branchSpaceUsurperUnity/performancecancel

8 Commits over 0 Days - ∞cph!

6 Years Ago
progress on backgrounds for claw, storm, frame, laser Merge branch 'master' of SpaceUsurperUnity fixing build error Fixed progress calculation after refactor Fixed possible NRE when FSMs change states Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Merge branch 'master' into performance
6 Years Ago
Fixed a bug with Fsm subroutine execution introduced after the refactor
6 Years Ago
Fixed Fsm execution bug after refactor
6 Years Ago
Fixed FsmEnumerators not getting disposed correctly Pooling Fsm.ActionSet Got rid of FsmState allocation
6 Years Ago
Got rid of a bunch more per-frame alocations
6 Years Ago
Fsm execution refactor to remove allocations Removed SelectableIcon allocation Removed another allocation
6 Years Ago
Updated Google.PlayServicesResolver
6 Years Ago
Using typed setters / getters for ParameterCollections Gradually removing allocations