5,204 Commits over 2,710 Days - 0.08cph!
Fix for cloned replays reporting a desync
Attempting to make replay archiving more reliable
Recent runs now update when you select a different planet
Can now close the recent runs view with Escape, which can now also quit the game
Added recent run browser to menu (press Shift + R)
pixelchunk erosion
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
chunk erosion debris
chunk erosion debris scale
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Fixed analytic failure message
Added build ID to replay analytics
fixed bullet color lerping
fixed non-angled bullet starting rotation
fixed spawn positions for child pxcs
Fixed possible compilation error when building for non-standalone
Using steam remote storage to share all attempts in debug builds
Local replay archiving system
bullet random keyframe properties
bullet rot speed per keyframe, rotation speed func
fixed some bullet rotation issues
Added a warning when trying to add a unit after a stage has started loading
Merge branch 'master' of SpaceUsurperUnity
Fixed typing an N or M while commenting causing sfx / music to mute
Optimised RegenerateAnimDataNeighbours(), moved when it happens to make stage loading smoother
Working on async stage loading - done for Octopus
Robot stage now uses async loading
SatelliteUnit now loads asynchronously
Can now rotate Pxcs before they load, Tentacle stage now loads asynchronously
Laser stage now loads asynchronously
Wheel stage now loads asynchronously
Mine stage now loads asynchronously
Merge branch 'stage-async'
Merge branch 'master' into stage-async
Fixed desync caused by the new stage loading system
Fixed debug comment file becoming unreadable
working on strafeboosting
physicselements, boosting
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
bullet keyframe angle func
Merge branch 'stage-async'
Merge branch 'master' into stage-async
Laser stage now loads asynchronously
Wheel stage now loads asynchronously
Mine stage now loads asynchronously
working on strafeboosting
physicselements, boosting
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
bullet keyframe angle func
SatelliteUnit now loads asynchronously
Can now rotate Pxcs before they load, Tentacle stage now loads asynchronously
Robot stage now uses async loading
Working on async stage loading - done for Octopus
Fixed possible NRE
Merge branch 'master' of SpaceUsurperUnity
cursor nullref fix
fix bullet pushing
shorter player trail, tweaked player speed
added braking back to default player armor
debug text doesnt use TMPro
Added game version to leaderboard entries
Comment tweaks
Cursor visibility fixes
Added warning comments when a replay is out of date or diverges
Fixed stack overflow on menu
Jenkins builds now aren't automatically made live on steam
Possible fix for divergence when player was shooting while resetting the stage
Stage update method cleanup to make it harder to break determinism
Replay UI is hidden when hijacking
Merge branch 'master' of SpaceUsurperUnity
bullets with no hit effect dont get checked for collision
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Fix for some non-standalone build errors
Leaderboard submission retry system
Fixed off-by-one
Score submission retrying fixes
Merge branch 'master' of SpaceUsurperUnity
tweaked wheel stage
mine attacks
hooked up tentacle stage again
octopus attacks
patternparams is a now a class, bullet pos param
expressionstrings mult(vec2, float)
satellite attacks
arena bounds pattern params
bullet hit effect None
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Updated Facepunch.ExpressionStrings