branchSpaceUsurperUnity/trailercancel

15 Commits over 0 Days - ∞cph!

2 Years Ago
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2 Years Ago
Attempt to fix sprite assets getting unloaded while still referenced Added more test replays rename double Video page tweaks Error reporting string tweak Only have camera merge dist option in debug builds Fixed co-op single camera option Diverge if final progress doesn't match reported value some string tweaks claw attack happens only once on normal difficulty Added replay UI toggle to trailer recording mode Merge branch 'master' into trailer
2 Years Ago
Updated .gitignore Updated .gitignore Updated legal text Removed some debug buttons Removed legacy feedback link Merge branch 'master' into trailer
2 Years Ago
Load core graphics to a different sprite atlas collection To fix them breaking when changing workshop plugin Allow player 1 to use any device that isn't used by player 2 Removed some logging Added AlwaysLinkAssemblyAttribute to generated bullet assembly Merge branch 'master' into trailer
2 Years Ago
Updated Jenkinsfile
2 Years Ago
More bullet archetype logging
2 Years Ago
Fixed baking text not appearing for workshop stages Fixes / improvements for binding page on PC Added xbox / ps3 / ps4 device icons Fixed case where replay queue items wouldn't load Started adding redux replays to test on build Fix exception when validating replays Some more replay validation fixes Updated Jenkinsfile check for null form in chargepattern Fixed both players using keyboard bindings on PC Main menu navigation fixes Updated Jenkinsfile Updated Jenkinsfile Updated Jenkinsfile Updated Jenkinsfile Updated Jenkinsfile Fixed analog stick icon positions sometimes being wrong Some fixes when launching without Steam Print enabled bullet archetypes on stage setup More offline fixes Attempt to force synchronous burst compile during replay tests Merge branch 'master' into trailer
2 Years Ago
Skip bake if no referenced assets modified Updated Jenkinsfile Testing stage bake skipping Partial bakes for only modified stages High-res logo for loading screen Updated Jenkinsfile Only generate bullet archetypes for stages with modified bullets Updated Jenkinsfile Updated Jenkinsfile Updated Burst Merge branch 'master' into trailer Merge remote-tracking branch 'origin/trailer' into trailer
2 Years Ago
2 Years Ago
more trailer settings
2 Years Ago
Skip bake if no referenced assets modified Updated Jenkinsfile Testing stage bake skipping Partial bakes for only modified stages High-res logo for loading screen
2 Years Ago
trailer mode settings
2 Years Ago
removed trailer mode editor tags
2 Years Ago
Set up trailer steam upload
2 Years Ago