branchSpaceUsurperUnity/mastercancel
4,260 Commits over 2,527 Days - 0.07cph!
changed ingame timer a bit
fixed timer not using raw dt
border warning
bullets have border warnings
bullets heading toward camera view have more warning glow
fixed border overlap
player locator glow lerps color
fix player temp effect stuttering
destroyed pixels have subtle fade out effect
leaderboard remembers mode
missile stage
missle rotate
missile moves toward player
fixed timer jittering
hooked up changelog fonts again
missiles return to bounds to track player
unit repulsion circles
composite repulsion circle hitboxes
unit form overall radius
fixed gun sometimes shooting through melee pixels
missile thruster effect
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Updated Facepunch.Steamworks
show all leaderboard modes
bunch of font stuff, Noto used for everything
removed more fonts
switched font used for numbers
tweaked menustage level visual layout
added some Noto fonts, changed leaderboard UI to use them
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
changed font on overall leaderboard
Level completion is now only read from the progression file
deactivate cheat button even more
changelog, incremented progression
aim instruction tweaked for mouse controls
fixed intro divergence
skip instructions if destroy parts before hit core
dotted arrows, etc
reset selected level if havent completed
instructions are based on current input method
effect bullets dont require a recipe
arrow
arrow points during tutorial
instructions switches sides
pxc collision warning
removed cheat button, incremented progression
single tutorial text object
instruction input time
more instruction sequencing
intro form 1
damage instructions
instructions
movement instructions
aiming instructions
more instruction work
intro stage
fix null _line in player guns
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Updated Facepunch.Steamworks
reset bullet splash range, splash effect pixel queue
Added RandLogFrames list to GameManager
reset ShootTimer, diagnostics to PlayerGun
reset player gun chargePercent
reset brake percent properly
pool player guns
reset player reverseAccelerationFactor
some more gun reset stuff
check if currentForm is null
reset gun direction properly
switched up powerups on all levels
changelog, fixed changelog scrollrect, incremented progression
updated custom folder
edifice first form attacks
edifice form 1 patterns
edifice third form attacks
alternating damage/splash powerup
side gun powerup
diff projectile for side gun
splash damage is bullet property not effect
splash powerup affects player bullet
lasers dont collide with pxc until they pass an open square
edifice lasers
edifice grid attack
part select mode NextAlternating
powerups now share a single bullet effect type
edifice stage
edifice stage 2
edifice third form
tweaked pxc spark effect for multiple sparks
impact pxc effect can trigger on each pixel damaged
tweaked satellite skull bullet
splash damage is now a pxc effect
new easing funcs, easing test stage
bullets use unclamped lerp so they can use elastic easing
back and elasticSoft easing funcs
bounce easing func
forum link
pixel spark effect
side guns
laser lerps length
bullet impact pxc effect
splash damage bullet effect
reworked pixel flashing
splash damage min & max pixel distance
splash damage doesnt hurt parts
custom corePattern
more custom patterns
instructions, changelog
feedback ui
dont save to steam when switching levels, just mark dirty
save selected planet whenever it changes
fixed controllable turret rotation percent being >1
player-pxc collision is checked first for raycast
pxc rotation kinda pushes player
dont push player away from pxc while braking
custom test stage
Fixed error when submitting analytics
Merge branch 'master' of SpaceUsurperUnity
fixed a bug with text not getting cleaned up properly
reduced non-boss death repel sizes
fixed changelog files not being read in standalone
new changelog
incremented progression
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Added commit hash to archived replays
grazing slows time
grazing pushes bullet slightly
commented out danger slowdown stuff
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Some better bullet diagnostics
Fixed Bullet._isRedirecting not being reset
Started investigating a bullet divergence