branchSpaceUsurperUnity/asset-bundlescancel

112 Commits over 153 Days - 0.03cph!

4 Years Ago
Fixed error spam if Pxc_Texture overlay is missing SfxManager loads after global assetbundle is loaded ProgressionManager updates after global AssetBundle is loaded Fixed error spam if CoreLayer texture is missing Fixed FindAssetEditorFallback Fixed a few more AssetBundle errors
4 Years Ago
Fixed regressions with editor asset loading fallback
4 Years Ago
Added support for 32-bit float wave files Fixed some cases where assets weren't loaded in the editor
4 Years Ago
Cleaning up asset path discovery
4 Years Ago
Fixed build error
4 Years Ago
Global AssetBundle refactor
4 Years Ago
Working towards loading assets only from bundles Stage resources now loaded from AssetBundles, handling unloading Fixed some AssetBundles being unloaded / reloaded unnecessarily
4 Years Ago
prospector robo pink laser sparks robo tractor pattern prospector new form0 anims Merge branch 'master' of SpaceUsurperUnity prospector form1 pixel anims prospector form2 pixel anims prospector robo unit pixel anims robo laser missOn pattern fix anim bug with prospector Fixed UI ordering Made onion emoji use point filtering Don't watch for DataFile changes when not in play mode Missing meta file Merge branch 'master' Meta file changes Added an AssetBundle merging strategy Fixed menu stage always wanting to load all audio AssetBundles
4 Years Ago
Moved campaign flags back to Resources
4 Years Ago
String files are now in an AssetBundle Removed unused resource Moved most stuff out of Resources Support playing in editor before everything is ported to AssetBundles Fixed StageIDs not being found in the editor Always load json data from assets when baking Started working on generating asset bundles for each stage Fixed some typos
4 Years Ago
Removed PlayServicesResolver Can load bundled assets directly in editor
4 Years Ago
Some AssetBundle boilerplate Font assets now loaded from asset bundles Build asset bundles on Jenkins