branchSpaceUsurperUnity/asset-bundlescancel

112 Commits over 153 Days - 0.03cph!

41 Days Ago
a few new laser sfx loops SFX updates and some new (currently unused) beep sfx Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' into asset-bundles
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41 Days Ago
Bind selectable items during play by holding desired button / key Fixed possible exception in empty FancyText Added UI for live item binding
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41 Days Ago
dont submit score in ballpit
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41 Days Ago
player property keep status affects on revive change powerup spawn chances check if player 1 wins
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42 Days Ago
SpriteController now uses a renderer AnimatedSpriteController now uses a renderer Removed Drawable / Draw() methods Renderer creation cleanup
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42 Days Ago
blue/red subtypes are affected by abilities item tooltips powerup/money spawning build !redux
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43 Days Ago
Scene fixup Got rid of a small allocation Stop vibration on game over again !redux
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43 Days Ago
Got rid of DepthLevel related GC allocs Refactored Utils.GetIntString
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43 Days Ago
Fixed ambiguity between numUnits alias and stage properties
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43 Days Ago
Send asset-bundles builds to steam
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43 Days Ago
build !redux Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
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43 Days Ago
Fixed Core shader error
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43 Days Ago
bake fixes
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43 Days Ago
Fixed possible baking error related to includes
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43 Days Ago
fix unit pxc render angle buy phase buy timer, game over spawn items pickups
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44 Days Ago
Fixed some core visibility issues Core layers now use instancing Clean up PixelChunk textures on exit stage
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44 Days Ago
Added GameManager.PerformancePrintPeriod Fix GameOver not appearing Fixed Stage_Fading not working correctly while paused Added "coroutine" bool to CallSubroutine
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44 Days Ago
subroutine issue test case
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44 Days Ago
fix pxc renderposition when setting unit pos volley & stream powerups, etc fix debug text warning
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45 Days Ago
Updated AotHint Simplified grid / letterbox rendering Grid and letterbox drawing now uses Renderers
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45 Days Ago
gather powerup converge powerup redirect and scatter powerups sweep and other powerups for ballpit ballpit tweaks
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47 Days Ago
fix error when hitting octopus replace powerup walls and background powerup icons and reverse vfx replace powerup vfx Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
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47 Days Ago
Fixed fading not being per-camera Gamemode can specify timer visibility Gamemode can specify progress bar visibility Added Stage_Scoring.GameOver(message, victorious, submitScore)
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48 Days Ago
enable post processing Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles
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48 Days Ago
Stage border rendering now uses instancing Fixed switch runtime error
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48 Days Ago
change price if cant be afforded Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles money pickup ballpit giver unit shot pattern change ball physics Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles reverse powerup pattern onEachBullet callback
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49 Days Ago
RectLine refactor Now using one texture for all border sides Stage_Border now uses renderers
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49 Days Ago
Fixed bake error
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50 Days Ago
Fixed sortingOrder value range Cores now use renderers Got rid of unused diamond materials
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50 Days Ago
More robust fix
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50 Days Ago
Temp fix for baking error
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50 Days Ago
Fixed replay divergence
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50 Days Ago
ball pit scores ball pit respawns Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles ballpit money display despawnWhenAnyPatternsRemoved pattern property bullet isUnobtainable shop bullet checks correct player
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51 Days Ago
Use Camera1 layer for main camera in single player Show shape depth layer in inspector Fixed sorting order of renderers Pxc_Texture now uses renderers Refactored Stage_Fading to not use FreeformQuads Got rid of some unused drawing primitives
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52 Days Ago
DepthLevels now defined in json
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53 Days Ago
Fixed switch build error Easy way to toggle post processing on Switch Fixed depth sorting for bullets in a volley Fixed floating text ordering above powerups
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54 Days Ago
fix onion boss loading Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles more ballpit stuff tentacle pattern difficulty balancing
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56 Days Ago
Fixed HUD not showing in co-op
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56 Days Ago
Fixed diamonds not being textured if using an atlas Added names to shape game objects
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56 Days Ago
Combined Quad and Diamond shaders Stage_Drawing cleanup Fixed shapes flickering after stage reset
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56 Days Ago
fix json boss forms Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles more storm flashing pixel sequencing list of patterns to test pixel flash category ballpit stage setup
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58 Days Ago
Fixed FancyText embedding in Unity 2019 Fixed splitscreen camera jump threshold Shape rendering rewrite includes diamonds now
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59 Days Ago
PxcEffectFlashLineSequence flash lines can be disconnected flash line sequence flipX/flipY storm line sequence Merge branch 'asset-bundles' of SpaceUsurperUnity into asset-bundles invasion easymode folders
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59 Days Ago
Fixed Linux builds
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59 Days Ago
Fixed replay divergences in Unity 2019 related to Vector2.magnitude
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59 Days Ago
Fixed a couple of typos !redux
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60 Days Ago
Fixed array parameters in CallMethod / CallSubroutine
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60 Days Ago
Fixed possible NRE in replay UI Removed some logging
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2 Months Ago
PxcEffectFlashLine PxcEffectChargeLines
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2 Months Ago
Upgrade to Unity 2019.3.14f1 Removed replay diagnostic injection for now Asset changes after upgrade Made sure unwanted post-processing effects are disabled Profiling simplification Graphics / player settings tweaks for Switch Profiler cleanup Merge remote-tracking branch 'origin/asset-bundles' into unity2019.3 Merge branch 'unity2019.3' into asset-bundles
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