branchSpaceUsurperUnity/mastercancel
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spawn mine bomb
cleaned up unit spawning
refactored unit spawning some more
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
included circleinstanced shader
disable units during setup that shouldnt autospawn
Fixed missing shader in standalone builds
Case sensitive rename (1/2)
Case sensitive rename (2/2)
Case sensitive rename (1/2)
Case sensitive rename (2/2)
Fixed possible exception when pausing
Fixed comment input popping up for a frame when watching a replay
Fixed comments being visible in the main menu after leaving a replay
Some more WebGL error fixes
Meta files
Fixed some WebGL build errors
Can now see the pause menu in replays, with help text hidden
Merge branch 'master' of SpaceUsurperUnity
some refactoring with unit/pxc destroy & disable
merged DontStartActive into DontAutoSpawn
satellite stage again
fixed invuln pixel color
mine stage
minelayer form 1
minelayer form 2
Forgot to commit this from the office
Facepunch.API database driven comments
playerarmor separated from player_body
player armor subclass set properties
removed playerarmortype enum
armor acts as shield
reflected line particle direction correct
deleted non-compressed files
dont look for _compressed files
pxc offset is a property now
unit core dont collide with player when prev core destroyed
compress anims
fixed merge - load compressed files
Experimenting with a loading progress system
Working on a way to compress Pxc anims
Merge remote-tracking branch 'refs/remotes/origin/master' into temp
Updated game.unity
Anim data compression attempt
Some compression fixes
Fixed Pxc anim compression
Now using a compressed format for Pxc source files
Added a bool LoadCompressed constant
Added Steam Cloud example
lowercase vars again
merge
create neighbours
animate invuln pixel toggle
satellite stage
invuln pixel updating
satellite toggle invuln pixels
behaviour loop branching
more laserunit attacks
Can now log profile samples to the console for things that load on Awake
more laser stuff
form 2 lasers
tweaked how bullets get removed
laser skull circle attack
laser inactive when their pixelgroup anchor is destroyed
toggle button for playing replay or not
laser part anchor
merge
hooked up hijack button in inspector
Basic hijacking proof of concept
Fixed comment input resizing
Attempting to fix comment input resizing
laser form 0, increased core destroy screenshake
fixed bullet rotation
bullets fade out when despawning
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Fixed pressing enter when the emoticon list is open both appending and submitting
laser forms
fixed laser, moved camera to own gameobject
rect line adding fix
changed playerbullet depth
laser unit bullet
Rewritten emoji rendering so they are merged into one mesh per comment
level names
first form doesnt animate bg color
spawn laser unit
player spawn pos
planet movement delay fixed
hide leaderboard when starting level
debug destroy form
simplified leaderboard querying
show leaderboard on menu
Better emoji rendering solution
can change selected planet
menu completed levels
planet colors
menu camera control
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
non-core parts cant be damaged with bullets
Fixed faulty comment repulsion logic
Emoji insertion now respects the caret position
More emoji rendering fixes
Some emoji rendering fixes
part destroy screenshake
map icons
planet links