branchSpaceUsurperUnity/optionscancel
24 Commits over 0 Days - ∞cph!
Fixed navigating right with ComboOptionsItem
Disabled resolution dialogue on launch
Can now access options menu with select / O
Key prompt icons for letters / numbers now use a Text component
Implemented apply button in video options
Now handles held input repetition in options navigation
Better options page navigation
bullet effects use float array for params
adjusted player mass to 1f
removed some debug stuff
fixed tentacle pixel debris
rope removed if an anchor doesnt exist
rope start/end positions initialized correctly
fixed another issue with pattern starting rotation
improved slowmo bullet effect force
octopus purple bullet pattern
pattern rotation speed modifier param
slowmo bullet adds invuln, invuln only blocks negative hit effects
pattern num bullets in volley modifier
pattern num volleys modifier
only negative bullets cause danger slowdown and push
repel bullets shake & vibrate
pattern shoot delay modifier
pattern forward spread modifier
Merge branch 'master' into options
Added preview sound effect when changing sfx volume
Better options layout, better video options logic
Fixed being able to hide the options menu
Combo options item functionality
Options navigation tweaks, can now close menu
Fixed toggle options not being visible
Better logic for picking which item is selected when changing page
Fixed options menu navigation
hack so cores/pixelgroups line up better with pixels
chainedgun states and laser
improved chainedgun patterns
invuln spiral pattern
armor opacity depends on layer, base armor doesnt have to be default
playmaker callmethod repeat toggle for clarity
combined wait time in fixedcallmethod
chained gun setheavy
mass affects physics force
chainedgun 3rd form patterns
chainedgun pxc colors
chained level on menu
gun starting angle fixed
player mine gun
stage bulleteffect handler
bullet keyframe effects, repel player/bullets
bullet mass
refactored some pattern shooting from pixelgroup to stage_bulletpatterns
bullets can spawn mirrored/doubled patterns
patterns can move their bullets with them
patterns can exist until all child bullets have despawned
relative mouse aiming has less rigid radius
pattern rotation speed abs; patterns that follow player start aiming at player
fixed player-aiming pattern start angle
changed pattern mirror modes
tweaked controls
removed non-relative mouse aiming
Merge branch 'master' into options
API for changing options pages
Temp fix for leaderboard entries not being displayed
Working on an options page system
ToggleOptionsItem functionality
SliderOptionsItem functionality
Options menu navigation system
Started work on scripts for options menu