5,172 Commits over 2,496 Days - 0.09cph!
Added warning comments when a replay is out of date or diverges
Fixed stack overflow on menu
Jenkins builds now aren't automatically made live on steam
Possible fix for divergence when player was shooting while resetting the stage
Stage update method cleanup to make it harder to break determinism
Replay UI is hidden when hijacking
Merge branch 'master' of SpaceUsurperUnity
bullets with no hit effect dont get checked for collision
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Fix for some non-standalone build errors
Leaderboard submission retry system
Fixed off-by-one
Score submission retrying fixes
Merge branch 'master' of SpaceUsurperUnity
tweaked wheel stage
mine attacks
hooked up tentacle stage again
octopus attacks
patternparams is a now a class, bullet pos param
expressionstrings mult(vec2, float)
satellite attacks
arena bounds pattern params
bullet hit effect None
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Updated Facepunch.ExpressionStrings
bullet arbitrary x & y pos
units avoid eachother
mine stage
tweaked menu
mine bomb exploding
bomb timers dont trigger if destroyed
units try to stay in bounds
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
Emoji are working
Merge branch 'master' of SpaceUsurperUnity
Removed Pxc compression script
spawn mine bomb
cleaned up unit spawning
refactored unit spawning some more
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
included circleinstanced shader
disable units during setup that shouldnt autospawn
Fixed missing shader in standalone builds
Case sensitive rename (1/2)
Case sensitive rename (2/2)
Case sensitive rename (1/2)
Case sensitive rename (2/2)
Fixed possible exception when pausing
Fixed comment input popping up for a frame when watching a replay
Fixed comments being visible in the main menu after leaving a replay
Some more WebGL error fixes
Meta files
Fixed some WebGL build errors
Can now see the pause menu in replays, with help text hidden
Merge branch 'master' of SpaceUsurperUnity
some refactoring with unit/pxc destroy & disable
merged DontStartActive into DontAutoSpawn
satellite stage again
fixed invuln pixel color
mine stage
minelayer form 1
minelayer form 2
Forgot to commit this from the office
Facepunch.API database driven comments
playerarmor separated from player_body
player armor subclass set properties
removed playerarmortype enum
armor acts as shield
reflected line particle direction correct
deleted non-compressed files
dont look for _compressed files
pxc offset is a property now
unit core dont collide with player when prev core destroyed
compress anims
fixed merge - load compressed files
Experimenting with a loading progress system
Working on a way to compress Pxc anims
Merge remote-tracking branch 'refs/remotes/origin/master' into temp
Updated game.unity
Anim data compression attempt
Some compression fixes
Fixed Pxc anim compression
Now using a compressed format for Pxc source files
Added a bool LoadCompressed constant
Added Steam Cloud example
lowercase vars again
merge
create neighbours
Added Steam Cloud example
Added a bool LoadCompressed constant
Now using a compressed format for Pxc source files
Fixed Pxc anim compression
animate invuln pixel toggle
Anim data compression attempt
behaviour loop branching
more laserunit attacks
satellite stage
invuln pixel updating
satellite toggle invuln pixels
Working on a way to compress Pxc anims
Merge remote-tracking branch 'refs/remotes/origin/master' into temp
Updated game.unity