branchSpaceUsurperUnity/mastercancel
4,266 Commits over 2,527 Days - 0.07cph!
Fixed Switch build error
Fixed stage-specific loading tips not being baked
Fixed possible NRE on startup
Fixed some edge cases with Switch dual JoyCons + Pro Controller
Disabled Video settings on Switch
Support for weird combinations of Switch JoyCons / Pro Controllers
tweak prospector diamond circle bullet visuals
Merge branch 'master' of SpaceUsurperUnity
raycast lasers have builtin looping sfx
laser settings for other stages
Merge branch 'master' of SpaceUsurperUnity
laser triangle cores
Fixed some other possible unnecessary script compilations
Made resource baking timing output more useful
Updated Facepunch.ExpressionStrings
Removed some redundant compilation from baking
Fixed script parsing causing a delay in the main menu
Fixed hang when switching to workshop or replay tabs
Added GameStage methods to control up to 8 spotlights
Merge remote-tracking branch 'origin/master'
Enable HDR for switch builds
prospector core react when snap
Merge branch 'master' of SpaceUsurperUnity
core short look
Merge branch 'master' of SpaceUsurperUnity
laser core glare
All workshop menu UI is now accessible with controller
Disable hijacking / attempting replays on stages that aren't unlocked
Fixed hijack binding on keyboard
Reduced analog stick button prompt wiggle offset
Fixed speech bubble progress bars
new pixels for laser form0
laser new pixels form1
laser form2 new pixels
Merge branch 'master' of SpaceUsurperUnity
corelayer point filter option
Can now add / remove coop player in workshop campaign menu
Fixed a replay breaking change
Powerups now periodically check if the nearest player can collect them
Added TranslationCollection.Translate(string, args)
Stages are now locked if they don't support the current player count
Fixed error when loading StageMenuData for custom stages
Fixed anim bug on some stages
Fixed builds only failing if the last replay diverges
Log how many replays diverged
Merge remote-tracking branch 'origin/master'
mech laser visuals
Merge branch 'master' of SpaceUsurperUnity
fuse laser visuals
robo laser fix aim angle
laser lerps visual properties
Coop camera will now only zoom in after a delay, and starts slow
Some camera tweaks, mainly for coop
Merge remote-tracking branch 'origin/master'
laser tractor behaviour timing
Merge branch 'master' of SpaceUsurperUnity
laser crosshair attacks return to core when finished
raycast lasers visual reworking
raycast laser polish
laser clamped to stage bounds
Disable replay comments UI on Switch
Fixed loading tips not being baked
Hooked up stage menu progress bars again, now have correct notches
Fixed a possible cause of rogue vibrations
Updated AotHint
Fixed left / right stick axis prompt icons
Left / right stick button prompt icons now animate
Fixed error in non-debug builds
Fixed missing texture errors on bake
Immediately hide / show comments when option changes
New replay UI almost done
Merge remote-tracking branch 'origin/master'
Finished off new replay HUD
Don't show pause header in replays
Fixed replay control prompts always being for controller
Fixed some UI getting reordered
Fixed binding control icon regression
more laser crosshair changes
laser homing grenade attack
laser grenade attack behaviour
laser tractor attack
Item binding hint now uses same style as loading hints
Fixed text embeddings being too tight horizontally
Merge remote-tracking branch 'origin/master'
robo minion lasers
Merge branch 'master' of SpaceUsurperUnity
laser error fixes
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
laser crosshair homing tweaked
Fixed standalone build error
Fixed embedding images in text on switch
Fixed incorrect input binding on switch
UI to toggle coop tweak, fixed watching coop replays
Basic dual JoyCon input working for coop on switch
Fixed SPACE-USURPER-6K
Updated Jenkinsfile
Make sure Items header is visible when top item is selected
Animated equipment menu scrolling
Some campaign menu performance improvements
Disabled some workshop functions in !demo builds
Fixes for !demo builds
Excluded a few more images from being stripped in !demo builds
Added DeleteUnreferencedResources() method !demo
Updated Jenkinsfile !demo
Updated Jenkinsfile !demo
Updated Jenkinsfile !demo
Updated Jenkinsfile !demo
Can now specify lists of textures to precache (for string embeds)
Merge remote-tracking branch 'origin/master'
Moved gradient texture to Assets/Textures/
Trying out resource stripping for !demo builds
more laser stuff
Merge branch 'master' of SpaceUsurperUnity
fix missing pixel particle gradient texture
Some fixes for finding referenced resources
Disable workshop page in demo builds
Finding which resources are referenced during a bake
Moved / removed some textures
Fixed some resource references not being discovered
Merge remote-tracking branch 'origin/master'
invasion revenge bullet thrusters dont check bounds
laser form1 new pixels first pass
Merge branch 'master' of SpaceUsurperUnity
laser new form2 pixels first pass
Fixed button prompts in loading hints being too smol
Nicer campaign title formatting for parentheses
Started playing with a !demo build
Fixes related to having mixed controller styles
Each player now has their own saved equipment bindings
Fixed controller player able to rebind keyboard player equipment
Merge remote-tracking branch 'origin/master'
fix for hunter spinning during implode
Merge branch 'master' of SpaceUsurperUnity
new laser form0 pixels
iteration on laser form0 pixels
Redesigned equipment UI to support coop
Fixed second player controls being eaten on pause menu
A few coop input fixes
RectStyle now supports importing CSS with 3 or 4 keypoint gradients
Fixed RectStyle editor sometimes not live updating previews
New HUD progress bar style
Working on new game over UI style
Fixed equipment UI not showing selection highlight
Fixed pause menu leaderboard overlapping border
Finished off the new pause menu leaderboard styling
Fixed RectStyle previews being cropped
Fixed StyledRect gradients that aren't at 90 degree intervals