branchSpaceUsurperUnity/mastercancel

4,276 Commits over 2,710 Days - 0.07cph!

7 Years Ago
jail curtain attack jail 2nd form Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity tweaked planet link fading times
7 Years Ago
Can now tweak planet link fade in / out times separately
7 Years Ago
PlanetUI can now start disabled
7 Years Ago
Working on new menu transition when selecting different stages Merge branch 'master' of SpaceUsurperUnity Finished planet link fading
7 Years Ago
camera starts on player border fades out as player dies hack for intro text reporting wrong width Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
Fixed how options menu hands input to planet handler
7 Years Ago
Navigating from the end of a menu chain will now wrap
7 Years Ago
larger out of bounds buffer before removing bullets
7 Years Ago
fixed border corner overlap
7 Years Ago
some intro strings reworked border
7 Years Ago
Working on leaderboard refactor Hooked up the leaderboard behaviour again Leaderboard can fetch entries again Leaderboard entries are displayed again Re-implemented digit coloring in times Fixed leaderboard headers, working on navigation arrow Fixed leaderboard rows sometimes overflowing for a frame Moved leaderboard UI to a prefab to make merging easier Merge branch 'master' into new-menu Hooked up leaderboard prefab again Made digit highlighting make more sense visually Leaderboard now shows fewer entries when not browsing Fixed leaderboard not centering on current player Leaderboard now stays centered on selected entry when switching mode Toggling leaderboard mode works again Fixed leaderboard scroll arrows sometimes not being visible Merge branch 'master' into new-menu Fixed displayed leaderboard rows sometimes not updating Leaderboards can now dynamically resize horizontally Fixed a couple of build errors Removed NUnit references Updated Jenkinsfile Basic localisation system Some more localisation strings Stage names now use localisation files Revert "Stage names now use localisation files" This reverts commit 90c90cd6b30a01ff27f49f305ebefde3941bb757. Added localised StageID.DisplayName Fixed exceptions when timer text is hidden Main menu camera is more centred on the leaderboard Improved leaderboard field alignments Current player's entries in leaderboards are highlighted again Leaderboard selection now moves with easing Changed how the current player's entries are highlighted Leaderboard entries now ease Leaderboards now centre back on the local player's entry when focus is lost Can now select leaderboard entries again Disabled scrolling arrows while downloading a replay Leaderboard scroll arrows pulse when scrolling Fixed top / bottom leaderboard entries overlapping with scroll arrows Translation.Get(key) now trims '#'s Non-complete leaderboard entries are more noticably tinted Powerup names now use localisation Now using localisation for the tutorial text Made it easier to avoid repetition in localisation strings Options menu animates when opening Warning shows for leaderboard entries without replays Fixed exception when trying to watch a non-existant replay Added a total score planet that shows the overall leaderboard Overall leaderboard planet now uses styles from level select json Fixed navigation to overall leaderboard planet Fixed name field width in overall leaderboard Added trophy graphic for total score planet Can now specify unselected scales for planets Can now navigate straight to planets connected to the neighbour of the total score planet Total score planet now eases around Total score planet connection is now ignored when generating link angles Added some bounce to overall leaderboard node Added wobbleAngle, wobbleSpeed and wobbleScale to core layers Fixed attempting to play a null level when hitting confirm on the overall leaderboard Fixed leaderboard header brightness Fixed odd behaviour when scrolling down in a friends leaderboard Fixed another bug with scrolling friends leaderboards Attempt to fix build by removing huge uniform arrays from PlayerLocator.shader Added PlanetID struct to index planets Added options and exit game planets Planet movement tweaks Removed OPTIONS button prompt from main menu leaderboard Added PlanetUIController as a base class for LeaderboardUIController Options menu is now attached to a planet Added full border around options and leaderboard UI Fixed navigating from the options menu Fixed broken button prompts for the options menu Tweaked planet wobbling Added spinSpeed property to core layers Options icon now spins Total score / options / exit planet borders are now thinner Options page can now use localisation strings Added localisation strings for main options page Added localisation strings for audio options Added LocalisedString struct so that translations are performed implicitly Added localised strings for video options Added localisation strings for control options Made inactive toggle options a bit more visible Leaderboard and options now re-use the same canvas Planet UI refactor Fixed exit game planet UI dimensions Glow effect is now applied to the options menu Leaderboard items are now anchored from the top Options pages can now have different widths Fixed leaderboard entries overflowing vertically Planet handler is now on every stage Renamed LevelSelectData to PlanetMenuData Pause menu planets can now show / hide Planet links can now be hidden Fixed camera when paused Planets / planet links are now drawn above most stuff Can now navigate the pause menu Fixed pause menu leaderboard button prompts Exit option in pause menu now links to the main menu Added actions when pressing escape in the main menu / when paused Added restart option to pause menu Fixed pause menu on incomplete levels Reduced planet wobbling :frowning: Improved pause menu positioning Fixed planet UI connector sometimes being detached Fixed weird planet navigation when a non-stage planet is selected Merge branch 'master' into new-menu Menu option cores now only animate when selected icons on left for custom stage Merge branch 'new-menu'
7 Years Ago
updated jenkinsfile
7 Years Ago
pxc transform effect animates pxc effect anim is more circular oracle pxc tweaked side bullet serif fonts bullet recipes specify their impact effect
7 Years Ago
tweaked custom stage instructions diagonal direction rotations for pxc etc new ring boss pxc ring shield repelled from center ring stage center repels player ring boss mine attack pxc wavy shader effect fixed temp effect stutter tweaked pixelchunk physics pxc shader properties can be set per-pxc jail stage fixed infinite loop when bullet keyframe duration is 0 changed how patternNum param gets handled stop sentry pattern when sentry despawns sentry bullets aim at player transform ring pxc effect option to transform filled ring Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity fixed issue with special pixel types being registered more than once
7 Years Ago
Removed NUnit references Fixed exceptions when timer text is hidden
7 Years Ago
missiles blink on border border warning function clamp instructions to cam bounds new laser form1, laser cores rest of new laser art
7 Years Ago
changed ingame timer a bit fixed timer not using raw dt
7 Years Ago
border warning bullets have border warnings bullets heading toward camera view have more warning glow fixed border overlap player locator glow lerps color fix player temp effect stuttering destroyed pixels have subtle fade out effect
7 Years Ago
leaderboard remembers mode missile stage missle rotate missile moves toward player fixed timer jittering hooked up changelog fonts again missiles return to bounds to track player unit repulsion circles composite repulsion circle hitboxes unit form overall radius fixed gun sometimes shooting through melee pixels missile thruster effect Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
Updated Facepunch.Steamworks
7 Years Ago
show all leaderboard modes bunch of font stuff, Noto used for everything removed more fonts
7 Years Ago
switched font used for numbers tweaked menustage level visual layout added some Noto fonts, changed leaderboard UI to use them Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity changed font on overall leaderboard
7 Years Ago
Level completion is now only read from the progression file
7 Years Ago
deactivate cheat button even more
7 Years Ago
changelog, incremented progression
7 Years Ago
fixed satellite FSM
7 Years Ago
aim instruction tweaked for mouse controls fixed intro divergence skip instructions if destroy parts before hit core dotted arrows, etc reset selected level if havent completed
7 Years Ago
instructions are based on current input method effect bullets dont require a recipe arrow arrow points during tutorial
7 Years Ago
tweaked level layout
7 Years Ago
instructions switches sides
7 Years Ago
pxc collision warning removed cheat button, incremented progression
7 Years Ago
single tutorial text object instruction input time more instruction sequencing intro form 1 damage instructions
7 Years Ago
instructions movement instructions aiming instructions more instruction work
7 Years Ago
intro stage fix null _line in player guns Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
Updated Facepunch.Steamworks
7 Years Ago
reset bullet splash range, splash effect pixel queue
7 Years Ago
Added RandLogFrames list to GameManager
7 Years Ago
reset ShootTimer, diagnostics to PlayerGun reset player gun chargePercent
7 Years Ago
reset brake percent properly pool player guns reset player reverseAccelerationFactor
7 Years Ago
some more gun reset stuff check if currentForm is null
7 Years Ago
reset gun direction properly
7 Years Ago
tweaked changelog
7 Years Ago
switched up powerups on all levels changelog, fixed changelog scrollrect, incremented progression
7 Years Ago
updated custom folder edifice first form attacks edifice form 1 patterns edifice third form attacks alternating damage/splash powerup
7 Years Ago
side gun powerup diff projectile for side gun
7 Years Ago
splash damage is bullet property not effect splash powerup affects player bullet
7 Years Ago
lasers dont collide with pxc until they pass an open square edifice lasers edifice grid attack part select mode NextAlternating powerups now share a single bullet effect type
7 Years Ago
edifice stage edifice stage 2 edifice third form
7 Years Ago
tweaked pxc spark effect for multiple sparks impact pxc effect can trigger on each pixel damaged tweaked satellite skull bullet splash damage is now a pxc effect
7 Years Ago
new easing funcs, easing test stage bullets use unclamped lerp so they can use elastic easing back and elasticSoft easing funcs bounce easing func forum link pixel spark effect