branchSpaceUsurperUnity/mastercancel

4,276 Commits over 2,710 Days - 0.07cph!

3 Years Ago
First pass of avoiding drawing whole scene in background of pause screen
3 Years Ago
Fixed ECS warning in Editor More editor fixes for testing Added a way to print out info of a list of uploaded replays Better replay trace filenames Only trace ECS bullet hashes within the playback time of replays Account for instability in NativeBulletQueue sort Fixed some ECS player collision callbacks not acting on the right player Merge remote-tracking branch 'origin/coop-divergence'
3 Years Ago
GameOver screen layout tweaks for Switch Can now leave the settings menu by pressing the pause button Record which bullet archetypes are enabled in replay files
3 Years Ago
Fixed UI masking bug in co-op player joining prompt Fixed not showing prompt for player 2 until any controller button press
3 Years Ago
Fixed progress bar notch colours
3 Years Ago
New performance summary from the Switch Forked KokkuGames/PostProcessing
3 Years Ago
Using KokkuGames/PostProcessing
3 Years Ago
Fixed speech bubbles overlapping, movement tweaks
3 Years Ago
Added TMP as an embedded package Replace [action/button/image] tags with xml-style tags TMP: retire <action> tag Add TMP test scene TMP: Added OnGlobalPreRenderText event TMP: Got <sprite=x> working with our resource system Rename <image=x> to <sprite=x> Fixed exception in stages without a GameManager instance TMP sprites can now use a Texture2DArray atlas Can now embed button prompts in TMP text Fixed bleed between sprites in pc-back.png Fixed some issues with button prompts embedded in TMP text Replace hint text with TMP_Text Speech bubbles now use TMP_Text Some fixes for button prompts embedded in TMP_Text Support for embedded button prompts in world-space text First pass at making speech bubbles world space Replaced a bunch of old button prompts with the new prefab New speech bubbles are mostly working Fixed Switch build error Fixed more warnings related to the new ButtonPromptIcon prefabs Got rid of some legacy prefabs Re-implemented speech bubble fading Fixed button prompt substitutions for 2-axes Better embedded button prompt scale / position Fixed case where speech bubbles wouldn't update input type Fixed speech bubble size on the Switch Re-implemented speech bubble progress bars Speech bubble movement tweaks
3 Years Ago
Support for <size> tags in FancyText Fixed exception in the editor in Pxc_Animation
3 Years Ago
Fix for ListMenu input on Switch Fixed case where leadboard error messages overlapped entries
3 Years Ago
Offload dynamic update work from the main thread Fixed UnityException in PixelChunk DynamicUpdate on worker thread More Pxc_PixelGroup optimisation
3 Years Ago
Force sprite atlases to be unloaded when changing stage Switch performance summary Fixed clearing SpriteAtlas Fixed add SpriteAtlasesInvalidated too many times / not removing Refactored how / when sprites get loaded / unloaded from atlases Avoiding duplicate textures being loaded NEX: periodically attempt to reconnect when connection lost Added HostLogFileTraceListener for Switch
3 Years Ago
Fixed crash on setting SpriteChunkData
3 Years Ago
Make sure stage bullet archetype jobs are burst compiled Some final generated keyframe job merging
3 Years Ago
Mark NativeArray fields as readonly in generated jobs Merge branch 'quad-nre' Refactor BulletSystems into one system, with many BulletArchetypes Replace "System" with "Archetype" in json scripts Updated .gitignore for new BulletArchetype generated stuff Timing creating vs scheduling jobs Merge branch 'master' into bullet-archetype bulletSystemIgnoreOnUpdate -> bulletArchetypeIgnoreOnUpdate Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype Trying out ComponentTypeHandleCache<T> Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype Revert "Trying out ComponentTypeHandleCache<T>" This reverts commit 2cf252ce8b01cdaad6ac370db9a3899676cb4ce0. Attempt to ensure BulletArchetype jobs are scheduled in parallel Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype BulletArchetype generated job refactor to help with merging Working on unifying parameters to BulletArchetype jobs Finished refactoring BulletArchetype jobs so we can merge them Per-stage bullet job generation Finished merging BulletArchetype jobs Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype Merged bullet jobs parameter fixes Merge remote-tracking branch 'origin/bullet-archetype' into bullet-archetype Merge branch 'bullet-archetype' Merge remote-tracking branch 'origin/master'
3 Years Ago
3 Years Ago
fix quad bossUnit null when shield respawns
3 Years Ago
nightmare speech bubble colors
3 Years Ago
Try only scheduling bullet AdvanceKeyframe jobs when 100% needed
3 Years Ago
UpdatePatternSystem job merging Make sure generated keyframe systems run before PhysicsSystem
3 Years Ago
Updated Facepunch.ExpressionStrings Make sure pooled pixel particles are cleared properly Don't keep applying parent pattern deltas to ECS bullets after removal Updated package manifest
3 Years Ago
Merged jobs in UpdateHashSystem Fixed entities being skipped in keyframe property jobs, add BurstCompile More robust dependency management in ScriptQuerySystem
3 Years Ago
Lots of generated ECS job merging Merge branch 'master' of SpaceUsurperUnity
3 Years Ago
fix orb speech grammar mistake Merge branch 'master' of SpaceUsurperUnity nightmare tentacle sometimes shoots multiple sniper fix quad rings pattern switching player targets nightmare trench spinner pattern tweaks tweak nightmare trench surrounding patterns
3 Years Ago
Show "MAX" on replay speed slider when >5x Profiling fixes Merge branch 'master' of SpaceUsurperUnity
3 Years Ago
build !redux_all !ecs
3 Years Ago
Can now isolate sub-categories in perf-stats-plot.py Disable PerformanceTestReplay
3 Years Ago
Cyrillic support for names in leadeboards Limited support for CJK characters
3 Years Ago
Fixed pause screen leaderboard sometimes ignoring mouse input !redux_all !ecs
3 Years Ago
Don't re-use patterns until bullets are spawned Put unit index in pxc GameObject name for debugging Merge branch 'minion-suicide'
3 Years Ago
Fixed PlayerCollisionSystem relying on chunk order determinism Merge branch 'orb-divergence'
3 Years Ago
Upgraded to Unity 2020.3.13f1 Upgrade DOTS packages Fixes for ECS API changes Fixed job exceptions after DOTS upgrade Upgraded NintendoSDKPlugin Fixes for NintendoSDKPlugin API changes Upgraded NexPlugin NexPlugin API changes Use default world initialization Fixed standalone editor errors Fixed corrupted NintendoSDK Updated Facepunch.ExpressionStrings Added AOT hint for CoreController Switch build error fixes Run UpdateHashSystem in LateFixedUpdateGroup Merge branch 'master' into unity2020.3 Updated Jenkinsfile, Build.cs Merge remote-tracking branch 'origin/unity2020.3'
3 Years Ago
Fixed possible NRE in StageID.GetAll() Fixed possible divergence when enumerating entities Merge branch 'orb-divergence'
3 Years Ago
adjust powerup colors again fix bumper interaction with non-ECS bullets certain bullets push player less while invulnerable
3 Years Ago
build !redux_all !ecs
3 Years Ago
perf-stats-plot category sorting Profile LateFixedEntityUpdate
3 Years Ago
Fixed Switch development builds Merge remote-tracking branch 'origin/switch-benchmark' into switch-benchmark Fixed FPS display toggle on Switch Merge remote-tracking branch 'origin/master' into switch-benchmark New perf categories Add FPS lines to perf-stats-plot perf-stats-plot tweaks Player_StatusEffects divergence fix Merge branch 'switch-benchmark'
3 Years Ago
nightmare laser prison pixels
3 Years Ago
fix nightmare intro curse in co-op fix octopus spiral bullet being doubled tweaked mech explosive pixels added cantBeDelayed to some Waits
3 Years Ago
Use marker components in BulletSystem queries PlayerLoopProfiling fixes
3 Years Ago
Fixed possible crash in PerformanceStats.Write() Updated perf-stats-plot.py to read new format Updated perf-stats-plot.py Added summary-plot.py Fixed argument parsing in perf-stats-plot.py Performance stat rewrite, profile player loop again New perf stats category list Updated perf-stats-plot.py to work with frameBatchSize Merge branch 'switch-benchmark'
3 Years Ago
changed powerup icon colors
3 Years Ago
Use an ECB to spawn damage floaters Defer spawning ECS bullets to the end of the frame where possible Don't repel strictly visual ECS bullets Fixed case where bullets supporting ECS wouldn't spawn when unbaked Fixed depth bullet depth sorting being reversed
3 Years Ago
hunter string tweak Merge branch 'master' of SpaceUsurperUnity turn off pestilence parallax Merge branch 'master' of SpaceUsurperUnity changed laser scope pattern targeting fixed trench plantGun respawning and nightmare trench gun colors dmg floater for nightmare fuse storm
3 Years Ago
Fixed CoreGraphic not using layer offset when first spawned
3 Years Ago
Fixed possible NRE when attempting a level from a replay Fixed cases where OnLifetimeFinished callback is called incorrectly Added cantBeDelayed bool to FsmWaitAction Make sure that laser prison spawn can't be delayed after its warning
3 Years Ago
Added cheat to always avoid death for recording performance replays For some reason this fixes an NRE in Switch builds Updated com.unity.burst, com.unity.mathematics
3 Years Ago
decreased laser prison track player time !redux_all !ecs
3 Years Ago
tweak tentacle rain easy speed fix not being able to convert bullets while invulnerable fixed converting bullets while invuln edgecase Merge branch 'master' of SpaceUsurperUnity