branchSpaceUsurperUnity/mastercancel

4,276 Commits over 2,710 Days - 0.07cph!

7 Years Ago
Started working on an IMeshModifier for rendering emoji
7 Years Ago
Updated Facepunch.Steamworks Added interface for inserting emoji into comments, not added rendering yet
7 Years Ago
Fixed possible ArgumentNullException
7 Years Ago
tweaked bullet push movement input removed redundant Unit.OnCreate wheel prereqs part prereq indicator arrows
7 Years Ago
unit FSM setstate instead of sendevent Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity wheel shield gen
7 Years Ago
Fixed comment deletion condition
7 Years Ago
Added mockup UI for deleting comments
7 Years Ago
Fixed comments sometimes getting stuck on top of each other
7 Years Ago
Comment marker ticks fade out when their comment is displayed
7 Years Ago
Fixed possible KeyNotFound exception
7 Years Ago
merge Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
Now skips comments that are outside of the replay time range
7 Years Ago
Working on a comment input UI Merge remote-tracking branch 'refs/remotes/origin/master' into replays Comment input mockup is done Made comment input a bit jucier Merge remote-tracking branch 'refs/remotes/origin/master' into replays # Conflicts: # Assets/Scenes/game.unity Mockup of displaying comments Comments are now repelled by the player Comments now have timeline markers, which they are ejected out of Can now hover over comment markers to preview them Improved how nearby comment previews stack up Merge remote-tracking branch 'refs/remotes/origin/master' into replays # Conflicts: # Assets/Scenes/game.unity Test replay comments are now saved to a json file Merge remote-tracking branch 'refs/remotes/origin/master' into replays Replay player input type defaults to Controller Merge remote-tracking branch 'refs/remotes/origin/replays'
7 Years Ago
stop recording replay after player death anim
7 Years Ago
fixed issue with bullet pattern mirroring, some tweaks
7 Years Ago
bullet modifiers on shoot command
7 Years Ago
dont respawn first form
7 Years Ago
fixed line-circle intersection false positive Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity tweaked bullet danger slowdown a bit
7 Years Ago
Replay playback speed proof of concept Merge remote-tracking branch 'refs/remotes/origin/master' into replays Merge branch 'master' into replays Added replay playback UI Fixed missed frames building up if replays are set to play back too fast Fixed the wrong time value being used in the replay UI Added a restart button for when a replay has finished Merge remote-tracking branch 'refs/remotes/origin/master' into replays # Conflicts: # Assets/Scenes/game.unity Added a FixedCallMethod playmaker action Replaced the wheel unit's CallMethod action Merge remote-tracking branch 'refs/remotes/origin/replays'
7 Years Ago
tweaked circle bullet push effect, etc tweaked diamond bullet pushing, keyboard movement lerping
7 Years Ago
pattern mirror modes more flexible
7 Years Ago
wheel spoke pattern test bullet pattern mirror modes
7 Years Ago
added way to repeat playmaker CallMethod
7 Years Ago
unit Next gun shoot ordering get next existing gun
7 Years Ago
Updated jenkinsfile
7 Years Ago
Fixed divergence when resetting without the player dying
7 Years Ago
fixed playmaker actions triggering twice
7 Years Ago
wheel form 0 wheel form 2 new unit shoot method
7 Years Ago
reworked pxc animation timing
7 Years Ago
increased mouse aim speed removed some old pxcs wheel unit form spawn anim, pxc anims use names without path
7 Years Ago
loading ui standardized mouse aiming input a bit
7 Years Ago
background grid shader
7 Years Ago
following bullets rotate, tweaked player movement a bit reset bullet color timer properly
7 Years Ago
first form of replay shows pxc background merge
7 Years Ago
Leaderboard scores without a replay attached will get automatically replaced
7 Years Ago
Fixed UI when finished watching a replay
7 Years Ago
OCD Pause toggle should be safer for replays, fixed not being able to get out of a replay
7 Years Ago
fixed bullet facing direction for non-angled bullets
7 Years Ago
bullet angle renderangle
7 Years Ago
bullets lerp rotation properly, diamonds check collision based on angle
7 Years Ago
Added Utils.DynamicEaseTo for quaternions
7 Years Ago
Fixed rendered position of objects flickering when the game is paused
8 Years Ago
can set pixelgroup prereqs to destroy fixed bullet angle lerping
8 Years Ago
Properly fixed Utils.DynamicEaseTo
8 Years Ago
Fixed Utils.DynamicEaseTo
8 Years Ago
Removed replay.spr Added *.spr to .gitignore
8 Years Ago
reference frame rate of 60
8 Years Ago
fixed dynamic easing of danger slowdown
8 Years Ago
update unity version
8 Years Ago
settings button Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity