repoSpaceUsurperUnitycancel

5,172 Commits over 2,496 Days - 0.09cph!

7 Years Ago
Added warning comments when a replay is out of date or diverges
7 Years Ago
Fixed stack overflow on menu
7 Years Ago
Jenkins builds now aren't automatically made live on steam
7 Years Ago
Possible fix for divergence when player was shooting while resetting the stage Stage update method cleanup to make it harder to break determinism
7 Years Ago
Replay UI is hidden when hijacking Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
cursor fix
7 Years Ago
bullets with no hit effect dont get checked for collision Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
Fix for some non-standalone build errors
7 Years Ago
Leaderboard submission retry system Fixed off-by-one Score submission retrying fixes Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
start on menu stage
7 Years Ago
tweaked wheel stage mine attacks
7 Years Ago
laser attacks
7 Years Ago
robot attacks
7 Years Ago
hooked up tentacle stage again octopus attacks
7 Years Ago
patternparams is a now a class, bullet pos param expressionstrings mult(vec2, float) satellite attacks
7 Years Ago
arena bounds pattern params bullet hit effect None Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
Updated Facepunch.API
7 Years Ago
Updated Facepunch.ExpressionStrings
7 Years Ago
arbitrary pos func vec2
7 Years Ago
bullet arbitrary x & y pos
7 Years Ago
units avoid eachother mine stage tweaked menu
7 Years Ago
mine bomb exploding bomb timers dont trigger if destroyed units try to stay in bounds Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
Emoji are working Merge branch 'master' of SpaceUsurperUnity Removed Pxc compression script
7 Years Ago
spawn mine bomb cleaned up unit spawning refactored unit spawning some more Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity included circleinstanced shader disable units during setup that shouldnt autospawn
7 Years Ago
Fixed missing shader in standalone builds
7 Years Ago
Case sensitive rename (1/2) Case sensitive rename (2/2) Case sensitive rename (1/2) Case sensitive rename (2/2) Fixed possible exception when pausing
7 Years Ago
Fixed comment input popping up for a frame when watching a replay
7 Years Ago
Fixed comments being visible in the main menu after leaving a replay
7 Years Ago
Some more WebGL error fixes
7 Years Ago
Meta files Fixed some WebGL build errors
7 Years Ago
Updated compressed Pxc
7 Years Ago
Can now see the pause menu in replays, with help text hidden Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
some refactoring with unit/pxc destroy & disable merged DontStartActive into DontAutoSpawn
7 Years Ago
satellite stage again fixed invuln pixel color mine stage minelayer form 1 minelayer form 2
7 Years Ago
Forgot to commit this from the office
7 Years Ago
Facepunch.API database driven comments
7 Years Ago
Updated Facepunch API
7 Years Ago
playerarmor separated from player_body player armor subclass set properties removed playerarmortype enum armor acts as shield
7 Years Ago
reflected line particle direction correct
7 Years Ago
deleted non-compressed files dont look for _compressed files pxc offset is a property now unit core dont collide with player when prev core destroyed
7 Years Ago
compress anims fixed merge - load compressed files
7 Years Ago
Experimenting with a loading progress system Working on a way to compress Pxc anims Merge remote-tracking branch 'refs/remotes/origin/master' into temp Updated game.unity Anim data compression attempt Some compression fixes Fixed Pxc anim compression Now using a compressed format for Pxc source files Added a bool LoadCompressed constant Added Steam Cloud example lowercase vars again merge create neighbours
7 Years Ago
Added Steam Cloud example
7 Years Ago
Added a bool LoadCompressed constant
7 Years Ago
Now using a compressed format for Pxc source files
7 Years Ago
Fixed Pxc anim compression
7 Years Ago
animate invuln pixel toggle
7 Years Ago
Some compression fixes
7 Years Ago
Anim data compression attempt
7 Years Ago
behaviour loop branching more laserunit attacks satellite stage invuln pixel updating satellite toggle invuln pixels Working on a way to compress Pxc anims Merge remote-tracking branch 'refs/remotes/origin/master' into temp Updated game.unity