branchSpaceUsurperUnity/mastercancel

4,276 Commits over 2,710 Days - 0.07cph!

7 Years Ago
fixed bullet color flashing, freeze/redirect bullets powerups fixed bullet redirection angle redirect target direction powerup Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity removed some of the bullet requesting stuff rotating gun powerup powerup level starts at 0 instead of 1; rotating gun powerup gets stronger each level
7 Years Ago
Fixed Fuse stage FSM errors
7 Years Ago
Working on making sure FSMs can be used for stages Added Stage_Behaviour stage component
7 Years Ago
Fixed FsmData.FindNextState(curState, nextStateName)
7 Years Ago
String interpolation for FSM values
7 Years Ago
fixed bullet spawner collision issue bullet spawner polish repel bullets powerup passive repel powerup visuals passive repel
7 Years Ago
Now using reflection in FsmSetIntVarAction
7 Years Ago
Fixed FSM hotloading
7 Years Ago
Split new FSM stuff into separate files
7 Years Ago
Got rid of some transitions again
7 Years Ago
Fixed some incorrect transitions in generated FSM json
7 Years Ago
Fixed exceptions when a unit has no FSM data
7 Years Ago
Fixed possible FsmCallMethodAction error
7 Years Ago
Updated Facepunch.ExpressionStrings Implemented FsmCallMethodAction Disabled old FSMs! Merge branch 'master' of SpaceUsurperUnity Updated Facepunch.ExpressionStrings
7 Years Ago
tempEffectSlow reduces player speed, not timescale slow timescale pickup temp effect floater text bullet spawner powerup disperse pickups instead of old powerup bullets got rid of all old powerup stuff Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
Fixed Repeated action not using delays New FSM now switches states with the old one
7 Years Ago
Fixed possible exception when changing FSM state
7 Years Ago
More FsmActions implemented FSM execution is working
7 Years Ago
Some unit behaviour field renaming New FSM system parsing / execution mostly done
7 Years Ago
fixed invasion boss spawning invasion boss spawns ships invasion boss pixels invasion transform explosive ring bullet pooling in stage_timescale speed up time pickup
7 Years Ago
Removed default parameters from MethodCalls
7 Years Ago
Implemented IntModulo
7 Years Ago
Got rid of unnecessary goto state actions
7 Years Ago
Implemented FixedRandomWait Implemented waiting after a MethodCall Implemented CallMethod repetition
7 Years Ago
Implemented IntAdd FsmAction Implemented SetIntValue FsmStateAction, better action handling
7 Years Ago
First pass of generating FSM jsons
7 Years Ago
Started work on generating JSON for existing FSMs
7 Years Ago
Example FSM json
7 Years Ago
border warning in-bounds range is smaller invasion ships check lower bounds tweaked invasion ship2 movement invasion ship 3 Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity invasion boss Unit_Behaviour
7 Years Ago
Added HotloadParametersAttribute
7 Years Ago
fixed some pxc animation bugs fixed another pxc anim bug fix player gun length
7 Years Ago
reworked unit bounds checking unit disable callback; invasion ship respawn when one disables invasion ship stays in bounds horizontally but leaves vertically tweaked invasion ship spawning, speed in tweaked invasion ship colors, border warning
7 Years Ago
check to make sure bullet length/width doesnt lead to divide-by-zero on first frame null check and delete enrageTimer, should stop Fuse enemy from crashing on death fixed unit bounds checking ship1 rotation when shot fixed powerup collection affecting player bullets repel bullets correctly slows more at center of radius
7 Years Ago
invasion stage fixed pixel reflection size issue
7 Years Ago
ribs stage ribs boss switches between 2 anims
7 Years Ago
changed tube wall shape tube filling base class spawn both kinds of filling dont erode or have recentlly-disconnected effects for pixel chunks after enemy is destroyed tube only rotates diagonally filling2 pixelgroups filling3 other filling pxcs
7 Years Ago
tube wall bg opacity correctly set to 0 player bullets reflect off tube walls pixelgroups can scale more properly fixing some pixelgroup/pxc RenderPosition stuff reworked camera shaking filling speeds in fixed filling pixel groups
7 Years Ago
disconnected pixels are separated into multiple chunks if they arent connected to eachother filling brake flipped correctly brakes affect movespeed touching a pixel doesnt kill you immediately mostly failed attempts to solve some collision issues fix unit scale player gun disabled while touching pixels merge
7 Years Ago
Updated .gitignore Made OneAxisInputControl.PendingTick public again
7 Years Ago
Fixed this james
7 Years Ago
filling spawns from all tube angles check if filling has reached end of tube filling brakes updated incontrol (with issues)
7 Years Ago
Now working in Unity 2017 Unity 2017.2.1p3 Now using experimental .NET 4.6 API Updated Jenkinsfile Updated Facepunch.Unity Fixed changed Facepunch.Unity usages Merge branch 'unity2017'
7 Years Ago
player hitbox shadow tweak misc changes refined camera control for gamepad; create tube stage tube walls tube filling pixel chunk pixels fade out properly now, calls SetPixels only once per frame bullet impact reflected across normal; tube filling movement tweak
7 Years Ago
Got rid of random NUnit references
7 Years Ago
Removed Mono.Cecil plugin
7 Years Ago
Fixed controller vibrating while paused Fixed planet size when camera is zoomed in Fixed planet spacing when zoomed in Fixed planet link width when zoomed in
7 Years Ago
player hitbox shadow dot product player hitbox shadow hidden while colliding asteroid rotation when hit pixel chunk pixels fade out; limit pixel chunk debris amount bunch of small changes with pixel chunks
7 Years Ago
fixed screen fading bug, tweaked player core player core looks where aiming fixed die-on-restart bug, pixels wont move right after killing player fade out thing player hits and dies to so can see player body through it bullet only despawns if player hits but doesnt die
7 Years Ago
fixed bug where one section of player trail would be double drawn fix player radius being wrong size player hitbox uses core controller fixed bug with stopping planet wander timer polished player core
7 Years Ago
pattern recoilFunc player anchored patterns canceled if player hit pattern vibration reworked controller vibration tweaked player recoil