repoSpaceUsurperUnitycancel

5,182 Commits over 2,527 Days - 0.09cph!

1 Year Ago
Re-implemented split-screen without using RTs
1 Year Ago
Host mount Host mount fixes
1 Year Ago
Compatibility with more recent NexPlugin etc Way to watch local test replays on switch Check if host is mounted in StorageService.GetFiles !switch Revert NexPlugin upgrade
1 Year Ago
Check if host is mounted in StorageService.GetFiles !switch
1 Year Ago
Way to watch local test replays on !switch
1 Year Ago
Build !release
1 Year Ago
Fixed replay particle simulation rate !switch
1 Year Ago
Fixed case where $version would check the wrong file's version !release
1 Year Ago
Fuse stage progress calculation tweak Fixed progress divergence check at end of replay !release
1 Year Ago
fix orb achievement !release
1 Year Ago
Build fix !switch
1 Year Ago
Build !switch
1 Year Ago
Fixed NRE when changing anti-aliasing mode MultiChoice control tweak !release
1 Year Ago
Updated Jenkinsfile !release
1 Year Ago
Fixed UI text rendering artefacts Do both debug and release builds when using !release flag
1 Year Ago
build !release
1 Year Ago
add unitForm.pixelRespawnGlowFactor
1 Year Ago
Debug build
1 Year Ago
Added "Run in Background" option under Gameplay !release
1 Year Ago
Show error message when watching replay from unsubscribed custom stage Fixed case where custom stages would generate some ECS code Ignore command line args in editor Fixed stage progress divergence Added ReplayDiagnostics.Write(double)
1 Year Ago
Fixed soft lock when closing settings menu and clicking
1 Year Ago
Use separate sprite atlas for point filtered textures
1 Year Ago
InControl SuspendInBackground
1 Year Ago
Possible fix for NRE caused by TMP sprite embeds
1 Year Ago
ballpit pickups now dont give money fix respawned explosive pixels Merge branch 'master' of SpaceUsurperUnity
1 Year Ago
Build !release !switch
1 Year Ago
Build !release
1 Year Ago
Disable divergence trace Eliminated some per-frame allocations during gameplay
1 Year Ago
Eliminated all per-frame main menu allocations
1 Year Ago
Possible fix for leaderboard bug when clicking on invalid replays
1 Year Ago
Build !switch !release
1 Year Ago
Build !release
1 Year Ago
Don't unload asset bundles that contain persistent textures Fixed tentacle core sprites not being put into an atlas
1 Year Ago
Allow scripts defining arrays for parameters that expect data paths
1 Year Ago
whitelist StatusEffect.DataPath ball pit text fixes
1 Year Ago
More texture loading / unloading investigation
1 Year Ago
MemoryDump tweaks for unity assets
1 Year Ago
Make sure bullet archetypes get cleared on stage change Removed path to old BulletData instances
1 Year Ago
Looking into sprites being loaded multiple times / not unloaded
1 Year Ago
Batch sprite atlas updates in stage init Don't do input updates while unfocused Fixed memory dump log typo Added HotloadedData.GetAllCached(plugin) Do memory dump in two passes, with and without HotloadedData cache
1 Year Ago
Fixed standalone build error
1 Year Ago
Log instance paths after running replay tests
1 Year Ago
Instance path finding tool tweaks Tentative fix for NRE in Ghost.Update()
1 Year Ago
Added tool to find paths to instances in memory Removed static path to old GameStage instances Removed paths to old GameStage instances Tentative fix for materials getting disposed used by TMP
1 Year Ago
Build !switch !release
1 Year Ago
Build !release
1 Year Ago
Fixed Bullet.DamagePlayer not setting last collision type etc
1 Year Ago
Shorten replay sharing IDs where possible Auto-subscribe to Timebrain !release
1 Year Ago
Build !release
1 Year Ago
Fixed powerup UI flicker on unpause