branchSpaceUsurperUnity/mastercancel

4,266 Commits over 2,527 Days - 0.07cph!

7 Years Ago
satellite stage again fixed invuln pixel color mine stage minelayer form 1 minelayer form 2
7 Years Ago
Forgot to commit this from the office
7 Years Ago
Facepunch.API database driven comments
7 Years Ago
Updated Facepunch API
7 Years Ago
playerarmor separated from player_body player armor subclass set properties removed playerarmortype enum armor acts as shield
7 Years Ago
reflected line particle direction correct
7 Years Ago
deleted non-compressed files dont look for _compressed files pxc offset is a property now unit core dont collide with player when prev core destroyed
7 Years Ago
compress anims fixed merge - load compressed files
7 Years Ago
Experimenting with a loading progress system Working on a way to compress Pxc anims Merge remote-tracking branch 'refs/remotes/origin/master' into temp Updated game.unity Anim data compression attempt Some compression fixes Fixed Pxc anim compression Now using a compressed format for Pxc source files Added a bool LoadCompressed constant Added Steam Cloud example lowercase vars again merge create neighbours
7 Years Ago
animate invuln pixel toggle
7 Years Ago
satellite stage invuln pixel updating satellite toggle invuln pixels
7 Years Ago
behaviour loop branching more laserunit attacks
7 Years Ago
Can now log profile samples to the console for things that load on Awake
7 Years Ago
more laser stuff form 2 lasers
7 Years Ago
tweaked how bullets get removed laser skull circle attack laser inactive when their pixelgroup anchor is destroyed
7 Years Ago
toggle button for playing replay or not
7 Years Ago
laser part anchor merge hooked up hijack button in inspector
7 Years Ago
Basic hijacking proof of concept
7 Years Ago
Removed debug log
7 Years Ago
Fixed comment input resizing
7 Years Ago
Attempting to fix comment input resizing
7 Years Ago
laser form 0, increased core destroy screenshake
7 Years Ago
oops
7 Years Ago
camera shake manager
7 Years Ago
fixed bullet rotation bullets fade out when despawning Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
Fixed pressing enter when the emoticon list is open both appending and submitting
7 Years Ago
laser forms fixed laser, moved camera to own gameobject rect line adding fix changed playerbullet depth laser unit bullet
7 Years Ago
Rewritten emoji rendering so they are merged into one mesh per comment
7 Years Ago
level names first form doesnt animate bg color spawn laser unit player spawn pos planet movement delay fixed
7 Years Ago
hide leaderboard when starting level
7 Years Ago
debug destroy form simplified leaderboard querying show leaderboard on menu
7 Years Ago
Better emoji rendering solution
7 Years Ago
can change selected planet menu completed levels planet colors menu camera control Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity non-core parts cant be damaged with bullets
7 Years Ago
Fixed faulty comment repulsion logic
7 Years Ago
Emoji insertion now respects the caret position
7 Years Ago
More emoji rendering fixes
7 Years Ago
Some emoji rendering fixes
7 Years Ago
Basic emoji rendering
7 Years Ago
part destroy screenshake map icons planet links
7 Years Ago
part hit screenshake
7 Years Ago
Started working on an IMeshModifier for rendering emoji
7 Years Ago
Updated Facepunch.Steamworks Added interface for inserting emoji into comments, not added rendering yet
7 Years Ago
Fixed possible ArgumentNullException
7 Years Ago
tweaked bullet push movement input removed redundant Unit.OnCreate wheel prereqs part prereq indicator arrows
7 Years Ago
unit FSM setstate instead of sendevent Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity wheel shield gen
7 Years Ago
Fixed comment deletion condition
7 Years Ago
Added mockup UI for deleting comments
7 Years Ago
Fixed comments sometimes getting stuck on top of each other
7 Years Ago
Comment marker ticks fade out when their comment is displayed
7 Years Ago
Fixed possible KeyNotFound exception