branchSpaceUsurperUnity/relative-aimcancel
2 Commits over 31 Days - 0.00cph!
Reordered workshop items, added a divider
Workshop update blog draft
Renamed workshop campaign list title
Workshop medal UI tweaks
Don't show leaderboards on gameover in local custom levels
Disable achievement unlocking from custom level scripts
Don't show progress for local custom campaigns
Fixed UI element disappearing in workshop menu
All stages in a local custom campaign are unlocked
Devblog polish
Fixed NRE when steam isn't initialized
Only animate button prompts if they can receive input
Fixed case where workshop campaign would lose input focus
Fixed controller input on replay menu
Renamed "Score" to "Rating"
Workshop campaign rating now uses star graphics
Consider v55 and v56 the same
Fixed possible NRE when browsing a leaderboard
Fixed custom stage names in replay menu
Default stage name for missing stages in replay menu
Don't delete replays from unsubscribed workshop items
Don't delete leaderboard replays from unsubscribed workshop stages
Fixed leaderboard mode toggle sometimes not showing
Don't unlock achievements in replays! :sweat_smile:
Failsafe for achievement unlocking
fix medusa achievement
fix pixelgroup becoming invulnerable instead of being destroyed
fix error when killing ship3 on storm/tentacle
Custom game mode support, WIP
Merge branch 'master' into gamemodes
Fixed default game mode
Record scores differently on submit
Fixed useRawTime being the wrong way round
Fixed typo on GameOver award display
Added ProgressionTests
Fixed core graphics trailing behind rotating units
Fixed confirm prompt sometimes having the wrong buttons
Merge branch 'master' into relative-aim
Experimenting with a relative aim mode for KB+M