branchSpaceUsurperUnity/mastercancel

4,276 Commits over 2,710 Days - 0.07cph!

7 Years Ago
Armour cheat now only works in the editor
7 Years Ago
select 1st stage when try to select nonexistant planet
7 Years Ago
fixed octopus fixed satellite fixed mine layer Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
Fixed Stage.OnLoaded not being called Overall score is no longer submitted until you beat a level
7 Years Ago
menu stage as default
7 Years Ago
tweake level layout a bit
7 Years Ago
follow player percent func new controllable turret attack
7 Years Ago
disabled old mute controls octopus form 2 dual bullets wheel attacks
7 Years Ago
tentacles shields removed tentacles stage from menu for now cause it has no attacks Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
Moved options pages to separate files Added feedback and devblog buttons to options
7 Years Ago
Leaderboards are named by their stage type name
7 Years Ago
some level tweaks Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity octopus studs
7 Years Ago
Fixed possible exception when watching an old replay
7 Years Ago
Fixed not being able to browse replays
7 Years Ago
workin on tentacle corecontroller
7 Years Ago
pattern mirroring params better octopus f1 orb patterns int modulo playmaker action fixed pattern random degrees working with patterns that aim at player tentacle form 0 tentacles form 1 tentacles form 3 right bumper for options menu
7 Years Ago
Added master volume option Mouse aim speed slider Can now open the options menu while in a stage
7 Years Ago
Video options refactor, can now revert
7 Years Ago
Vsync / framerate cap settings are persistant
7 Years Ago
Added framerate cap option, apply button is only shown if changes are made
7 Years Ago
octopus f1 orb attack octopus f1 following repel bullets
7 Years Ago
pattern numVolleysFunc
7 Years Ago
bullet opacity bullet acceleration func octopus f0 tweaks
7 Years Ago
octopus f0 patterns fsm loop num can be used in pattern functions bullet absolute angle property, bullet loopNum
7 Years Ago
Started work on scripts for options menu Options menu navigation system SliderOptionsItem functionality ToggleOptionsItem functionality Working on an options page system Temp fix for leaderboard entries not being displayed More options menu work API for changing options pages Merge branch 'master' into options Option item creation Options menu resizing Fixed options menu navigation Options navigation tweaks, can now close menu Fixed toggle options not being visible Better logic for picking which item is selected when changing page Fixed being able to hide the options menu Combo options item functionality Options menu dividers Better options layout, better video options logic Combo option item tweaks Merge branch 'master' into options Added preview sound effect when changing sfx volume Better options page navigation Now handles held input repetition in options navigation Implemented apply button in video options Key prompt icons for letters / numbers now use a Text component Can now access options menu with select / O Fixed navigating right with ComboOptionsItem Disabled resolution dialogue on launch Audio settings are now persistent
7 Years Ago
repel bullets shake & vibrate pattern shoot delay modifier pattern forward spread modifier
7 Years Ago
pattern num volleys modifier only negative bullets cause danger slowdown and push
7 Years Ago
pattern rotation speed modifier param slowmo bullet adds invuln, invuln only blocks negative hit effects pattern num bullets in volley modifier
7 Years Ago
fixed another issue with pattern starting rotation improved slowmo bullet effect force octopus purple bullet pattern
7 Years Ago
removed some debug stuff fixed tentacle pixel debris rope removed if an anchor doesnt exist rope start/end positions initialized correctly
7 Years Ago
bullet effects use float array for params adjusted player mass to 1f
7 Years Ago
removed non-relative mouse aiming
7 Years Ago
fixed player-aiming pattern start angle changed pattern mirror modes tweaked controls
7 Years Ago
relative mouse aiming has less rigid radius pattern rotation speed abs; patterns that follow player start aiming at player
7 Years Ago
patterns can exist until all child bullets have despawned
7 Years Ago
bullet mass refactored some pattern shooting from pixelgroup to stage_bulletpatterns bullets can spawn mirrored/doubled patterns patterns can move their bullets with them
7 Years Ago
stage bulleteffect handler bullet keyframe effects, repel player/bullets
7 Years Ago
gun starting angle fixed player mine gun
7 Years Ago
chainedgun pxc colors chained level on menu
7 Years Ago
mass affects physics force chainedgun 3rd form patterns
7 Years Ago
armor opacity depends on layer, base armor doesnt have to be default playmaker callmethod repeat toggle for clarity combined wait time in fixedcallmethod chained gun setheavy
7 Years Ago
invuln spiral pattern
7 Years Ago
improved chainedgun patterns
7 Years Ago
hack so cores/pixelgroups line up better with pixels chainedgun states and laser
7 Years Ago
Mocked up options UI layout
7 Years Ago
start on menu stage
7 Years Ago
ease spring values of rope chainedgun forms shoot slower bullets when not fully shooting
7 Years Ago
Leaderboard entry scrolling with mousewheel
7 Years Ago
Factored out some leaderboard row repetition Wide leaderboard names now scroll left and right
7 Years Ago
Possible fix for case causing broken leaderboard rows