branchSpaceUsurperUnity/mastercancel
4 Hours Ago
build !switch
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force build again !redux
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build !redux
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build fix !redux
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tentacle bio pattern fixed laser prison targeting - SpawnPlayer can set targetplayer, added AdjustTargetPlayerUpdateTimer reverted barrage !redux
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3 Days Ago
PixelData.ReplaceColors random mech pixels change color on core hit orb wait times updated bullet playerDamageDir property show triggers instead of shoulder buttons on replay fix exception in tutorial Merge branch 'master' of SpaceUsurperUnity set proper player damage dir for irregularly shaped bullets
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3 Days Ago
Fixed possible NRE related to focus hint Fixed co-op replay divergence
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4 Days Ago
Fixed menu background color Don't show continue / exit prompt until gameover anim finishes Fixed cameras not starting merged when reviving partner
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4 Days Ago
Fixed controller vibration persisting on victory screen
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5 Days Ago
fix json error misc tweaks Merge branch 'master' of SpaceUsurperUnity barrage experiment etc powerups have some magnetism, orb balance, etc implode pixel debris goes away from core now pixel flashing on orb core hit
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5 Days Ago
Updated Jenkinsfile
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5 Days Ago
Fixed nsp path in slack message
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5 Days Ago
Possible fix for build error !switch
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5 Days Ago
Only run NexPlugin install script if not found in project !switch
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6 Days Ago
Attempt to run NexPlugin install script if required !switch
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6 Days Ago
Fixed NRE when FSM action gets cancelled during FSM update Added Facepunch.Build.Switch() Updated Jenkinsfile !switch
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6 Days Ago
misc balance powerup child pattern uses parents angle fuse balance and spinner more fuse balance trench balance, onion grid improvement onion balance !redux
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7 Days Ago
storm balance changes Merge branch 'master' of SpaceUsurperUnity can access a patterns start time more storm balance invasion balance
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8 Days Ago
Fixed looping sounds stopping when focus lost Got rid of camera ortho size fudging Merge remote-tracking branch 'origin/master' Merge remote-tracking branch 'origin/master' Merge remote-tracking branch 'origin/master'
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9 Days Ago
cant activate status effect while dying laser balance changes !redux
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9 Days Ago
build fix !redux
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9 Days Ago
playtest changes tentacle powerup tweaks tractor affects units laser tri ring visual tweaks laser stuff, new prison pixels new prison2 pixels build !redux
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10 Days Ago
build fix !redux
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10 Days Ago
build again !redux
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10 Days Ago
misc playtest tweaks remove robo unit removed unused bullet collision flags laser tractor beam pulls crosshair surrounding patterns less tweaked laser homingGrenade visuals build !redux
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11 Days Ago
Rewrite of splitscreen post process blending Merge remote-tracking branch 'origin/master' Default ColorFilter should be white
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11 Days Ago
build !redux
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11 Days Ago
player death particles no longer damage pixels respawn pod spawn position changes over time !redux
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11 Days Ago
Make sure selected item is navigated to on focus in ScrollTable Parallax now supported in splitscreen Merge remote-tracking branch 'origin/master'
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11 Days Ago
build !redux
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12 Days Ago
tweaked laser scope attack for co-op laser powerup/scope changes dont show tips in tutorial claw pattern timing change, etc claw attack tweak
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13 Days Ago
eject rewards rename shieldZone to purge petrify effect sfx Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity enraged fuse enemy retarget when target dead
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13 Days Ago
First pass at having each player have their own post processing Redux post process method call fixup
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13 Days Ago
Only re-init cameras if switching between single and splitscreen Fixed Switch editor error Fixed camera position sometimes suddenly snapping when one player dies
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17 Days Ago
build again !redux
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17 Days Ago
build !redux
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17 Days Ago
remove debug lock levels Merge branch 'master' of SpaceUsurperUnity
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17 Days Ago
▄▌▄▍▉ ▊▌▉▌▊ ▋▇▌▌▉▋-▊▄█▄██▆▋ ▍▍▊▄▋▄ '▆█▅▇▍▍/▅▉▌▊▆█'
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17 Days Ago
nearest player check
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17 Days Ago
eject powerup, etc Merge branch 'master' of SpaceUsurperUnity bullet nearestPlayer starts as null now, so it performs a max level check as intended
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17 Days Ago
Fixed being able to push speech bubbles far away from their targets Merge remote-tracking branch 'origin/master' More effort to keep players on-screen in co-op Splitscreen options default value tweaks Fixed yet another button prompt speech bubble anim bug !redux
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18 Days Ago
tutorial fixes and sfx
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18 Days Ago
build !redux
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18 Days Ago
tutorial forced death tutorial tweaks tutorial speech tweak
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18 Days Ago
Fixed camera positioning bug in co-op if player1 uses mouse input
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18 Days Ago
Fixed camera position instability Unified solution for split angle and distance Fixed another cause of bad speech bubble button prompt anims
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19 Days Ago
coop tutorial polish
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19 Days Ago
build !redux
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19 Days Ago
more co-op tutorial stuff !redux Merge branch 'master' of SpaceUsurperUnity
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19 Days Ago
Fixed button prompt anims in speech bubbles during co-op Co-op splitscreen player distance now takes aspect ratio into account Tweaked default values for splitscreen camera Re-enabled camera clamping Use CameraPos instead of TargetPos for splitscreen calculations Camera clamping accounts for very tight split angles better Maybe better solution for splitscreen camera clamping
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20 Days Ago
tutorial co-op flow
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20 Days Ago
tweaked co-op player damage Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity fix json error build !redux
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20 Days Ago
Got rid of PlayServicesResolver Players repel speech bubbles again Attempt to spawn speech bubbles on the side of their target player !redux
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20 Days Ago
Show border warnings for threats outside of screen corners Corner border warnings are now clamped by screen split line
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21 Days Ago
barrage goes there n back fuse respawn pod has proper bounds tauntSpeech checks correct player in co-op check min status level instead of target player, sometimes powerup dropping dropped status max stack size status bullets check for nearest player every frame
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21 Days Ago
octopus speech Merge branch 'master' of SpaceUsurperUnity more octopus speech, etc Merge branch 'master' of SpaceUsurperUnity revert octopus speech changes shouldnt clear speech bubbles as all might not be despawned some tutorial stuff !redux
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21 Days Ago
Added splitscreen camera distance buffer Grey out equipment info for dead players
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22 Days Ago
Added max turn rate for splitscreen split Rewrite of splitscreen camera positioning
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24 Days Ago
tutorial stuff
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24 Days Ago
removespeechbubble(player)
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24 Days Ago
Use PlayerActions instead of IPlayerInput in DefaultEmbeddingSource
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24 Days Ago
Fixed possible NRE in DefaultEmbeddingSource
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24 Days Ago
Fixed black box when StyledRects with shadows have 0 width Fix button prompt animations in SpeechBubbles targeting a player
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24 Days Ago
Separate sections on video settings page Added Control.CanSelect Added min / max merge dist options for splitscreen Added SpeechBubble.SetTargetPlayer(player) !redux
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25 Days Ago
units dont retarget while charging attack enemy hp not scaled for coop base player damage reduced in coop
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25 Days Ago
bullet killing player despawns in coop unless all players dead reduce onion grid2 lag player_revive string setup boss speech for player revive
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26 Days Ago
laser trap looping sfx respawnPod bullet cantBeDestroyed prospector secondary laser color Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity trench coop vine tether
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26 Days Ago
Split margin now uses stage letterbox colour Split border warning now fades in / out Reset view size on stage restart Fixed broken hijack bindings Don't show hijack button if wrong player count
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27 Days Ago
27 Days Ago
Refactored border warning to not require axis alignment Splitscreen border warning now fully functional Trying out a margin between the split screens
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28 Days Ago
Fixed splitscreen death transition sometimes not working Possible fix for exception when toggling single camera Rendering of splitscreen border warning Don't show split border warning if the two cameras are almost identical
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31 Days Ago
Split-screen proof of concept Merge branch 'master' into split-screen Switch between split-screen and one camera on player death Animate transition from split-screen to single camera Update Jenkinsfile !redux Fixed going back to split-screen after reviving a player Fixed respawn pod regression !redux Merge remote-tracking branch 'origin/master' into split-screen Rotating split screen proof of concept First attempt at transition between single and split screen Working on fixing split-screen transition on death / revive Much much better split-screen camera positioning Fixed how view scale changes when transitioning to split-screen Merge remote-tracking branch 'origin/master' into split-screen Fixed transition to single screen on player death Fixed visual hitch on respawning player !redux Merge remote-tracking branch 'origin/master' into split-screen !redux Include Unlit/Texture shader in builds !redux Speech bubbles are now in world space Merge remote-tracking branch 'origin/master' into split-screen Speech bubbles are now per-screen in splitscreen Simpler approach to splitscreen speech bubbles Revert "Speech bubbles are now per-screen in splitscreen" This reverts commit a0677a791c53b73b2529c051b9da29c099311e77. Revert "Speech bubbles are now in world space" This reverts commit 2c1a7c72f1549ae85ac8dc597a00c3c10d23a3c4. Merge branch 'speech-bubbles' into split-screen Merge remote-tracking branch 'origin/master' into split-screen Big speech bubble positioning refactor Merge remote-tracking branch 'origin/master' into split-screen Started work on Vignette split-screen support Vignette fully works in split-screen Fixed audio listener position in split-screen Making sure single-screen co-op still works Can now switch between single cam and split-screen in settings Merge branch 'split-screen' Merge remote-tracking branch 'origin/master' !redux
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32 Days Ago
swap attack tweaks tentacle wobbling sfx tweaks tentacle bomb tweaks
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33 Days Ago
traps say defused when they dont trigger trap defuse sfx egg plays different sound when expires
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33 Days Ago
34 Days Ago
can shoot eggs to delay their timer like traps dont call unit.setup unnecessarily (could cause divergences) unit ChangeTargetPlayerOnDeath property fix respawnPod target player
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35 Days Ago
setup speech for co-op player death some fastSin usage laser boss ignorecollision w respawnpod traps dont count down when being shot trap fixes
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38 Days Ago
adding "changeTargetPlayerOnDeath":false to bullets fix player jitter on death fade reduces threat level to zero
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39 Days Ago
more recall powerup work hunter dragging vine can connect both players
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39 Days Ago
storm targeting fix popping sound in invasion drums highpass invasion targeting more targeting pattern targeting
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40 Days Ago
claw,frame,laser targeting build !redux
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41 Days Ago
Only log frame times if replays don't diverge
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41 Days Ago
avoid divergence when setting initial _targetPlayerUpdateTimer
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42 Days Ago
Added ignoreCollisionWithPaths to UnitLaserData Example of ignoreCollisionWithPaths in redux mech stage
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42 Days Ago
onion & hunter bullet player targeting achievement tweaks for 2player update bullet pos properly when clamping to bounds patterndata useAnchorPos property tentacle & orb targeting
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44 Days Ago
fixed some unit targeting stuff, fuse enemyA dont retarget when enraged fuse enemyB targeting fuse pattern targeting trench pattern targeting
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45 Days Ago
xulgon revenge bullet interacts with fade Merge branch 'master' of SpaceUsurperUnity patterns can retarget different players like bullets can mech patterns switch targets moved unit player-targeting to formdata unit onAutoUpdateTargetPlayer callback
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45 Days Ago
Added unit tests for ReduceProgressSamples Moved ReduceProgressSamples to a worker thread Animate LeaderboardPair
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46 Days Ago
autoUpdateTargetPlayer, status paths, etc Merge branch 'master' of SpaceUsurperUnity fix missing asteroids fix mysterious force removed some debug Merge branch 'master' of SpaceUsurperUnity respawnPod stay in bounds, turret autoupdate owner drone has red explosion effect bullet pattern attachChildBulletsToBulletAnchor property bullets can override target player selection xulgon revenge bullet retargets player in line of sight
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46 Days Ago
Fixed possible NRE in PixelGroup.Hit Added auto targeting properties to BulletData Example homing bullet target updating
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46 Days Ago
Increase player threat on damage pixels / cores Bullets disengage when threat multiplier == 0
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46 Days Ago
Fixed bullet / unit player targeting bools ignoring "false" Fixed respawnPod targeting the wrong player Fixed equipment up/down floaters not updating when list is empty Fixed respawn pod sometimes not reviving the right player
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47 Days Ago
47 Days Ago
Fixed some bad resource paths
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47 Days Ago
47 Days Ago
Fixed bake error
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47 Days Ago
Player threat stat, new way for units / bullets to target players Got rid of some logging More target player selection
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48 Days Ago
change xulgon curse spawn trigger egg/traps dont avoid units so fast Merge branch 'master' of SpaceUsurperUnity unfinished eject powerup resetGunPositions, fix visual issue for Swap bullet
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48 Days Ago
Fixed changes to included json files not causing includers to refresh Added BulletData.changeTargetPlayerOnDeath boolean
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48 Days Ago
Log timeline of average frame times during replay tests Fix possible exception when loading HotloadedData
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