branchSpaceUsurperUnity/mastercancel

4,260 Commits over 2,527 Days - 0.07cph!

6 Years Ago
changed ingame timer a bit fixed timer not using raw dt
6 Years Ago
border warning bullets have border warnings bullets heading toward camera view have more warning glow fixed border overlap player locator glow lerps color fix player temp effect stuttering destroyed pixels have subtle fade out effect
6 Years Ago
leaderboard remembers mode missile stage missle rotate missile moves toward player fixed timer jittering hooked up changelog fonts again missiles return to bounds to track player unit repulsion circles composite repulsion circle hitboxes unit form overall radius fixed gun sometimes shooting through melee pixels missile thruster effect Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
Updated Facepunch.Steamworks
6 Years Ago
show all leaderboard modes bunch of font stuff, Noto used for everything removed more fonts
6 Years Ago
switched font used for numbers tweaked menustage level visual layout added some Noto fonts, changed leaderboard UI to use them Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity changed font on overall leaderboard
6 Years Ago
Level completion is now only read from the progression file
6 Years Ago
deactivate cheat button even more
6 Years Ago
changelog, incremented progression
6 Years Ago
fixed satellite FSM
6 Years Ago
aim instruction tweaked for mouse controls fixed intro divergence skip instructions if destroy parts before hit core dotted arrows, etc reset selected level if havent completed
6 Years Ago
instructions are based on current input method effect bullets dont require a recipe arrow arrow points during tutorial
6 Years Ago
tweaked level layout
6 Years Ago
instructions switches sides
6 Years Ago
pxc collision warning removed cheat button, incremented progression
6 Years Ago
single tutorial text object instruction input time more instruction sequencing intro form 1 damage instructions
6 Years Ago
instructions movement instructions aiming instructions more instruction work
6 Years Ago
intro stage fix null _line in player guns Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
Updated Facepunch.Steamworks
6 Years Ago
reset bullet splash range, splash effect pixel queue
6 Years Ago
Added RandLogFrames list to GameManager
6 Years Ago
reset ShootTimer, diagnostics to PlayerGun reset player gun chargePercent
6 Years Ago
reset brake percent properly pool player guns reset player reverseAccelerationFactor
6 Years Ago
some more gun reset stuff check if currentForm is null
6 Years Ago
reset gun direction properly
6 Years Ago
tweaked changelog
6 Years Ago
switched up powerups on all levels changelog, fixed changelog scrollrect, incremented progression
6 Years Ago
updated custom folder edifice first form attacks edifice form 1 patterns edifice third form attacks alternating damage/splash powerup
6 Years Ago
side gun powerup diff projectile for side gun
6 Years Ago
splash damage is bullet property not effect splash powerup affects player bullet
6 Years Ago
lasers dont collide with pxc until they pass an open square edifice lasers edifice grid attack part select mode NextAlternating powerups now share a single bullet effect type
6 Years Ago
edifice stage edifice stage 2 edifice third form
6 Years Ago
tweaked pxc spark effect for multiple sparks impact pxc effect can trigger on each pixel damaged tweaked satellite skull bullet splash damage is now a pxc effect
6 Years Ago
new easing funcs, easing test stage bullets use unclamped lerp so they can use elastic easing back and elasticSoft easing funcs bounce easing func forum link pixel spark effect
6 Years Ago
side guns laser lerps length bullet impact pxc effect splash damage bullet effect reworked pixel flashing splash damage min & max pixel distance splash damage doesnt hurt parts
6 Years Ago
tweaked custom bg text
6 Years Ago
custom following bullet
6 Years Ago
custom corePattern more custom patterns instructions, changelog feedback ui
6 Years Ago
dont save to steam when switching levels, just mark dirty
6 Years Ago
save selected planet whenever it changes
6 Years Ago
fixed controllable turret rotation percent being >1 player-pxc collision is checked first for raycast pxc rotation kinda pushes player dont push player away from pxc while braking custom test stage
6 Years Ago
Fixed error when submitting analytics Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
fixed a bug with text not getting cleaned up properly reduced non-boss death repel sizes fixed changelog files not being read in standalone new changelog incremented progression Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
Added commit hash to archived replays
6 Years Ago
grazing slows time grazing pushes bullet slightly commented out danger slowdown stuff Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
Some better bullet diagnostics
6 Years Ago
Fixed Bullet._isRedirecting not being reset
6 Years Ago
Started investigating a bullet divergence
6 Years Ago
incremented progression
6 Years Ago
removed some debugs