branchSpaceUsurperUnity/mastercancel

4,266 Commits over 2,527 Days - 0.07cph!

4 Years Ago
Fixed Switch build error Fixed stage-specific loading tips not being baked Fixed possible NRE on startup Fixed some edge cases with Switch dual JoyCons + Pro Controller
4 Years Ago
Disabled Video settings on Switch Support for weird combinations of Switch JoyCons / Pro Controllers
4 Years Ago
tweak prospector diamond circle bullet visuals Merge branch 'master' of SpaceUsurperUnity raycast lasers have builtin looping sfx laser settings for other stages Merge branch 'master' of SpaceUsurperUnity laser triangle cores
4 Years Ago
Fixed some other possible unnecessary script compilations
4 Years Ago
Made resource baking timing output more useful Updated Facepunch.ExpressionStrings Removed some redundant compilation from baking
4 Years Ago
Fixed script parsing causing a delay in the main menu Fixed hang when switching to workshop or replay tabs
4 Years Ago
Added GameStage methods to control up to 8 spotlights Merge remote-tracking branch 'origin/master' Enable HDR for switch builds
4 Years Ago
prospector core react when snap Merge branch 'master' of SpaceUsurperUnity core short look Merge branch 'master' of SpaceUsurperUnity laser core glare
4 Years Ago
All workshop menu UI is now accessible with controller
4 Years Ago
Disable hijacking / attempting replays on stages that aren't unlocked Fixed hijack binding on keyboard Reduced analog stick button prompt wiggle offset Fixed speech bubble progress bars
4 Years Ago
new pixels for laser form0 laser new pixels form1 laser form2 new pixels Merge branch 'master' of SpaceUsurperUnity corelayer point filter option
4 Years Ago
Can now add / remove coop player in workshop campaign menu Fixed a replay breaking change
4 Years Ago
Powerups now periodically check if the nearest player can collect them
4 Years Ago
Added TranslationCollection.Translate(string, args) Stages are now locked if they don't support the current player count Fixed error when loading StageMenuData for custom stages
4 Years Ago
Fixed anim bug on some stages
4 Years Ago
Fixed builds only failing if the last replay diverges Log how many replays diverged Merge remote-tracking branch 'origin/master'
4 Years Ago
mech laser visuals Merge branch 'master' of SpaceUsurperUnity fuse laser visuals robo laser fix aim angle laser lerps visual properties
4 Years Ago
Coop camera will now only zoom in after a delay, and starts slow
4 Years Ago
Some camera tweaks, mainly for coop Merge remote-tracking branch 'origin/master'
4 Years Ago
laser tractor behaviour timing Merge branch 'master' of SpaceUsurperUnity laser crosshair attacks return to core when finished raycast lasers visual reworking raycast laser polish laser clamped to stage bounds
4 Years Ago
Disable replay comments UI on Switch Fixed loading tips not being baked
4 Years Ago
Hooked up stage menu progress bars again, now have correct notches Fixed a possible cause of rogue vibrations Updated AotHint Fixed left / right stick axis prompt icons Left / right stick button prompt icons now animate
4 Years Ago
Fixed error in non-debug builds
4 Years Ago
Fixed missing texture errors on bake
4 Years Ago
Immediately hide / show comments when option changes New replay UI almost done Merge remote-tracking branch 'origin/master' Finished off new replay HUD Don't show pause header in replays Fixed replay control prompts always being for controller Fixed some UI getting reordered Fixed binding control icon regression
4 Years Ago
more laser crosshair changes laser homing grenade attack laser grenade attack behaviour laser tractor attack
4 Years Ago
Item binding hint now uses same style as loading hints Fixed text embeddings being too tight horizontally Merge remote-tracking branch 'origin/master'
4 Years Ago
robo minion lasers Merge branch 'master' of SpaceUsurperUnity laser error fixes Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity laser crosshair homing tweaked
4 Years Ago
Fixed standalone build error
4 Years Ago
Fixed embedding images in text on switch Fixed incorrect input binding on switch UI to toggle coop tweak, fixed watching coop replays Basic dual JoyCon input working for coop on switch
4 Years Ago
Fixed SPACE-USURPER-6K Updated Jenkinsfile Make sure Items header is visible when top item is selected Animated equipment menu scrolling Some campaign menu performance improvements
4 Years Ago
Disabled some workshop functions in !demo builds
4 Years Ago
Fixes for !demo builds Excluded a few more images from being stripped in !demo builds
4 Years Ago
Added DeleteUnreferencedResources() method !demo
4 Years Ago
Updated Jenkinsfile !demo
4 Years Ago
Updated Jenkinsfile !demo
4 Years Ago
Updated Jenkinsfile !demo
4 Years Ago
Updated Jenkinsfile !demo
4 Years Ago
Updated Jenkinsfile
4 Years Ago
Can now specify lists of textures to precache (for string embeds) Merge remote-tracking branch 'origin/master' Moved gradient texture to Assets/Textures/ Trying out resource stripping for !demo builds
4 Years Ago
more laser stuff Merge branch 'master' of SpaceUsurperUnity fix missing pixel particle gradient texture
4 Years Ago
Some fixes for finding referenced resources
4 Years Ago
Disable workshop page in demo builds Finding which resources are referenced during a bake Moved / removed some textures Fixed some resource references not being discovered Merge remote-tracking branch 'origin/master'
4 Years Ago
invasion revenge bullet thrusters dont check bounds laser form1 new pixels first pass Merge branch 'master' of SpaceUsurperUnity laser new form2 pixels first pass
4 Years Ago
Fixed button prompts in loading hints being too smol Nicer campaign title formatting for parentheses Started playing with a !demo build
4 Years Ago
Fixes related to having mixed controller styles Each player now has their own saved equipment bindings Fixed controller player able to rebind keyboard player equipment Merge remote-tracking branch 'origin/master'
4 Years Ago
fix for hunter spinning during implode Merge branch 'master' of SpaceUsurperUnity new laser form0 pixels iteration on laser form0 pixels
4 Years Ago
Redesigned equipment UI to support coop Fixed second player controls being eaten on pause menu A few coop input fixes
4 Years Ago
RectStyle now supports importing CSS with 3 or 4 keypoint gradients Fixed RectStyle editor sometimes not live updating previews New HUD progress bar style Working on new game over UI style
4 Years Ago
Fixed equipment UI not showing selection highlight Fixed pause menu leaderboard overlapping border Finished off the new pause menu leaderboard styling Fixed RectStyle previews being cropped Fixed StyledRect gradients that aren't at 90 degree intervals