17 Commits over 120 Days - 0.01cph!
4 Years Ago

remove clench anims, some tweaks
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
fix hunter diamond pattern positionOffset going too far
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
freeze works on frame meteor
mech warden can be converted, some other tweaks
more mech changes
fuse stage changes
Merge branch 'master' of SpaceUsurperUnity
fix build error, some octopus changes
can call chargePattern with multiple paths directly on pixelgroup
trench balance changes
Got rid of allocation when updating the timer
SpeechBubble allocation fix
onion changes
Fixed an allocation in ButtonPromptItem
changed hunter trail visuals, some hunter powerup changes
Merge branch 'master' of SpaceUsurperUnity
Fixed slomo not activating when hit by a laser
Merge branch 'master' of SpaceUsurperUnity
Added data names to bullet update profiling
Example of getting rid of update callbacks in background bullets
A little bit of bullet optimisation
Merge branch 'master' of SpaceUsurperUnity
tentacle petrify stops you from shooting and makes screen greyscale
Only show red medals for missing replays in the editor
Fixed sometimes not being able to interact with replay UI
tentacle petrify revenge patterns
Fixed hijack hotkey being listened for while commenting
Merge branch 'master' of SpaceUsurperUnity
fixed implosion effect happening on pixels that arent on current frame
re-enabled laser form 0 anims, changed some claw stuff
laser border warning stuff, player shoot movement tweak
reworked airburst
Merge branch 'master' of SpaceUsurperUnity
misc tweaks, some more orb speech
orb epiphany work
Rich text escaping for usernames and comments
Fixed being able to change tab while loading a stage
Fixed being able to change tab while binding controls
Added icons for mouse button 4+
Fixed regression related to using escape to cancel binding
Binding an action to the same input as another will clear it from the other action
Replay warning messages are more noticable
New discord channel link, removed devblog link
Added revert button to input binding page
capitalized fuse strings
Got rid of a bunch of divergence warnings
Even more warning fixes
Merge branch 'divergence-fixes'
Merge branch 'master' of SpaceUsurperUnity
fix storm lightning not colliding with player
claw wont spawn multiple rewards at the same time
frame bouncer freezes for a sec when it bounces
Made sure all custom properties are reset properly
Merge branch 'master' of SpaceUsurperUnity
cleaned up frame boss a bit
fuse font change, etc
increment progression
remove debug
Can now automatically play back a queue of replays
thumb_up0
thumb_down0
4 Years Ago

Replays print time recorded in chat
Added red medal to show which leaderboard entries have no attached replay
Merge branch 'master' of SpaceUsurperUnity
Better diagnostic info formatting in replay chat
CHIPPY-360: Fixed fading out when exiting stage
CHIPPY-362: Fixed stage description overlap
Some font size tweaks
Hide powerup switching prompts in replays
invasion boss speech
Only store powerup switching in replay if there are at least 2
Merge branch 'master' of SpaceUsurperUnity
ship3 speech setup for all stages
remove debug dmg
Replay control mockup
Replay controls play/pause functionality
Fixed sometimes not being able to click on UI in replays
Finished off playback controls
Merge branch 'master' of SpaceUsurperUnity
CoreGraphic animations
fixed some json errors
some orb speech
fix orb epiphany text
laser repair cost speech, etc
set up chunk_disconnect speech
laser strings
Update smallGunOptional.json
Playback speed UI can now be overridden by controller
Merge branch 'master' of SpaceUsurperUnity
CHIPPY-364: Menu core look behaviour improved for controllers
working on onion speech
removed guard stage
removed cube stage
removed armor stage
removed track stage
removed zoo stage and old tutorial units
removed edifice stage
removed satellite stage
removed howieTest stage
removed logoTest
fixed player_hit_pixel speech for some levels
tentacle speech, etc
fixed core_implode speech
Fixed NRE in editor
Merge branch 'master' of SpaceUsurperUnity
Working on including full json call stacks for script baking exceptions
more speech
Merge branch 'master' of SpaceUsurperUnity
remove powerup homing
Increased timeout
Fixed some false positive errors during script baking
Merge branch 'master' of SpaceUsurperUnity
Baking will now fail if any scripts fail to parse/compile
Fixed mutlichoice control text overflow
Can now quickly navigate to quit in the main menu with Escape
more speech
more speech
CHIPPY-366: Show equipment in pause menu for replays
tutorial hit text changes when enough attempts
Stripped out old pause menu leaderboards
Game over leaderboard tweaks
Merge branch 'master' of SpaceUsurperUnity
Started on pause menu leaderboard navigation
Can mouse over either pause menu leaderboard to select it
Added "watch" prompt to pause menu leaderboards
Fixed prompts being referenced by game over leaderboard
Sound finalization
Merge from master
CHIPPY-367: Fixed navigating to quit page with escape
CHIPPY-350: Fixed some cursor visibility issues
bunch of speech lines
some onion emoji speech
Got rid of allocations from FSM action callbacks
CallSubroutine param pooling
speech, fuse bug
hunter dark attack, more speech
fix mech shieldgen-core rotation
Fixed NRE when navigating to settings in a game stage
Code gen now generates standalone methods for each scriptfunc
So we can use them later for FSM action codegen
Merge branch 'master' of SpaceUsurperUnity
Working on code gen for action lists
Bullets now use ActionList
Now all action handlers use ActionList
tutorial curse, tutorial guy error, etc
Codegen for repeat, condition, setValue, and most of callMethod
intro stage curse powerup
tutorial changes
unit.remove speech bubbles works for bubbles added by stage
tutorial guy gives protips when victories > 0
More CallMethod codegen, now supporting passing most data types
LocalizedString codegen
Action list methods fully implemented!
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' into codegen
Support for array parameters in action list code gen
CHIPPY-287: Fixed fuse stage progress bar
Updated Facepunch.ExpressionStrings
Baked scripts for each stage now put in different classes
tinted some of the fuse wall brighter
fuse minion remote speech
more speech setup
Fixed bug when applying video settings using keyboard / controller
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
confuse bullets bounce on bounds
looping sfx volume uses master volume setting
misc changes while testing
Fixed bad return type of scriptfunc in fuse boss
One approach to json script error line numbers
fuse speech
more onion speech
Line numbers for json warnings / errors seem to work!
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'line-numbers'
Fixed menu stage baking
Fixed MenuStage cached stuff not being loaded
Fixed song sample datas not being found by script baking
Fixed exception while baking some stages
Had a go at a stage loading widget
callbacks for activating and changing status levels
hunter message when using fade
trying to fix same key added error in pattern fading sfx
adjusted some pxc twist amounts
player gun tweaks, player damage amount changes
intro welcome speech change
remove player debug
Started work on subroutine calling codegen
some icon changes, giant centipede
fix giant centipedes going out of bounds
spawn giant centipede when destroy tentacle form 2 big gun
tweak player movement and body shape when firing behind
fuse speech changes, etc
polish centipedes
giant centipedes have no weakpoint
Code gen for subroutines now runs in the right order
To make sure nested subroutines are already generated
Merge branch 'master' of SpaceUsurperUnity
Subroutine instance caching
Basic preparation of subroutine parameter collection
Subroutine codegen seems to work!
Fixed precache data being cleared at the wrong time
misc changes while testing
made frame spokesA less unfair
Fixed error when baking some stages
Merge branch 'master' of SpaceUsurperUnity
Fixed builds failing if code gen throws
Fixed builds not failing when missing scripts are encountered
Possible fix for "null" missing file reports
player shoot sfx tweaks, etc
fix minionRejoiceImplode missing subroutine
Merge branch 'master' of SpaceUsurperUnity
some more storm attacks, etc
some speech
onion fractal pattern
Can now specify a path to where custom properties for a subroutine target are defined
Merge branch 'master' of SpaceUsurperUnity
storm shot patterns
Merge branch 'master' of SpaceUsurperUnity
invasion slow start diamonds
Fixed some exceptions not being noticed during baking
Fixed possible NRE during builds
Some improved exception formatting
Trying out adding ParseError info to build slack message
Updated Facepunch.ExpressionStrings
Fixed a couple of missing braces
Fixed build errors
Simpler user idents in sentry reports
Better error when a CallMethod method is missing
Missing method error parsing
Merge branch 'master' of SpaceUsurperUnity
fix build error
working on invasion final state
more invasion boss stuff
Added tickrate and telemetry options
mech warden curse
Merge branch 'master' of SpaceUsurperUnity
fuse boss confuse spokes
dont show req part speech on hunter
storm gunner pattern
Tweaked how telemetry is disabled / enabled
Loading core now looks at progress bar tip
Merge branch 'master' of SpaceUsurperUnity
claw outward rings pattern, etc
claw big tossed pattern
storm gunner pattern
fix build error
player subclass for intro, to fix json error
Fixed ActionList parameters not generating code
Added DefineParameterAttribute to Bullet.AffectTouchingUnits / Bullets
Added ignoreNullRef support to CallMethod codegen
misc testing changes
Merge branch 'master' of SpaceUsurperUnity
Fixed codegen for Repeat
increment progression
lock levels
mech loading speech
Added some extra resolution options
Merge branch 'master' of SpaceUsurperUnity
tweaks while testing
Merge branch 'master' of SpaceUsurperUnity
Added command line option to unlock all levels
tentacle balance
Merge branch 'master' of SpaceUsurperUnity
Fixed some divergence warnings
Merge branch 'master' of SpaceUsurperUnity
tentacle balance
tweaks to onion player emoji, some descriptions
frame and claw changes
fix build error
Fixed bug with loading json data that uses #include and has dictionary properties
Merge branch 'master' of SpaceUsurperUnity
Telemetry only used in debug builds
Fixed some more divergence warnings
claw changes
reset speechbubble textcolorfunc
some laser stage changes
orb grid polish
changed styling for fuse speech bubbles
some speech
invasion changes
invasion ship1 stuff
fix build errors
CHIPPY-369: Parameter collection pooling cleaned up
Unit_Forms divergence warning fix
Merge branch 'master' of SpaceUsurperUnity
unit opacity start/lerp speed options
Updated Facepunch.ExpressionStrings
Merge branch 'master' of SpaceUsurperUnity
some mech speech
invasion stage progression
minor tweaks
Re-implemented hijack button
Fixed not being able to interact with pause menu leaderboards in some cases
Fixed hijack button overlapping when paused
Pause menu UI tweaks
CHIPPY-368: Vignette around player when unpausing
Fixed build error
claw tweaks
tweaks while testing
ship3 speech nullref hopeful fix, etc
trench tweaks, unit speech ignoreNullRef
Updated Facepunch.ExpressionStrings
Unpausing blur effect fades much faster
Pause spam penalty cooldown
Disable vignette when fully expanded
Merge branch 'master' of SpaceUsurperUnity
Updated Facepunch.ExpressionStrings
Merge branch 'master' of SpaceUsurperUnity
Hijack button style tweaks
Merge branch 'master' of SpaceUsurperUnity
Hijack button prompt icon only shows for controller
Settings pages reorganisation
plant gun speech
mech bg clouds flash example
fix build error
fix more
more work on trench plant gun speech
some comments to make script navigation easier
player repelled from implosions
frame shieldZone egg
tweaked frame orb/trail patterns
frame eggFreeze
more frame changes
laser robo stays in bounds, laser smart turret can target ship3
changed pixel spawn logic for units without a core
laser prison spawning/chunk size improvements
traps have shockwave effect when triggering
tweaked intro spawner curse visuals and added warnings
curses all emit little warning signs
fixed some ways to break tutorial
claw boss changes
Replay demonstrating bug
Fixed replay sidebar time being off for some replays
Core always looks at progress bar when loading stage
Merge branch 'ghost-bullets'
CHIPPY-324: Fixed jittery parented bullets
more pixelchunk json properties, fix octopus turret chunk issue
CHIPPY-108: Fixed core rotation flickering while turning
can repel bubbleGrid, waves dont push them much
Merge branch 'master' of SpaceUsurperUnity
mech final state stuff
some fuse enemy powerup changes
hunter boss uses more minispiders
reduced number of hunter background elements
ongoing clouds removed from out of bounds quicker
Merge branch 'divergence-fixes' of SpaceUsurperUnity into divergence-fixes
Merge branch 'divergence-fixes'
Set up release builds
reworked frame boss to have 2 forms instead of 3
Merge branch 'master' of SpaceUsurperUnity
More replay diagnostics
Automatically use a different set of leaderboards for different game versions
Merge branch 'temp'
Removed FPS counter again
Fixed input bindings not saving
Hidden news page
invasion stage changes, mostly to topGunDestroy state
Merge branch 'master' of SpaceUsurperUnity
fix build error
Can use reset / exit quick keys in pause menu
Merge branch 'master' of SpaceUsurperUnity
less invasion bg stars
Merge branch 'master' of SpaceUsurperUnity
increment progression, version
Fixed being unable to unpause with escape / start
Fixed quick restart prompts sometimes being in the wrong position
Merge branch 'master' of SpaceUsurperUnity
Fixed quick prompt position jumping
Update GameStage.cs
fix trench level, some tweaks
Enabled runInBackground
Fixed typo in leaderboard ids
Fixed settings labels overflowing
Disabled quick reset / exit buttons while paused, unless at the end of a replay
dynamic cloud effects for all stages, various background tweaks
Merge branch 'master' of SpaceUsurperUnity
Fixed "Ghost bullets"
Separate leaderboards for unity / development builds
Update Jenkinsfile
thumb_up0
thumb_down0
4 Years Ago

4 Years Ago

Better mouse interaction with leaderboard views
Merge branch 'master' of SpaceUsurperUnity
Replays pause on victory / defeat
Fixed stages not being unlocked in steam builds
CHIPPY-359: Added marquee for long usernames in replay sidebar
CHIPPY-355: Added progress % to replay files
Better handling of unrecognised replay versions
CHIPPY-356: Fixed powerup switching prompts overlapping powerup name
CHIPPY-358: Cleaned up pausing on victory / defeat while watching a replay
Got rid of redundant FPS display
Added exception handling to score submission worker threads
fix storm core layer angles, other storm tweaks
add missing lastSpeechTime property to octopus turret and fuse boss
Merge branch 'master' of SpaceUsurperUnity
more storm sfx
invasion circle spokes sfx/variety
invasion track spokes variety & sfx
invasion diamond spew variety
invasion redSpokes variety
Added copyright footer
Merge branch 'master' of SpaceUsurperUnity
More subtle legal text, only on settings page
Merge branch 'master' of SpaceUsurperUnity
Fixed time text on victory screen sometimes showing 0%
Merge branch 'master' of SpaceUsurperUnity
invasion slowStart variety
invasion fastDiamonds variety
invasion x attack variety
Fixed replay bug when changing powerup
Added frame index to replay diagnostics
Better replay frame hashing
Fixed game lagging out when fast forwarding in editor and reaching the end of a replay
Include frame index in replay diagnostics
invasion spiralspokes variety
more invasion variety
increment game version / progression
thumb_up0
thumb_down0
4 Years Ago

less double powerup on octopus
mech boss doesnt destroy curse bullets on form implosion
fix trap error
warning crosshair for mech ball pattern
rebalance mech powerups
Merge branch 'master' of SpaceUsurperUnity
mech boss rotate and move when all f1 guns destroyed
Merge branch 'master' of SpaceUsurperUnity
some trench tweaks
onion grid2 polish
changed onion grid2 timing
onion grid3 sfx
fix GetNumBullets result
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' into divergence-fixes
trench expanding bullets
Merge branch 'master' of SpaceUsurperUnity
trench spawn expanding, changed curve spokes sfx
Some mutator method fixes
Fixed divergence caused by switching powerups
Added commit hash to replay userdata
Better fast forwarding condition for divergence testing
effect on expanding bullets depends on damage & has floater
expanding bullet impact particles
expanding flickers before it duplicates
bullets can flash multiple times at once
polished expanding bullets, etc
moved chunk disconnect effects to josn
tweak chunk slowmo
Changed stage info format for /watch page
Merge branch 'master' of SpaceUsurperUnity
Added a way to log diagnostic state of all fields in an instance
Fixed diagnostic state not being incremented on stage setup
frame trail pattern changes
Merge branch 'master' of SpaceUsurperUnity
Fixed divergence caused by pixel respawn
Event handler was not being removed
Merge branch 'master' of SpaceUsurperUnity
clear pixel respawn callback
fix animated sprite controller scaling
all corelayers rotated by default
fixed some hunter core issues, etc
Sentry
Merge branch 'master' of SpaceUsurperUnity
Disabled GameAnalytics in editor builds
Got rid of Sentry's OnGUI error message printing
Disable Sentry in editor builds
tentacle scale
Merge branch 'master' of SpaceUsurperUnity
polish frame meteor
frame bouncer polish
changed bullet flashing to add weight and delays
game analytics error fix
submit achievement on beating level
trigger json achievements
pixelchunk debris fix
rename bullet vars
fix bullet flashing
freeze tweak
Trying out workaround for Linux default resolution
Started working on Song rewrite
Merge branch 'master' into music-rewrite
Some more data for Sentry
Merge branch 'master' into music-rewrite
frame heavy firework sfx
New song segment queuing system seems to work!
merge
Basic functionality for music playing in the main menu
mute sfx while paused
Merge branch 'master' of SpaceUsurperUnity
disable gameanalytics, gamestage BossFormNum whitelist, etc
Added MenuStage script baking
Fixed error from Song when switching between menu and game stage
Tweaked how each song plays while in the main menu
Trying out switching song to the selected stage after a couple of seconds
onChunkExplode effects, frame tweaks
bullet border warning minOpacity option
border warning glow fades more smoothly
frame diamond walls
frame bouncer redirect behaviour
Fixed error on start in steam builds
Merge branch 'master' of SpaceUsurperUnity
Can now load cached scripts for the main menu
boss zoom camera on implode
Merge branch 'master' of SpaceUsurperUnity
CHIPPY-297: Added some basic UI sounds
splash damage can only hit each part once
Merge branch 'master' of SpaceUsurperUnity
octopus boss attack speech
fix song null boss on menu
new fonts on paused time targets
more new fonts on pause menu
mech speech
trench speech
Initial work on making subroutines act more like methods if a `this` parameter is specified
Merge branch 'master' of SpaceUsurperUnity
octopus song fix, etc
some more ui changes to new font
laser stage pet
laser pet target polish, etc
spawn smart turret powerups, tweak laser asteroids
hunter asteroids
Fixed bug with new subroutine target behaviour
some onion speech textures
Merge branch 'master' of SpaceUsurperUnity
Fixed possible InvalidCastException
Merge branch 'master' of SpaceUsurperUnity
trench gun respawning change core
trench plant gun upgrade cores
some new font on UI
leaderboard entry new font
setting up hunter speech
can set speechbubble font
can set font color
Fixed foreground fade order
Merge branch 'master' of SpaceUsurperUnity
dont do volley effects if all bullets in volley are canceled
drone tweak, more fonts
checks so speech doesnt happen too often
claw speech
Fixed possible exception on Stage_Song setup
Fixed settings page UI order
frame speech setup
Reverted text replacements temporarily
more speech setup for hunter, onion, tentacle, etc
more speech setup for remaining stages
can set speech bubble font size
storm speech setup, etc
Merge branch 'master' of SpaceUsurperUnity
some more fonts
Initial pass of swapping all fonts
Merge branch 'master' of SpaceUsurperUnity
CHIPPY-345: Changed UI button colour
some speech lines for frame, etc
Fixed leaderboard entry score / medal positioning
Time target layout tweaks after font change
pixelgroup onUpdate, more speech setup
speech and attack for form 0 respawned parts on trench
better revenge bullets for octopus boss
some octopus speech setup
Updated timer font / placement
Merge branch 'master' of SpaceUsurperUnity
some speech lines
fix fuse camera quirk when moving upward at start of stage
traps have revenge bullets
Campaign medals / completion font replacement
polish player death camera effects
Stage item score style change, campaign resizing
invasion ship1 movement rework, polished doll pattern
Added logging of baking times for individual stages
Merge branch 'master' of SpaceUsurperUnity
polished invasion line pattern
tweaked invasion unit spawning
Merge branch 'master' of SpaceUsurperUnity
warden bullet
tweaked atom pattern
Fixed main menu not loading if a stage is missing a core graphic
Stage descriptions in main menu
trench form 1 plant guns respawn into different cores
some trench balance
Merge branch 'master' of SpaceUsurperUnity
Fix for error when progression data is empty
Merge branch 'master' of SpaceUsurperUnity
Fixed stage score text being visible while a stage is locked
Reduced leaderboard username text size
Better stage list item positioning
some octopus speech, etc
some pattern variety for hunter form 0 and 1
Fixed button prompt positioning
hunter form 2 pattern variety
reworked hunter powerups
More main menu work
polish hunter worm pattern
removed recursionLevel property
polish hunter smallWorm
fix bullet parameter error
claw form 0 movement attack polish
Simplified leaderboard browsing animations
Merge branch 'master' of SpaceUsurperUnity
claw form 1 movement timing changed
Merge branch 'master' of SpaceUsurperUnity
tweaked claw powerups
Medal positioning tweak, added campaign list header shadow
Slider, toggle, list menu tweaks
Campaign leaderboard style tweaks
Added button prompt style variations, finished off new main menu tweaks
claw orbiter tweaks
Merge branch 'master' of SpaceUsurperUnity
Fixed stage item button prompt overlap with header
Merge branch 'master' of SpaceUsurperUnity
Trying out showing both stage description and best time
Merge branch 'master' of SpaceUsurperUnity
claw firework and spikeWalls variety
warning for claw spinners
claw streaming pattern variety
claw fix
Darkened stage descriptions in main menu
Merge branch 'master' of SpaceUsurperUnity
Better stage description text justification
CHIPPY-348: Start loading a stage after fully faded out
CHIPPY-321: Fixed leaderboard navigation issue
Caused by leaderboard TotalEntries value not always updating.
Fixed errors if some UI elements are left disabled when starting the game
tentacle greenBullets variety
Removed old replay UI
Basic replay side bar layout
polished stickySlow pattern
Some basic UI integration for replays
Merge branch 'master' of SpaceUsurperUnity
Fixed bug when browsing friend leaderboards
Merge branch 'master' of SpaceUsurperUnity
Loads of sound tweaks and additions
boss vocalization tweaks
Merge branch 'master' into moresounds
merge fix
tentacle wobbling pattern variety
UI sound tweaks
Merge branch 'master' of SpaceUsurperUnity
tentacle wave pattern variety
tentacle bomb variety and form 0 behaviour pacing
Added separate UI sound volume setting
Disable UI sounds while loading
Fixed locked stage background colours
Added ignoreNullRef property to CallMethod
Added ignoreNullRef property to CallSubroutine
tentacle greenBullets bombs
fix ,, bug
tentacle rain variety
tentacle bigSpiral variety
tentacle orb variety, numSpawnedPatterns property
trench easier and trench surroundingTriangles variety
some tentacle form 2 behaviour tweaks
Working on detecting include loops nicely
frame diamondShot3 variety
Merge branch 'master' of SpaceUsurperUnity
frame variety
Merge branch 'master' of SpaceUsurperUnity
frame meteor timing tweaks
Can now disable telemetry with `--no-telemetry`
Disable uploading replays to analytics if telemetry is disabled
Disable time targets on pause menu for replays
Replay sidebar info now populated from replay
bit of laser variety
Basic replay comment display
Finished off basic commenting UI redo
Merge branch 'master' of SpaceUsurperUnity
laser speech line
Fixed error in standalone builds
CHIPPY-344: Added quick reset / exit prompt UI
Merge branch 'master' of SpaceUsurperUnity
different frame font
Show reset prompt when player is dying
Fixed comment list reset logic
Merge branch 'master' of SpaceUsurperUnity
fixed bubble effect when receiving multiple shields at once
Removed random UnityEditorInternal reference
Merge branch 'master' of SpaceUsurperUnity
orb font, some orb speech
fix tentacle non-existent pattern
some orb variety
sfxVolleyVoiceLimit (default=1, volley sfx wont overlap)
assigned some new intro boss shoot sfx
orb variety, sfx, etc
some sfx volume tweaks, etc
tweaked medal times
increment progression, unlock levels
thumb_up0
thumb_down0
4 Years Ago

Support for stelem instructions
Fixed vibration warnings
thumb_up0
thumb_down0
4 Years Ago

trench vine trap
part numTimesHit
fuse bomb trap
onion trapTurn
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
changed hunter boss form 2 movement
claw spike trap
more claw spinner pattern variants
hunter spider trap
tentacle centipede trap
backgrounds for first campaign evolve visually as you progress through each form
Merge branch 'master' of SpaceUsurperUnity
small tweak to onion background
Merge branch 'master' of SpaceUsurperUnity
frame bouncer trap
laser trap
orb trap
storm trap
Merge branch 'master' of SpaceUsurperUnity
Got rid of some AssertFixed's
fixed a possible divergence
fix invasion boss repulsion circles
Weaver refactor
fix invasion boss getting stuck on behaviour
Added way to find out where deterministic fields are being set non-deterministically
Fixed non-determinism warnings from Timer
clear charging patterns on setup
Merge branch 'master' of SpaceUsurperUnity
Marked SfxManager.Play as dynamic
Working through a bunch more divergence warnings
Merge branch 'master' of SpaceUsurperUnity
can add speech bubbles to parts, auto despawned when part destroyed
pixelgroup numTimesHitProtected, some more intro speech bubbles
more work on progressive backgrounds
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
some octopus speech bubbles
Working on a way to whitelist fields set during stage load
Bunch of possible divergence fixes
Merge branch 'master' of SpaceUsurperUnity
Even more divergence avoidance
Merge branch 'master' of SpaceUsurperUnity
trench patterns etc
Execution can now be divided into Initialization, Fixed and Dynamic
Merge branch 'master' of SpaceUsurperUnity
Fixed diagnostic fields not being initialized properly
fixing a few bugs and finishing up the rest of the evolving backgrounds
Merge branch 'master' of SpaceUsurperUnity
more orb patterns
frame patterns
Divided bullet patterns into fixed / dynamic
Working through a bunch more warnings
Even more warnings fixed
Merge branch 'master' of SpaceUsurperUnity
more frame patterns
hunter patterns
Still more divergence fixes
More divergence fixes
Merge branch 'master' of SpaceUsurperUnity
brightened some hunter form 1 pixels, etc
background progression for frame more noticable
Merge branch 'master' of SpaceUsurperUnity
frame boss mandatory toggle mines
Powerup SFX
No pitch variation on longer powerups with timing-sensitive sounds
spawnSource pixels begin after coreSpawnTime
invasion background tweaks
Merge branch 'master' of SpaceUsurperUnity
claw boss form 0 charge anim
claw single spinner
claw form 1 charge anim
claw form 2 patterns tweak
fixed some patterns that used blank bullets instead of shouldShoot
laser asteroids
laser rotation increases as parts destroyed
greenscreen logo unit
new crosshair
CHIPPY-326: Fixed setting speech bubble progress resetting the slider at 0
CHIPPY-325: Added some safety checks
CHIPPY-323: Disabled browsing entries on leaderboards that are still loading
hunter form2 movement and random triangle pattern tweaks
crosshair polish
crosshair bg
CHIPPY-298: Can now generate Expression for CallMethod actions during baking
orb shield target
orb shield target spawns on each shield
Merge branch 'master' of SpaceUsurperUnity
player shoot sound has better audio positioning
some laser form 0 pattern variation
CHIPPY-298: More progress on CallMethod baking
Merge branch 'master' of SpaceUsurperUnity
more laser boss pattern variation
orb shieldgen target indicator
CHIPPY-298: Can now generate valid code for most CallMethods
Yet to do ScriptFunc<> params in method calls
CHIPPY-298: Support for ScriptParam<> args
orb target color lerping
orb target fixes
laser stage phantom bullet bug repro
laser diamond skull variety
laser robo bullet timer
laser form 1 pattern variation
Merge branch 'master' of SpaceUsurperUnity
laser streaming patterns
claw stream patterns
mech variety, some pattern properties
Big CallMethod / CallSubroutine refactor
Merge branch 'master' of SpaceUsurperUnity
Fixed issues with CallBase refactor
mech form 0 pattern variety
Merge branch 'master' of SpaceUsurperUnity
CallMethod precaching code gen
Merge branch 'master' of SpaceUsurperUnity
Trying to find a unique way to identify CallMethods
mech variety, removed greenscreen
octopus lazybullets and smallspew variety
octopus mine pattern variety
CHIPPY-327: Added --debug-mode and --trailer-mode command line options
Hide speech bubbles on game over
CHIPPY-328: Don't fade out on death in trailer mode
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' into token-path
changed player death effect, player fades out completely
CHIPPY-298: Almost working, need to sort out some dodgy paths
octopus spread & bubble variety
octopus spiral variety
another bubble grid pattern
CHIPPY-298: Fixed case where JTokens had truncated paths
CHIPPY-298: Added warning when a CallMethod does reflection during gameplay
Merge branch 'token-path'
prevent player from outrunning camera with m&kb
stageProgress property
Merge branch 'master' of SpaceUsurperUnity
mech boss react on chunk disconnect
all bosses react when chunks disconnected
First pass at boss vocalizations
Lots of powerup sound tweaks & polish
fuse boss variety, fuse wall changes
Merge branch 'master' of SpaceUsurperUnity
More JToken persistence
Fixed case where nested HotloadedData wouldn't load correctly
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
fuse boss simple spokes variety
fuse minion pattern variety
trench variety
Better CallMethod exception reporting
Merge branch 'master' of SpaceUsurperUnity
Added a Dynamic FSM action to wrap non-deterministic actions
Example Dynamic action usage
onion variety
Merge branch 'master' of SpaceUsurperUnity
hunter form 0 variety
playerLastStatusActivated property
player lasthitbullet & lasthitunit properties
player hit & death callbacks for stage/units
New strategy for accessing player-specific properties in stage scripts
Example usage
Merge branch 'master' of SpaceUsurperUnity
revert and improve convert, fix status floater levels, aliases for status properties
some intro speech
remove TimeUntilNextBeat uses
adjust button prompt scale amount
working on intro speech
Fixed bug with parameter name conflicts when calling subroutines
#CHIPPY-333: Basic steam rich presence
Updated rich presence localization
Fixed bug with rich presence strings
Added rank to rich presence
CHIPPY-332: Discord rich presence
check for steam user to prevent rich presence nullref
CHIPPY-331: Speech bubbles try to not be on the same side of their target as the player
Merge branch 'master' of SpaceUsurperUnity
Moved speech bubble despawning to fixed updates
CHIPPY-335: Speech bubbles are now pooled
more intro speech
CHIPPY-336: Fixed non-input-dependant speech bubbles changing string on input change
Merge branch 'master' of SpaceUsurperUnity
fuse trigger changes color as it charges
Hide speech bubbles on first creation and on pool
Merge branch 'master' of SpaceUsurperUnity
CHIPPY-334: Speech bubbles without `forceVisible` can be hidden in the settings menu
Reordered bindings page tabs
more intro speech
unit numSpeechBubbles property
some speech for intro forms 1&2
return intro stage to normal
pixel group image for fuse trigger, wip
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
fix animated sprites
changed trigger anim
more trigger anim changes
fix octopus spawn idle anim
polish fuse trigger
Included json path to throwing CallMethod action
Fixed a couple of missing brackets in unit/boss.json
Temp fix for baking not knowing the right type
Finished off fixing baked CallSubroutines in intro
Wrapped song updates in a dynamic block
some hunter variety
new icons
Fixed leaderboards not always loading
updated icon again, fixed mispellings
Merge branch 'master' of SpaceUsurperUnity
Added images to discord rich presence
Added rich presence elapsed time
Merge branch 'master' of SpaceUsurperUnity
Fixed Leaderboards not finding any entries if the player hasn't submitted a score
Added some warnings to subroutines if they are missing parameters needed for baking
CHIPPY-338: Force settings controls to update their positions when one changes visibility
Fixed misleading errors in CallSubroutine actions
Slightly more rigourous
Discord RPC now has a unique icon for each stage
dont spawn speech bubble for imploding or inactive units
Merge branch 'master' of SpaceUsurperUnity
CHIPPY-340: Added "unlockAfter" property to CampaignData
CHIPPY-340: Fixed campaigns only being selectable if at least one stage is unlocked
Merge branch 'master' of SpaceUsurperUnity
hunter issue
Temporarily removed Workshop main menu button
Merge branch 'master' of SpaceUsurperUnity
Added first pass of new exit prompt
Working on Lewis' pause menu improvements
Uncommented attempted fix at stage selection frame drops
CHIPPY-341: Fixed issues with scrolling through leaderboards while the cursor is over them
some intro/tutorial fixes and tweaks
Effects / items UI restyling
Fixed pause / settings nav menu alignment
Merge branch 'master' of SpaceUsurperUnity
Implemented equipment menu descriptions
Moved all stage titles to their respective string files
Added placeholder stage descriptions
Merge branch 'master' of SpaceUsurperUnity
stage descriptions
intro boss warns about guns protecting core
fixed unit num destroyed pixelgroups, fix intro boss avoid patterns
Better positioning for leaderboard type UI
Disabled button prompt input when loading a stage
some sfx changes
CHIPPY-301: Pause menu medal info
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
Added question mark to EXIT GAME
Merge branch 'master' of SpaceUsurperUnity
some more sfx
Fixed stage selection progress bars not being visible
New main menu header layout
Improved keyboard / controller button prompt icons
Updated mouse button prompt icons
Increased button prompt background icon resolutions
New controller icon
trap beep sfx, some octopus sfx changes
Fixed exception sometimes thrown when a CallMethod is parsed
Happened when the CallMethod had parameters cached previously, but its order in the list of actions it was contained in changed since then.
Merge branch 'master' of SpaceUsurperUnity
Backspace button icon uses the rect background
Better cursor visibility logic
mech sfx changes
Fixed main menu fade out
Merge branch 'master' of SpaceUsurperUnity
trench sfx
Merge branch 'master' of SpaceUsurperUnity
fuse sfx
mech turret gives shield if you have none
extra mech shield powerup
some hunter sfx
more hunter sfx
claw sfx
tentacle sfx tweaks
frame sfx
Script baking now ignores condition bodies if the condition is always true / false
With special case handling for conditions based on only the stagePath
storm sfx
Merge branch 'master' of SpaceUsurperUnity
storm meteor bubble sfx
Fixed incorrect next medal time being shown in pause menu
Merge branch 'master' of SpaceUsurperUnity
increment progression
Merge branch 'master' of SpaceUsurperUnity
Marked a bunch more stuff with replay diagnostics
dont change debug speed in replay, intro string plural check
Merge branch 'master' of SpaceUsurperUnity
Delete t
bullet floater when hit protected part, bullets dont reflect by default
Merge branch 'master' of SpaceUsurperUnity
Can now switch between opt in / opt out for diagnostics
Fixed Player_Trail diagnostic warning
Merge branch 'master' of SpaceUsurperUnity
polished repel visual effect
Fixed a bug with diagnostics module weaving
Fixed some diagnostic warnings
Fixed diagnostic warning spam if reference type fields are enabled
Merge branch 'master' of SpaceUsurperUnity
egg avoids player so it doesnt spawn on them
traps avoid player, better border warning on traps
Nicer paths in script func cache usage comments
Fixed player input related diagnostic warnings
Better text handling to avoid divergences
Working on some extra diagnostics
Test replay
thumb_up0
thumb_down0
4 Years Ago

Fixed dynamic bullets not doing dynamic updates
Some more fixed / dynamic separation
thumb_up0
thumb_down0
4 Years Ago

Some reorganisation
First victim of the Magic Code Evaluator
thumb_up0
thumb_down0
4 Years Ago

Field access diagnostics seems to be working well!
thumb_up0
thumb_down0
4 Years Ago

4 Years Ago

Diagnostic now only warns once per field per update
Reorganising to help with diagnostics
Diagnostics now respect IConditionallyDynamic implementing types
thumb_up0
thumb_down0
4 Years Ago

Fixed bug with ModuleWeaver.GetStackDelta
Code injection seems to be working!
thumb_up0
thumb_down0
4 Years Ago

4 Years Ago

Working on diagnostic injection
Diagnostic injection is now only performed if `[assembly:EnableDivergenceTesting]` is present
thumb_up0
thumb_down0
4 Years Ago

Moving towards new annotation of fixed/dynamic stuff
Added Fody
From [jbruening/UnityFody]
thumb_up0
thumb_down0
4 Years Ago

Stripped out old divergence testing stuff
thumb_up0
thumb_down0