repoSpaceUsurperUnitycancel

5,176 Commits over 2,527 Days - 0.09cph!

6 Years Ago
Added logging to show which paths were searched when failing to find a resource Changed how code gen reacts to not finding a file Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
tweaked conveyor effect Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity merging frame pattern jsons combined rest of frame patterns
6 Years Ago
Added example multi-resource json file Some more json resource examples Now also searches from root of Resources directory for json files Now using "DataPath" instead of string for resource paths Added DataPathConverter New DataPath system mostly working OctopusStage is now fully working with the new DataPath system Hotloaded data now loads from a JsonReader rather than a string Fixed unit shield / target patterns not being ResourceReferences Working on mutli-resource json files New DataSource system for loading json Can now use '.' prefix in data paths as a shorthand for resources in the same source file Implemented loading multiple resources from one json file DataSource caching Implemented loading resources from text assets again Added line info properties to HotloadedDataJsonReader Fixed non-editor compilation error Re-implemented live refreshing Merge branch 'multijson'
6 Years Ago
Re-implemented live refreshing
6 Years Ago
Fixed non-editor compilation error
6 Years Ago
Added line info properties to HotloadedDataJsonReader
6 Years Ago
Working on mutli-resource json files New DataSource system for loading json Can now use '.' prefix in data paths as a shorthand for resources in the same source file Implemented loading multiple resources from one json file DataSource caching Implemented loading resources from text assets again
6 Years Ago
random pattern AffectPlayer parameter passthrough
6 Years Ago
spinning bullets powerup conveyor powerup
6 Years Ago
maze bullet donut pattern laser patterns turn pattern die pattern surround pattern lines pattern
6 Years Ago
Hotloaded data now loads from a JsonReader rather than a string Fixed unit shield / target patterns not being ResourceReferences
6 Years Ago
bounce patterns fixed rectwidthmods, slalom pattern
6 Years Ago
Some more json resource examples Now also searches from root of Resources directory for json files Now using "DataPath" instead of string for resource paths Added DataPathConverter New DataPath system mostly working OctopusStage is now fully working with the new DataPath system
6 Years Ago
tweaked slow3 and player hitbox visuals tweaked player visuals some more fixed destroy field bullet grid pattern grid2 pattern player look direction in config trail pattern chasing patterns fixed bullet sprite lerping curve pattern suction bullet
6 Years Ago
Added example multi-resource json file
6 Years Ago
Fixed BulletRecipe.ToString() Added assert to make sure dummy stages aren't pooled twice Fixed dummy stages sometimes getting pooled twice
6 Years Ago
pattern properties and callbacks pattern fsm, slowStart3 pattern affect bullets issue
6 Years Ago
bullet check if touching player, apply actions to player inner spiral pattern slow start pattern Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity affect bullets test
6 Years Ago
Some FSM state pooling
6 Years Ago
Added a ParameterPassthroughAttribute for CallMethod actions AffectTouchingBullets() etc now preserves parameters from caller
6 Years Ago
Fixed another issue with SetValue actions
6 Years Ago
Now only emitting a warning when attempting to Prepare a SetValue with an overridden target
6 Years Ago
fixed satellite invuln and bullets stage.AffectBulletsInRadius bullet.AffectTouchingBullets Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
Fixed possible translation error spam Working on main menu redesign Stage select darkens when main menu is open Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
frame fractal pattern, bullet recursionLevel frame spinner pattern frame tri spinner frame meteor pattern a+b pattern some pixelchunk experimenting, bullet velocitydirection frame spiral pattern mirroring works properly for bullet autorotation more frame spiral patterns
6 Years Ago
Subroutine example Updated example subroutine Started implementing FSM subroutines Fixed script func discovery missing some private inherited members Abstracted out some reusable parts of FsmCallMethodAction FsmCallSubroutineAction parameter discovery Working on FsmCallSubroutineAction.Execute() Merge branch 'master' into subroutines Merge branch 'master' into subroutines Example subroutine is working Updated Facepunch.ExpressionStrings Implemented ScriptFunc params for CallSubroutine actions Merge branch 'subroutines'
6 Years Ago
Updated Facepunch.ExpressionStrings Implemented ScriptFunc params for CallSubroutine actions
6 Years Ago
arrow pattern pattern rot, pattern.inheritAnchorAngle cancel patterns that have infinite volleys and no shoot delay rest of intro form 2 patterns frame boss tweaks maybe fixed nonexistant gun problem fixed bullet zero-duration keyframe bug frame doll pattern
6 Years Ago
status onPlayerHit callback intro form 2 patterns player.IsPowerupSelected Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity TransformBullets method intro cluster pattern fixed pattern rotateWithAnchor more intro patterns
6 Years Ago
Can now pan up / down with the mousewheel in the main menu Merge branch 'master' into subroutines Example subroutine is working
6 Years Ago
Can now pan up / down with the mousewheel in the main menu
6 Years Ago
blink aiming effect can blink past lasers blink effect shows number of charges brakeCannon -> cannon can drop turrets now fix intro form 2 shieldgen shieldgen texture reworked slowmo powerup ffd powerup bullets can move with player without jittering player gun change color with damage powerups fix fade in on intro Merge branch 'master' into subroutines
6 Years Ago
Fixed script func discovery missing some private inherited members Abstracted out some reusable parts of FsmCallMethodAction FsmCallSubroutineAction parameter discovery Working on FsmCallSubroutineAction.Execute()
6 Years Ago
brakeCannon -> cannon can drop turrets now fix intro form 2 shieldgen shieldgen texture reworked slowmo powerup ffd powerup bullets can move with player without jittering player gun change color with damage powerups fix fade in on intro
6 Years Ago
Subroutine example Updated example subroutine Started implementing FSM subroutines
6 Years Ago
blink aiming effect can blink past lasers blink effect shows number of charges
6 Years Ago
status reworking next/prev status selected status fix changed some powerup visuals dont drop status effects
6 Years Ago
icon bgs activate selected status effect status effect icon level only selected status effects are shown Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
Updated Jenkinsfile
6 Years Ago
Attempt to fix builds
6 Years Ago
Implemented PluginData.Get(ulong workshopId) Removed old PluginUIController Updated Facepunch.Steamworks Can now play subscribed workshop stages
6 Years Ago
movement set methods, tweaked player physics, fixed tentacle json player status icons fixed powerup input rename powerup to status effect fixed status deactivate quad error bullet reflection tweak part shield effect polished shield effect shield part sfx prereq target pattern effect pattern dontReplace Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity tweaked part target
6 Years Ago
Added Label options item, OptionFlags enum Added UI to delete plugins Basic workshop upload UI Fixed being able to navigate back while option items are taking focus
6 Years Ago
Working on workshop support Plugin creation UI / working on plugin management Merge branch 'master' into workshop No longer emits warning when loading uncached stuff in custom stages Fixed ConfirumUIController width Fixed planet menu position inconsistencies
6 Years Ago
Plugin creation UI / working on plugin management
6 Years Ago
Working on workshop support
6 Years Ago
start on menu stage
6 Years Ago
fixed custom level octopus pxc paths
6 Years Ago
Fixed possible error in standalone builds
6 Years Ago
Added method to precache SFX Added warning when loading json assets during gameplay Working on fixing up ScriptFunc pre-compiling Safeguarded against updating generated funcs while caching is enabled Merge branch 'master' into precaching Fixed possible exceptions when generating script funcs for missing FSMs Added attributes for automatic script func discovery Removed old music manager Implemented new way of discovering ScriptFuncs Added PlayerGunData ScriptFunc discovery PatternRecipe ScriptFunc discovery Removed old MusicManager from scene Resource references can now be enumerables and fields BulletRecipe ScriptFunc discovery Updated Facepunch.ExpressionStrings Working on fixing ScriptFunc cache key conflicts Fixed codegen sometimes failing Got rid of redundant cached script funcs Merge branch 'master' into precaching Updated Facepunch.ExpressionStrings Fixed CallMethod action targets not being discoverd by codegen Added progress bar to code gen Original return type of cached script funcs is now preseved Fixed CallMethod action invocation with cached ScriptFuncs Updated Facepunch.ExpressionStrings Fixed Unit FSM script func discovery Can now discover resource references from FsmCallMethodAction parameters Gradually discovering more ScriptFuncs FsmSetValueAction script func discovery tweaked array style Fixed explosion effect not being discovered by code gen Merge branch 'precaching' of SpaceUsurperUnity into precaching Cached script funcs now generated in separate files for each stage Now generating methods to precache all resources used by a stage FuncParams precaching, repel effect discovery Extra player gun / poweup / pattern script discovery RemoteControlNearbyUnits bulletPath discovery Added editor script to purge empty directories Fixed possible exception when running without steam initialized Merge branch 'master' into precaching Now only emits a warning if an uncached ScriptFunc is encountered Moved some ChargePattern calls to use the new parameters Better warnings about invalid CallMethods / SetValues Can now override FuncParams for fields when doing ScriptFunc discovery Moved HowieTest stage Fixes for ScriptFunc discovery Working on a way for ScriptFunc discovery to know when an action set's target is different to the containing object CodeGen errors now only show up in the editor Merge branch 'master' into precaching Added BakeStageScripts build step Fixed method name ambiguity Ignoring generated scripts (1/2) Ignoring generated scripts (2/2) Started on codegen refactor Finished code gen property export system Fixed regression after codegen refactor