repoSpaceUsurperUnitycancel

5,172 Commits over 2,496 Days - 0.09cph!

1 Year Ago
Only record aux diagnostics when SaveAuxReplayDiagnostics is true
1 Year Ago
Build !release
1 Year Ago
Possible fix for error during loading
1 Year Ago
Go back to using persistent sprite atlas for UI cores
1 Year Ago
Build !release
1 Year Ago
Fixed possible ident clash in ForEachMethodCallGenerator Added Player.ForEachActiveEffect and Player.ForEachSelectableEffect
1 Year Ago
Fixed visual bug at end of loading screen
1 Year Ago
Fixed possible exception when loading a stage twice
1 Year Ago
Build !release
1 Year Ago
Build !clean
1 Year Ago
Some more workshop menu fixes when updating
1 Year Ago
Updated Facepunch.Steamworks Workshop menu updates live when a plugin update is detected
1 Year Ago
Some WIP workshop updating fixes
1 Year Ago
Build !release
1 Year Ago
Fixed workshop upload complete message not showing Fixed some resources not being baked correctly !clean
1 Year Ago
Fixed possible NRE on campaign menu Use only legacy save path on !switch !release
1 Year Ago
Updated Jenkinsfile !switch !release
1 Year Ago
Build !release
1 Year Ago
Fixed build error !switch
1 Year Ago
Fixed play button sometimes not showing when offline !switch
1 Year Ago
Fixed possible exception when loading workshop stages Fixed core graphics sometimes getting corrupted !switch
1 Year Ago
Fixed very wide speech bubble movement !switch
1 Year Ago
Build !switch
1 Year Ago
Fixes for core layer graphics
1 Year Ago
Fixed case where baked workshop stage scripts wouldn't load
1 Year Ago
Use same atlas for UI and world core layers
1 Year Ago
Fixed .workshopid file not getting created Fixed workshop upload progress not updating
1 Year Ago
Reverted testing colour for easy campaign category Updated .gitignore Fix particle performance regression on Switch Logging tweak on !switch
1 Year Ago
Reverted change to intro stage Fixed baking getting stuck !switch
1 Year Ago
SpriteArray shader for UI core layers Status effect icon max size Fixed Core shader fading in text embeds !switch
1 Year Ago
One more cause of a null texture being accessed in text embeds
1 Year Ago
Fixed unloaded textures still being referenced !switch
1 Year Ago
Import overrides for a bunch of sprites on Switch Fix core graphics sometimes becoming white between stages !switch
1 Year Ago
Fixed build error
1 Year Ago
Fixed text embedded sprites not using atlases being invisible Fixed TMP log spam for embedded sprites Added easy way to switch stage in the editor during play mode
1 Year Ago
Fixed Standalone build error
1 Year Ago
Allow separate medal times for co-op Added binding for toggling co-op for DualShock controllers
1 Year Ago
Make sure assets get unloaded on the main thread !switch
1 Year Ago
Disabled sprite import mode for bundled textures Asset bundle merging rules tweak Default texture import settings tweak Ensure more stuff gets unloaded between stages
1 Year Ago
Make sure dynamic textures for units are unloaded Removed broken com.unity.timeline package Some SpriteAtlas unloading tweaks Reduced resolution of some textures on Switch
1 Year Ago
Updated Facepunch.ExpressionStrings
1 Year Ago
Possible fix for campaigns sometimes being invisible !switch !release
1 Year Ago
ReplaceMainGun override Merge branch 'master' of SpaceUsurperUnity Update workshop-resources.txt drone remove isPositive, version->1 Merge branch 'master' of SpaceUsurperUnity
1 Year Ago
Fixed workshop completion sorting Fixed some display issues in ScrollTables Updated NativeInputDeviceProfileList and UnityInputDeviceProfileList
1 Year Ago
Pause menu stage subtitle !release
1 Year Ago
Update workshop-resources.txt
1 Year Ago
Updated NexPlugin Updated com.unity.nuget.newtonsoft-json package !switch !release
1 Year Ago
fixed mouse debug getkey
1 Year Ago
mouse pos debug in standalone
1 Year Ago
Build !release