branchSpaceUsurperUnity/mastercancel
4,276 Commits over 2,710 Days - 0.07cph!
Started working on an IMeshModifier for rendering emoji
Updated Facepunch.Steamworks
Added interface for inserting emoji into comments, not added rendering yet
Fixed possible ArgumentNullException
tweaked bullet push movement input
removed redundant Unit.OnCreate
wheel prereqs
part prereq indicator arrows
unit FSM setstate instead of sendevent
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
wheel shield gen
Fixed comment deletion condition
Added mockup UI for deleting comments
Fixed comments sometimes getting stuck on top of each other
Comment marker ticks fade out when their comment is displayed
Fixed possible KeyNotFound exception
merge
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Now skips comments that are outside of the replay time range
Working on a comment input UI
Merge remote-tracking branch 'refs/remotes/origin/master' into replays
Comment input mockup is done
Made comment input a bit jucier
Merge remote-tracking branch 'refs/remotes/origin/master' into replays
# Conflicts:
# Assets/Scenes/game.unity
Mockup of displaying comments
Comments are now repelled by the player
Comments now have timeline markers, which they are ejected out of
Can now hover over comment markers to preview them
Improved how nearby comment previews stack up
Merge remote-tracking branch 'refs/remotes/origin/master' into replays
# Conflicts:
# Assets/Scenes/game.unity
Test replay comments are now saved to a json file
Merge remote-tracking branch 'refs/remotes/origin/master' into replays
Replay player input type defaults to Controller
Merge remote-tracking branch 'refs/remotes/origin/replays'
stop recording replay after player death anim
fixed issue with bullet pattern mirroring, some tweaks
bullet modifiers on shoot command
fixed line-circle intersection false positive
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
tweaked bullet danger slowdown a bit
Replay playback speed proof of concept
Merge remote-tracking branch 'refs/remotes/origin/master' into replays
Merge branch 'master' into replays
Added replay playback UI
Fixed missed frames building up if replays are set to play back too fast
Fixed the wrong time value being used in the replay UI
Added a restart button for when a replay has finished
Merge remote-tracking branch 'refs/remotes/origin/master' into replays
# Conflicts:
# Assets/Scenes/game.unity
Added a FixedCallMethod playmaker action
Replaced the wheel unit's CallMethod action
Merge remote-tracking branch 'refs/remotes/origin/replays'
tweaked circle bullet push effect, etc
tweaked diamond bullet pushing, keyboard movement lerping
pattern mirror modes more flexible
wheel spoke pattern test
bullet pattern mirror modes
added way to repeat playmaker CallMethod
unit Next gun shoot ordering
get next existing gun
Fixed divergence when resetting without the player dying
fixed playmaker actions triggering twice
wheel form 0
wheel form 2
new unit shoot method
reworked pxc animation timing
increased mouse aim speed
removed some old pxcs
wheel unit
form spawn anim, pxc anims use names without path
loading ui
standardized mouse aiming input a bit
following bullets rotate, tweaked player movement a bit
reset bullet color timer properly
first form of replay shows pxc background
merge
Leaderboard scores without a replay attached will get automatically replaced
Fixed UI when finished watching a replay
OCD
Pause toggle should be safer for replays, fixed not being able to get out of a replay
fixed bullet facing direction for non-angled bullets
bullets lerp rotation properly, diamonds check collision based on angle
Added Utils.DynamicEaseTo for quaternions
Fixed rendered position of objects flickering when the game is paused
can set pixelgroup prereqs to destroy
fixed bullet angle lerping
Properly fixed Utils.DynamicEaseTo
Fixed Utils.DynamicEaseTo
Removed replay.spr
Added *.spr to .gitignore
reference frame rate of 60
fixed dynamic easing of danger slowdown
settings button
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity