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4,276 Commits over 2,710 Days - 0.07cph!

6 Years Ago
fixed pattern.despawnWhenAnchorInactive storm 2nd form storm 3rd form patterns satellite patterns
6 Years Ago
Added method to load Texture2D from a DataPath Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
orb form 0 patterns orb form 1 patterns orb form 2 patterns storm form 0 patterns Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity added grid+laser pattern to orb
6 Years Ago
Fixed possible exception when not providing a target for CallSubroutine
6 Years Ago
fixed rotation force calculation, added some patterns to levels orb grid pattern polished grid pattern Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
Now supporting relative paths for CoreLayer textures
6 Years Ago
Elevated some warnings to errors Added support for `..` in resource paths Added `target` property to CallSubroutine
6 Years Ago
Fixed StageID.UrlSafeName Replay files not associated with an existing stage are now deleted on startup Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
renamed twin stage to claw tweaked grid appearance cover out of bounds area with black stage border clamps to arena bounds if smaller than cam bounds some player gun tweaks stage bg color func grid color func can change grid properties can set letterbox color can change size of arena claw boss position
6 Years Ago
fixed rotation issue on pixelchunks load sprite anim if no core or sprite is specified; fixes fuse trigger tweaked player physics
6 Years Ago
donut2 pattern donut3 pattern donut3 grid pattern bullet loopNum, renamed some properties Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity fixed corelayer divide by zero-scale new form of twin boss new twin first form
6 Years Ago
Updated Facepunch.ExpressionStrings
6 Years Ago
DataPath now takes type args for the referenced data type, got rid of ResourceReferenceAttribute
6 Years Ago
Added DataPath.FindAllSearchDirectories() Fixed FuncParams resources not being precached Json cache is now cleared before running ScriptFuncCodeGen Fixed incorrect explosion pattern path Fixed incorrect attribute resource type for ExplosionPattern
6 Years Ago
Unit parts now use "spritePath" property for animated sprites
6 Years Ago
Implemented DataPath serialization Fixed fetching StageMenuData for custom stages
6 Years Ago
removed PlayerGunConfig folder, etc removed FuncParams folder Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity removed StageFSM folder got rid of StatusConfig folder removed Subroutines folder cleaned up intro boss removed CoreConfig folder
6 Years Ago
StageData.GetAllResourcePaths() now looks for files named `stage.json` Displayed stage name is now loaded from stage config (from "title" field) Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
moved default patterns moved powerup patterns, better error reporting for pattern json moved the rest of BulletPatterns and Bullets Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
Improved relative subpath shorthand logic
6 Years Ago
Fixed standalone build error
6 Years Ago
HotloadedData.Get() supports loading from resources again
6 Years Ago
Better implementation of HotloadedData.Get(), added comments
6 Years Ago
New way of finding all StageData paths
6 Years Ago
combined tentacle patterns combined invasion patterns combined twin patterns combined track patterns combined armor patterns combined edifice patterns combined edifice patterns move player patterns
6 Years Ago
moved intro patterns combined fuse patterns and bullets combined laser patterns
6 Years Ago
combined octopus json files Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity moved onion and laser units to new folders got rid of UnitConfig and UnitFSM folders
6 Years Ago
Added logging to show which paths were searched when failing to find a resource Changed how code gen reacts to not finding a file Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
tweaked conveyor effect Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity merging frame pattern jsons combined rest of frame patterns
6 Years Ago
Added example multi-resource json file Some more json resource examples Now also searches from root of Resources directory for json files Now using "DataPath" instead of string for resource paths Added DataPathConverter New DataPath system mostly working OctopusStage is now fully working with the new DataPath system Hotloaded data now loads from a JsonReader rather than a string Fixed unit shield / target patterns not being ResourceReferences Working on mutli-resource json files New DataSource system for loading json Can now use '.' prefix in data paths as a shorthand for resources in the same source file Implemented loading multiple resources from one json file DataSource caching Implemented loading resources from text assets again Added line info properties to HotloadedDataJsonReader Fixed non-editor compilation error Re-implemented live refreshing Merge branch 'multijson'
6 Years Ago
random pattern AffectPlayer parameter passthrough
6 Years Ago
spinning bullets powerup conveyor powerup
6 Years Ago
maze bullet donut pattern laser patterns turn pattern die pattern surround pattern lines pattern
6 Years Ago
bounce patterns fixed rectwidthmods, slalom pattern
6 Years Ago
tweaked slow3 and player hitbox visuals tweaked player visuals some more fixed destroy field bullet grid pattern grid2 pattern player look direction in config trail pattern chasing patterns fixed bullet sprite lerping curve pattern suction bullet
6 Years Ago
Fixed BulletRecipe.ToString() Added assert to make sure dummy stages aren't pooled twice Fixed dummy stages sometimes getting pooled twice
6 Years Ago
pattern properties and callbacks pattern fsm, slowStart3 pattern affect bullets issue
6 Years Ago
bullet check if touching player, apply actions to player inner spiral pattern slow start pattern Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity affect bullets test
6 Years Ago
Some FSM state pooling
6 Years Ago
Added a ParameterPassthroughAttribute for CallMethod actions AffectTouchingBullets() etc now preserves parameters from caller
6 Years Ago
Fixed another issue with SetValue actions
6 Years Ago
Now only emitting a warning when attempting to Prepare a SetValue with an overridden target
6 Years Ago
fixed satellite invuln and bullets stage.AffectBulletsInRadius bullet.AffectTouchingBullets Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
Fixed possible translation error spam Working on main menu redesign Stage select darkens when main menu is open Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
frame fractal pattern, bullet recursionLevel frame spinner pattern frame tri spinner frame meteor pattern a+b pattern some pixelchunk experimenting, bullet velocitydirection frame spiral pattern mirroring works properly for bullet autorotation more frame spiral patterns
6 Years Ago
Subroutine example Updated example subroutine Started implementing FSM subroutines Fixed script func discovery missing some private inherited members Abstracted out some reusable parts of FsmCallMethodAction FsmCallSubroutineAction parameter discovery Working on FsmCallSubroutineAction.Execute() Merge branch 'master' into subroutines Merge branch 'master' into subroutines Example subroutine is working Updated Facepunch.ExpressionStrings Implemented ScriptFunc params for CallSubroutine actions Merge branch 'subroutines'
6 Years Ago
arrow pattern pattern rot, pattern.inheritAnchorAngle cancel patterns that have infinite volleys and no shoot delay rest of intro form 2 patterns frame boss tweaks maybe fixed nonexistant gun problem fixed bullet zero-duration keyframe bug frame doll pattern
6 Years Ago
status onPlayerHit callback intro form 2 patterns player.IsPowerupSelected Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity TransformBullets method intro cluster pattern fixed pattern rotateWithAnchor more intro patterns
6 Years Ago
Can now pan up / down with the mousewheel in the main menu
6 Years Ago
brakeCannon -> cannon can drop turrets now fix intro form 2 shieldgen shieldgen texture reworked slowmo powerup ffd powerup bullets can move with player without jittering player gun change color with damage powerups fix fade in on intro