branchSpaceUsurperUnity/asset-bundlescancel
112 Commits over 153 Days - 0.03cph!
Fixed error spam if Pxc_Texture overlay is missing
SfxManager loads after global assetbundle is loaded
ProgressionManager updates after global AssetBundle is loaded
Fixed error spam if CoreLayer texture is missing
Fixed FindAssetEditorFallback
Fixed a few more AssetBundle errors
Fixed regressions with editor asset loading fallback
Added support for 32-bit float wave files
Fixed some cases where assets weren't loaded in the editor
Cleaning up asset path discovery
Global AssetBundle refactor
Working towards loading assets only from bundles
Stage resources now loaded from AssetBundles, handling unloading
Fixed some AssetBundles being unloaded / reloaded unnecessarily
prospector robo pink laser sparks
robo tractor pattern
prospector new form0 anims
Merge branch 'master' of SpaceUsurperUnity
prospector form1 pixel anims
prospector form2 pixel anims
prospector robo unit pixel anims
robo laser missOn pattern
fix anim bug with prospector
Fixed UI ordering
Made onion emoji use point filtering
Don't watch for DataFile changes when not in play mode
Missing meta file
Merge branch 'master'
Meta file changes
Added an AssetBundle merging strategy
Fixed menu stage always wanting to load all audio AssetBundles
Moved campaign flags back to Resources
String files are now in an AssetBundle
Removed unused resource
Moved most stuff out of Resources
Support playing in editor before everything is ported to AssetBundles
Fixed StageIDs not being found in the editor
Always load json data from assets when baking
Started working on generating asset bundles for each stage
Fixed some typos
Removed PlayServicesResolver
Can load bundled assets directly in editor
Some AssetBundle boilerplate
Font assets now loaded from asset bundles
Build asset bundles on Jenkins