branchSpaceUsurperUnity/mastercancel
4,276 Commits over 2,710 Days - 0.07cph!
Armour cheat now only works in the editor
select 1st stage when try to select nonexistant planet
fixed octopus
fixed satellite
fixed mine layer
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Fixed Stage.OnLoaded not being called
Overall score is no longer submitted until you beat a level
tweake level layout a bit
follow player percent func
new controllable turret attack
disabled old mute controls
octopus form 2 dual bullets
wheel attacks
tentacles shields
removed tentacles stage from menu for now cause it has no attacks
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Moved options pages to separate files
Added feedback and devblog buttons to options
Leaderboards are named by their stage type name
some level tweaks
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
octopus studs
Fixed possible exception when watching an old replay
Fixed not being able to browse replays
workin on tentacle corecontroller
pattern mirroring params
better octopus f1 orb patterns
int modulo playmaker action
fixed pattern random degrees working with patterns that aim at player
tentacle form 0
tentacles form 1
tentacles form 3
right bumper for options menu
Added master volume option
Mouse aim speed slider
Can now open the options menu while in a stage
Video options refactor, can now revert
Vsync / framerate cap settings are persistant
Added framerate cap option, apply button is only shown if changes are made
octopus f1 orb attack
octopus f1 following repel bullets
bullet opacity
bullet acceleration func
octopus f0 tweaks
octopus f0 patterns
fsm loop num can be used in pattern functions
bullet absolute angle property, bullet loopNum
Started work on scripts for options menu
Options menu navigation system
SliderOptionsItem functionality
ToggleOptionsItem functionality
Working on an options page system
Temp fix for leaderboard entries not being displayed
More options menu work
API for changing options pages
Merge branch 'master' into options
Option item creation
Options menu resizing
Fixed options menu navigation
Options navigation tweaks, can now close menu
Fixed toggle options not being visible
Better logic for picking which item is selected when changing page
Fixed being able to hide the options menu
Combo options item functionality
Options menu dividers
Better options layout, better video options logic
Combo option item tweaks
Merge branch 'master' into options
Added preview sound effect when changing sfx volume
Better options page navigation
Now handles held input repetition in options navigation
Implemented apply button in video options
Key prompt icons for letters / numbers now use a Text component
Can now access options menu with select / O
Fixed navigating right with ComboOptionsItem
Disabled resolution dialogue on launch
Audio settings are now persistent
repel bullets shake & vibrate
pattern shoot delay modifier
pattern forward spread modifier
pattern num volleys modifier
only negative bullets cause danger slowdown and push
pattern rotation speed modifier param
slowmo bullet adds invuln, invuln only blocks negative hit effects
pattern num bullets in volley modifier
fixed another issue with pattern starting rotation
improved slowmo bullet effect force
octopus purple bullet pattern
removed some debug stuff
fixed tentacle pixel debris
rope removed if an anchor doesnt exist
rope start/end positions initialized correctly
bullet effects use float array for params
adjusted player mass to 1f
removed non-relative mouse aiming
fixed player-aiming pattern start angle
changed pattern mirror modes
tweaked controls
relative mouse aiming has less rigid radius
pattern rotation speed abs; patterns that follow player start aiming at player
patterns can exist until all child bullets have despawned
bullet mass
refactored some pattern shooting from pixelgroup to stage_bulletpatterns
bullets can spawn mirrored/doubled patterns
patterns can move their bullets with them
stage bulleteffect handler
bullet keyframe effects, repel player/bullets
gun starting angle fixed
player mine gun
chainedgun pxc colors
chained level on menu
mass affects physics force
chainedgun 3rd form patterns
armor opacity depends on layer, base armor doesnt have to be default
playmaker callmethod repeat toggle for clarity
combined wait time in fixedcallmethod
chained gun setheavy
improved chainedgun patterns
hack so cores/pixelgroups line up better with pixels
chainedgun states and laser
Mocked up options UI layout
ease spring values of rope
chainedgun forms
shoot slower bullets when not fully shooting
Leaderboard entry scrolling with mousewheel
Factored out some leaderboard row repetition
Wide leaderboard names now scroll left and right
Possible fix for case causing broken leaderboard rows