branchSpaceUsurperUnity/mastercancel
4,276 Commits over 2,710 Days - 0.07cph!
Fixed NRE in ListMenu.GetLastSelected()
Allow toggling leaderboard mode on workshop campaign menu
Fixed possible NRE when downloading histograms
Make sure you can vote with a controller
Don't extend histogram fill below the x axis
Save leaderboard mode between sessions
Standalone only for now
Animate campaign leaderboard height too
Updated offline copies of histograms
Histogram rendering tweaks
Possible fix for .ogg playback error
Support for .ogg custom sounds / music
Fixed possible NRE on workshop campaign in handheld mode
Show production histograms in debug builds
Exit with error if unable to find bullet types on generating archetypes
Make sure correct asset bundles are used for each platform
Assume workspace is reused during build
Show total completion time with campaign histogram
Updated offline histograms
Basic support for campaign leaderboard histograms
Missing .meta files
Campaign histogram local score marker
Updated build.yml
Fixed leaderboard placeholder text sometimes not showing
Added Remove DoNotShip Directories build step
Updated offline leaderboard histograms
Prefabs for various UI elements
Try to download live histogram data
Revert "Test steam upload"
This reverts commit e0bb8d5c197b9c8f8a26717ee8b54bd0a0972454.
One more try at escaping quotes etc in build descriptions
Try formatting build description differently
Test steam upload
Handle different event_name values
Update actions/buildinfo
Replay tests depend only on Win64 build, Steam upload depends on replay
Update to 2020.3.43f1, update burst and entities packages
Don't do Release build by default, add workflow_dispatch trigger
Update Steam Upload build step
Move build to org-level runner with "chippy" tag
Update steam upload build step
Update steam upload build step
Update steam upload build step
Fixed typo in steam upload step
Can't specify runs-on in a nested workflow
Workaround for the env context not being available
Pass unity version as an input?
Pass unity version to build workflow
Attempt to fix unity action
More build config refactoring
Fixed build step dependencies
Build refactoring, do both release and debug
Fixed indentation in main.yml
Move replay test to separate job
Re-enabled all unity steps in build
Reverted with-post-step/post.js
Got rid of non-functioning post-if