards getting stuck loading Fixed case where BulletQuery wouldn't list matching bullet systems
4 Months Ago
Fixed standalone build error Fixed a couple regressions with steam leaderboard score submission
4 Months Ago
ballpit player2 barrier is green fix ballpit confuse effectBullet switching players credits boss parts drop powerups Merge branch 'master' of SpaceUsurperUnity
4 Months Ago
Added an easy way to queue replay files in the editor ReplayPath file watcher, easy way to queue local replay files RandomData component is now per-entity rather than per-chunk Fixes divergences caused by non-deterministic chunk assignment for bullet entities
4 Months Ago
misc balance Merge branch 'master' of SpaceUsurperUnity
4 Months Ago
A couple more workshop script compilation fixes Legacy workshop stage scripts should now bake
4 Months Ago
Fixed overridden properties having wrong type while baking Fixed possible exception when opening workshop management menu Make sure generated code is C# 7.0 compatible Fixed C# generated for workshop levels missing methods
4 Months Ago
█▅▇██_▆▆▇ !▇▇▄
4 Months Ago
▍▌▊▆▍▇▋ ▌▆ ▍▇▄▆▋▌ ▉▄▋▋▋▇▊▆ █▉▅█▊ ▉▉▆▆▌▋ ▉█▉▄▅▊▅ ▆▄█▆▋▋▆▌▊▅▍ ▌▇▌▆▉ ▆▊▌▌▄▆-▋▋▄▅█▅▇▄ ▍▉▅▊▄▊ '▌▅▋▇▅▌/▍▇▆█▉▌' !▇▍▇▇▇-▋▄▄ !▇▊▆
4 Months Ago
build !redux-all !ecs
4 Months Ago
build !redux_all !ecs
4 Months Ago
fix replaytests
4 Months Ago
player bullet repel tweaks increment progression Merge branch 'master' of SpaceUsurperUnity spawn blink for nightmare xulgon pattern
4 Months Ago
Populate campaign menu synchronously, but generate stage icons async CampaignData changes to support categories
4 Months Ago
Can now pass a BulletQueryData to AffectTouchingBullets
4 Months Ago
Changed BulletPattern.IntVar type Log an error if an ECS ParentBullet of a pattern is accessed in scripts Turn Bumper update into a job, boilerplate for similar optimisations
4 Months Ago
Avoid allocations when using TouchingEcsBulletsEnumerable Fixed ECS bullets with a custom OnHitPlayer sometimes not despawning Change to Bullet.IntVar that might break legacy replays
4 Months Ago
tweak hunter vignette radius
4 Months Ago
Updated Facepunch.ExpressionStrings Fixed ECS bullet property aliases using in parameters Support for despawning ECS bullets when child patterns are removed Fixed ECS bullets colliding with units before finishing spawning Write session replay paths to replay metadata Fixed hall of mirrors in gap between screens in co-op Fixed case where two menu screens could be open simultaneously Fixed pixel explosion particle angle on arbitrarily rotating units
4 Months Ago
disable ECS for respawnPod deadPlayer bullet prevent quad ninjastar child from being repelled misc balance Merge branch 'master' of SpaceUsurperUnity
4 Months Ago
Fixed stage-defined properties not being usable in generated burst jobs