repoSpaceUsurperUnitycancel
39 Days Ago
build !redux
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39 Days Ago
tutorial forced death tutorial tweaks tutorial speech tweak
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39 Days Ago
Fixed camera positioning bug in co-op if player1 uses mouse input
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39 Days Ago
Fixed camera position instability Unified solution for split angle and distance Fixed another cause of bad speech bubble button prompt anims
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40 Days Ago
coop tutorial polish
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40 Days Ago
build !redux
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40 Days Ago
more co-op tutorial stuff !redux Merge branch 'master' of SpaceUsurperUnity
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40 Days Ago
Fixed button prompt anims in speech bubbles during co-op Co-op splitscreen player distance now takes aspect ratio into account Tweaked default values for splitscreen camera Re-enabled camera clamping Use CameraPos instead of TargetPos for splitscreen calculations Camera clamping accounts for very tight split angles better Maybe better solution for splitscreen camera clamping
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41 Days Ago
tutorial co-op flow
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41 Days Ago
tweaked co-op player damage Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity fix json error build !redux
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41 Days Ago
Got rid of PlayServicesResolver Players repel speech bubbles again Attempt to spawn speech bubbles on the side of their target player !redux
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42 Days Ago
Show border warnings for threats outside of screen corners Corner border warnings are now clamped by screen split line
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42 Days Ago
barrage goes there n back fuse respawn pod has proper bounds tauntSpeech checks correct player in co-op check min status level instead of target player, sometimes powerup dropping dropped status max stack size status bullets check for nearest player every frame
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42 Days Ago
octopus speech Merge branch 'master' of SpaceUsurperUnity more octopus speech, etc Merge branch 'master' of SpaceUsurperUnity revert octopus speech changes shouldnt clear speech bubbles as all might not be despawned some tutorial stuff !redux
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42 Days Ago
Added splitscreen camera distance buffer Grey out equipment info for dead players
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43 Days Ago
Added max turn rate for splitscreen split Rewrite of splitscreen camera positioning
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45 Days Ago
tutorial stuff
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45 Days Ago
removespeechbubble(player)
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45 Days Ago
Use PlayerActions instead of IPlayerInput in DefaultEmbeddingSource
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45 Days Ago
Fixed possible NRE in DefaultEmbeddingSource
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45 Days Ago
Fixed black box when StyledRects with shadows have 0 width Fix button prompt animations in SpeechBubbles targeting a player
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45 Days Ago
Separate sections on video settings page Added Control.CanSelect Added min / max merge dist options for splitscreen Added SpeechBubble.SetTargetPlayer(player) !redux
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46 Days Ago
units dont retarget while charging attack enemy hp not scaled for coop base player damage reduced in coop
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46 Days Ago
bullet killing player despawns in coop unless all players dead reduce onion grid2 lag player_revive string setup boss speech for player revive
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47 Days Ago
laser trap looping sfx respawnPod bullet cantBeDestroyed prospector secondary laser color Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity trench coop vine tether
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47 Days Ago
Split margin now uses stage letterbox colour Split border warning now fades in / out Reset view size on stage restart Fixed broken hijack bindings Don't show hijack button if wrong player count
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48 Days Ago
48 Days Ago
Refactored border warning to not require axis alignment Splitscreen border warning now fully functional Trying out a margin between the split screens
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49 Days Ago
Fixed splitscreen death transition sometimes not working Possible fix for exception when toggling single camera Rendering of splitscreen border warning Don't show split border warning if the two cameras are almost identical
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52 Days Ago
Split-screen proof of concept Merge branch 'master' into split-screen Switch between split-screen and one camera on player death Animate transition from split-screen to single camera Update Jenkinsfile !redux Fixed going back to split-screen after reviving a player Fixed respawn pod regression !redux Merge remote-tracking branch 'origin/master' into split-screen Rotating split screen proof of concept First attempt at transition between single and split screen Working on fixing split-screen transition on death / revive Much much better split-screen camera positioning Fixed how view scale changes when transitioning to split-screen Merge remote-tracking branch 'origin/master' into split-screen Fixed transition to single screen on player death Fixed visual hitch on respawning player !redux Merge remote-tracking branch 'origin/master' into split-screen !redux Include Unlit/Texture shader in builds !redux Speech bubbles are now in world space Merge remote-tracking branch 'origin/master' into split-screen Speech bubbles are now per-screen in splitscreen Simpler approach to splitscreen speech bubbles Revert "Speech bubbles are now per-screen in splitscreen" This reverts commit a0677a791c53b73b2529c051b9da29c099311e77. Revert "Speech bubbles are now in world space" This reverts commit 2c1a7c72f1549ae85ac8dc597a00c3c10d23a3c4. Merge branch 'speech-bubbles' into split-screen Merge remote-tracking branch 'origin/master' into split-screen Big speech bubble positioning refactor Merge remote-tracking branch 'origin/master' into split-screen Started work on Vignette split-screen support Vignette fully works in split-screen Fixed audio listener position in split-screen Making sure single-screen co-op still works Can now switch between single cam and split-screen in settings Merge branch 'split-screen' Merge remote-tracking branch 'origin/master' !redux
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52 Days Ago
Making sure single-screen co-op still works Can now switch between single cam and split-screen in settings
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53 Days Ago
Started work on Vignette split-screen support Vignette fully works in split-screen Fixed audio listener position in split-screen
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53 Days Ago
swap attack tweaks tentacle wobbling sfx tweaks tentacle bomb tweaks
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53 Days Ago
traps say defused when they dont trigger trap defuse sfx egg plays different sound when expires Big speech bubble positioning refactor Merge remote-tracking branch 'origin/master' into split-screen
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54 Days Ago
traps say defused when they dont trigger trap defuse sfx egg plays different sound when expires
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54 Days Ago
54 Days Ago
can shoot eggs to delay their timer like traps dont call unit.setup unnecessarily (could cause divergences) unit ChangeTargetPlayerOnDeath property fix respawnPod target player Simpler approach to splitscreen speech bubbles Revert "Speech bubbles are now per-screen in splitscreen" This reverts commit a0677a791c53b73b2529c051b9da29c099311e77. Revert "Speech bubbles are now in world space" This reverts commit 2c1a7c72f1549ae85ac8dc597a00c3c10d23a3c4. Merge branch 'speech-bubbles' into split-screen Merge remote-tracking branch 'origin/master' into split-screen
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55 Days Ago
can shoot eggs to delay their timer like traps dont call unit.setup unnecessarily (could cause divergences) unit ChangeTargetPlayerOnDeath property fix respawnPod target player
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55 Days Ago
setup speech for co-op player death some fastSin usage laser boss ignorecollision w respawnpod traps dont count down when being shot trap fixes Speech bubbles are now in world space Merge remote-tracking branch 'origin/master' into split-screen Speech bubbles are now per-screen in splitscreen
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56 Days Ago
setup speech for co-op player death some fastSin usage laser boss ignorecollision w respawnpod traps dont count down when being shot trap fixes
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56 Days Ago
Include Unlit/Texture shader in builds !redux
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56 Days Ago
adding "changeTargetPlayerOnDeath":false to bullets fix player jitter on death fade reduces threat level to zero Merge remote-tracking branch 'origin/master' into split-screen !redux
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59 Days Ago
adding "changeTargetPlayerOnDeath":false to bullets fix player jitter on death fade reduces threat level to zero
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59 Days Ago
Fixed visual hitch on respawning player
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60 Days Ago
Fixed transition to single screen on player death
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60 Days Ago
storm targeting fix popping sound in invasion drums highpass invasion targeting more targeting pattern targeting more recall powerup work hunter dragging vine can connect both players Much much better split-screen camera positioning Fixed how view scale changes when transitioning to split-screen Merge remote-tracking branch 'origin/master' into split-screen
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60 Days Ago
more recall powerup work hunter dragging vine can connect both players
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2 Months Ago
storm targeting fix popping sound in invasion drums highpass invasion targeting more targeting pattern targeting
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2 Months Ago
First attempt at transition between single and split screen Working on fixing split-screen transition on death / revive
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2 Months Ago
claw,frame,laser targeting build !redux Merge remote-tracking branch 'origin/master' into split-screen Rotating split screen proof of concept
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2 Months Ago
claw,frame,laser targeting build !redux
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2 Months Ago
Fixed going back to split-screen after reviving a player Fixed respawn pod regression !redux
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2 Months Ago
avoid divergence when setting initial _targetPlayerUpdateTimer Only log frame times if replays don't diverge Merge branch 'master' into split-screen Switch between split-screen and one camera on player death Animate transition from split-screen to single camera Update Jenkinsfile !redux
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2 Months Ago
Only log frame times if replays don't diverge
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2 Months Ago
avoid divergence when setting initial _targetPlayerUpdateTimer
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2 Months Ago
Split-screen proof of concept
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2 Months Ago
Added ignoreCollisionWithPaths to UnitLaserData Example of ignoreCollisionWithPaths in redux mech stage
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2 Months Ago
onion & hunter bullet player targeting achievement tweaks for 2player update bullet pos properly when clamping to bounds patterndata useAnchorPos property tentacle & orb targeting
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2 Months Ago
fixed some unit targeting stuff, fuse enemyA dont retarget when enraged fuse enemyB targeting fuse pattern targeting trench pattern targeting
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2 Months Ago
xulgon revenge bullet interacts with fade Merge branch 'master' of SpaceUsurperUnity patterns can retarget different players like bullets can mech patterns switch targets moved unit player-targeting to formdata unit onAutoUpdateTargetPlayer callback
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2 Months Ago
Added unit tests for ReduceProgressSamples Moved ReduceProgressSamples to a worker thread Animate LeaderboardPair
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2 Months Ago
autoUpdateTargetPlayer, status paths, etc Merge branch 'master' of SpaceUsurperUnity fix missing asteroids fix mysterious force removed some debug Merge branch 'master' of SpaceUsurperUnity respawnPod stay in bounds, turret autoupdate owner drone has red explosion effect bullet pattern attachChildBulletsToBulletAnchor property bullets can override target player selection xulgon revenge bullet retargets player in line of sight
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2 Months Ago
Fixed possible NRE in PixelGroup.Hit Added auto targeting properties to BulletData Example homing bullet target updating
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2 Months Ago
Increase player threat on damage pixels / cores Bullets disengage when threat multiplier == 0
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2 Months Ago
Fixed bullet / unit player targeting bools ignoring "false" Fixed respawnPod targeting the wrong player Fixed equipment up/down floaters not updating when list is empty Fixed respawn pod sometimes not reviving the right player
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2 Months Ago
2 Months Ago
Fixed some bad resource paths
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2 Months Ago
2 Months Ago
Fixed bake error
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2 Months Ago
Player threat stat, new way for units / bullets to target players Got rid of some logging More target player selection
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2 Months Ago
change xulgon curse spawn trigger egg/traps dont avoid units so fast Merge branch 'master' of SpaceUsurperUnity unfinished eject powerup resetGunPositions, fix visual issue for Swap bullet
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2 Months Ago
Fixed changes to included json files not causing includers to refresh Added BulletData.changeTargetPlayerOnDeath boolean
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2 Months Ago
Backported replay performance logging
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2 Months Ago
Log timeline of average frame times during replay tests Fix possible exception when loading HotloadedData
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2 Months Ago
resized onion emoji both players can push turret claw boss movement fixed for 2player xulgon revenge bullets look for both players added methods for getting status levels of >1 player
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2 Months Ago
fix intro song for 2player players collide with eachother averagePlayerVel, fixed 2player fade collision
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2 Months Ago
Build trigger !redux
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2 Months Ago
Build trigger \!redux
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2 Months Ago
Updated Facepunch.ExpressionStrings Revert "Fixed hunter stage draggingVine attaching to wrong player" This reverts commit 374611d7ae26a7bca866a6d405847077387dc753. Changed how targetPlayer is selected if not specified in json
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2 Months Ago
Fixed hunter stage draggingVine attaching to wrong player
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2 Months Ago
Fixed equipment menu scroll prompts sometimes showing incorrectly Set target player of bullets / patterns spawned by status effect
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2 Months Ago
Added GameManager.StartWithTwoPlayer, sorted inspector fields Updated player 2 loading screen icon PixelGroups can now track separate players from their Unit
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2 Months Ago
expose player.selectedStatusPath player2 wider, fixed execution player2 Merge branch 'master' of SpaceUsurperUnity fix respawnPod player being destroyed by boss explosion respawn pod lasts forever, tweaked visuals to differentiate from shieldEgg
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2 Months Ago
Keep performance chart axis the same !redux
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2 Months Ago
Experimenting with minimising ParticleSystem.Emit() calls
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2 Months Ago
Optimised removing recently disconnected pixels from list Updated Facepunch.ExpressionStrings
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2 Months Ago
fuse laser impact effect scales with dps fuse laser ringBullet proper colors Merge branch 'master' of SpaceUsurperUnity fuse laser looping sfx laser diamond circle2 polish Merge branch 'master' of SpaceUsurperUnity
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3 Months Ago
Fixed replay breaking change in ConnectionCache
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3 Months Ago
Show both players on the loading screen in coop Performance improvement for SeparateDisconnectedPixels
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3 Months Ago
AudioListener position fix for coop Always show item HUD for both players in coop
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3 Months Ago
onion fan uses bigger ringBullet for core expanding bullet shows target when it nears max size trench expanding warning sfx
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3 Months Ago
all levels unlocked !redux
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3 Months Ago
fix redux mech json error all levels unlocked !redux
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3 Months Ago
new build !redux
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3 Months Ago
Log outlier frame times Fixed HotloadedData cache faults caused by platform overrides
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3 Months Ago
invasion tossed tweaks frame noGunsLeft attack changes
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3 Months Ago
more anomaly behaviour changes claw tweaks Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity storm noGunsLeft attacks
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3 Months Ago
Fixed replay breaking change
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3 Months Ago
Updated Facepunch.ExpressionStrings ForEachPlayer performance improvement in single player
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