repoSpaceUsurperUnitycancel

5,204 Commits over 2,710 Days - 0.08cph!

8 Years Ago
Can now detect if a leaderboard entry has a replay attached Fixed Utils.GetTimeString
8 Years Ago
Updated Facepunch.Steamworks Working on replay uploading on highscore submit
8 Years Ago
Started work on replay uploading
8 Years Ago
Fixed standalone builds
8 Years Ago
Fixed HubStage not being included in stage list
8 Years Ago
Added Stage.CanRecordReplay, HubStage doesn't record
8 Years Ago
Fixed FSM actions
8 Years Ago
Added default values for new GameManager fields
8 Years Ago
Fixed errors after merge
8 Years Ago
tweaked pixel debris removed powerup class, added bubble shield, etc refactoring patterns, octopus done tentacle partially converted to forms working on respawning with child pxcs fixed some issues with respawning while having child pxcs fixed respawn core bug tweaked pxc collision danger slowdown amount form core handled like other parts reworking spritecontroller animation spritecontroller default anim animated sprite controller load spritesheet anims from json rehooked up octopus rehooked up tentacle, bullets can avoid player instead of homing Merge remote-tracking branch 'refs/remotes/origin/master' into replays # Conflicts: # Assets/Resources/Units/Octopus.prefab # Assets/Resources/Units/OctopusTurret.prefab # Assets/Resources/Units/TentacleMonster.prefab # Assets/Scenes/game.unity # Assets/Scripts/Chunks/PixelGroupChunk.cs # Assets/Scripts/GameManager/GameManager.cs # Assets/Scripts/GameManager/ImportManager.cs # Assets/Scripts/Globals.cs # Assets/Scripts/Laser.cs # Assets/Scripts/Player/Components/Player_Body.cs # Assets/Scripts/Player/Components/Player_Health.cs # Assets/Scripts/Player/Components/Player_Powerups.cs # Assets/Scripts/Player/Guns/PlayerGun.cs # Assets/Scripts/Player/Player.cs # Assets/Scripts/Pxc/Pxc.cs # Assets/Scripts/Stages/Levels/BossStage.cs # Assets/Scripts/Stages/Levels/HubStage.cs # Assets/Scripts/Stages/Levels/OctopusStage.cs # Assets/Scripts/Stages/Levels/RobotStage.cs # Assets/Scripts/Stages/Levels/TentacleStage/TentacleStage.cs # Assets/Scripts/Stages/Levels/YellowStage/YellowStage.cs # Assets/Scripts/Stages/StageComponents/Stage_LineParticles.cs # Assets/Scripts/Units/Octopus/Octopus.cs # Assets/Scripts/Units/Octopus/OctopusTurret.cs # Assets/Scripts/Units/Portal/Gate.cs # Assets/Scripts/Units/Portal/Portal.cs # Assets/Scripts/Units/Robot/Robot.cs # Assets/Scripts/Units/TentacleMonster/Tentacle.cs # Assets/Scripts/Units/TentacleMonster/TentacleMonster.cs # Assets/Scripts/Units/UnitComponents/Unit_Forms.cs # Assets/Scripts/Units/UnitComponents/Unit_Pxc.cs # Assets/Scripts/Units/YellowGuy/YellowGuy.cs
8 Years Ago
rehooked up tentacle, bullets can avoid player instead of homing
8 Years Ago
rehooked up octopus
8 Years Ago
spritecontroller default anim animated sprite controller load spritesheet anims from json
8 Years Ago
Replays are now ~0.05kb/s
8 Years Ago
reworking spritecontroller animation
8 Years Ago
form core handled like other parts
8 Years Ago
tweaked pxc collision danger slowdown amount
8 Years Ago
fixed respawn core bug
8 Years Ago
Player input get reset at the end of replay playback
8 Years Ago
Added state hash and state hash parity diagnostic values to do some divergence checking in replays while keeping file size down
8 Years Ago
Fixed music not playing when restarting a replay
8 Years Ago
Fixed robot laser replay divergence
8 Years Ago
Another indeterminism fix
8 Years Ago
Fixed another cause of indeterminism
8 Years Ago
fixed some issues with respawning while having child pxcs
8 Years Ago
working on respawning with child pxcs
8 Years Ago
Found one cause of stage restart indeterminancy
8 Years Ago
Fixed explosive pixel indeterminism
8 Years Ago
tweaked pixel debris removed powerup class, added bubble shield, etc refactoring patterns, octopus done tentacle partially converted to forms
8 Years Ago
Added music fade-in if playback starts midway through a song
8 Years Ago
Replay now records music playback location
8 Years Ago
Added rotation controller interpolation
8 Years Ago
Added StageNameAttribute, ability to override stage names for leaderboards
8 Years Ago
Added an editor menu item to automatically substitute non-deterministic FSM actions for deterministic ones
8 Years Ago
Fixed Rand.Fixed debug printing when TestDivergeFrame is -1 Another cause of indeterminism
8 Years Ago
Fixed kb/s printout Added FixedSendRandomEvent FSM action
8 Years Ago
Fixed another cause of nondeterminism New replay format, reduced file size to <1kb/s when omitting diagnostic data
8 Years Ago
repel bullets over time, lerp impulse friction lerp friction for movementcontrollers tweak bullet danger slowdown bullets use impulse velocity tentacle diamond bullets fixed keyboard movement lerping removed braking and boosting diamond bullets for octopus robot diamond bullets cleaned up gamemanager cleanup, better pixel explosions Merge remote-tracking branch 'refs/remotes/origin/master' into replays # Conflicts: # Assets/Scenes/game.unity # Assets/Scripts/Bullets/Bullet.cs # Assets/Scripts/GameManager/GameManager.cs # Assets/Scripts/Player/Components/Player_Body.cs # Assets/Scripts/Player/Components/Player_Boosting.cs # Assets/Scripts/Player/Components/Player_Braking.cs # Assets/Scripts/Player/Components/Player_Camera.cs # Assets/Scripts/Player/Components/Player_Hitbox.cs # Assets/Scripts/Player/Components/Player_Input.cs # Assets/Scripts/Player/Components/Player_Trail.cs # Assets/Scripts/Player/Player.cs # Assets/Scripts/Pxc/PxcComponents/Pxc_Collision.cs # Assets/Scripts/Stages/Stage.cs # Assets/Scripts/Units/Robot/Robot.cs
8 Years Ago
Re-enabled danger time scale
8 Years Ago
Playmaker non-determinism seems fixed!
8 Years Ago
cleanup, better pixel explosions
8 Years Ago
Basic non-determinism leak analysis working
8 Years Ago
diamond bullets for octopus robot diamond bullets cleaned up gamemanager
8 Years Ago
More static analysis
8 Years Ago
Code analysis can now find all methods marked with AssertFixed / AssertDynamic
8 Years Ago
Started work on a code analysis tool to find nondeterminism leaks Omitted from last commit
8 Years Ago
Fix for NRE on robot level
8 Years Ago
New StageID system Demo stops recording when you beat a level
8 Years Ago
removed braking and boosting
8 Years Ago
lerp friction for movementcontrollers tweak bullet danger slowdown bullets use impulse velocity tentacle diamond bullets fixed keyboard movement lerping