branchSpaceUsurperUnity/subroutinescancel

5 Commits over 0 Days - ∞cph!

6 Years Ago
Updated Facepunch.ExpressionStrings Implemented ScriptFunc params for CallSubroutine actions
6 Years Ago
Can now pan up / down with the mousewheel in the main menu Merge branch 'master' into subroutines Example subroutine is working
6 Years Ago
blink aiming effect can blink past lasers blink effect shows number of charges brakeCannon -> cannon can drop turrets now fix intro form 2 shieldgen shieldgen texture reworked slowmo powerup ffd powerup bullets can move with player without jittering player gun change color with damage powerups fix fade in on intro Merge branch 'master' into subroutines
6 Years Ago
Fixed script func discovery missing some private inherited members Abstracted out some reusable parts of FsmCallMethodAction FsmCallSubroutineAction parameter discovery Working on FsmCallSubroutineAction.Execute()
6 Years Ago
Subroutine example Updated example subroutine Started implementing FSM subroutines