repoSpaceUsurperUnitycancel

5,204 Commits over 2,710 Days - 0.08cph!

4 Years Ago
bullet killing player despawns in coop unless all players dead reduce onion grid2 lag player_revive string setup boss speech for player revive
4 Years Ago
laser trap looping sfx respawnPod bullet cantBeDestroyed prospector secondary laser color Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity trench coop vine tether
4 Years Ago
Split margin now uses stage letterbox colour Split border warning now fades in / out Reset view size on stage restart Fixed broken hijack bindings Don't show hijack button if wrong player count
4 Years Ago
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4 Years Ago
Refactored border warning to not require axis alignment Splitscreen border warning now fully functional Trying out a margin between the split screens
4 Years Ago
Fixed splitscreen death transition sometimes not working Possible fix for exception when toggling single camera Rendering of splitscreen border warning Don't show split border warning if the two cameras are almost identical
4 Years Ago
Split-screen proof of concept Merge branch 'master' into split-screen Switch between split-screen and one camera on player death Animate transition from split-screen to single camera Update Jenkinsfile !redux Fixed going back to split-screen after reviving a player Fixed respawn pod regression !redux Merge remote-tracking branch 'origin/master' into split-screen Rotating split screen proof of concept First attempt at transition between single and split screen Working on fixing split-screen transition on death / revive Much much better split-screen camera positioning Fixed how view scale changes when transitioning to split-screen Merge remote-tracking branch 'origin/master' into split-screen Fixed transition to single screen on player death Fixed visual hitch on respawning player !redux Merge remote-tracking branch 'origin/master' into split-screen !redux Include Unlit/Texture shader in builds !redux Speech bubbles are now in world space Merge remote-tracking branch 'origin/master' into split-screen Speech bubbles are now per-screen in splitscreen Simpler approach to splitscreen speech bubbles Revert "Speech bubbles are now per-screen in splitscreen" This reverts commit a0677a791c53b73b2529c051b9da29c099311e77. Revert "Speech bubbles are now in world space" This reverts commit 2c1a7c72f1549ae85ac8dc597a00c3c10d23a3c4. Merge branch 'speech-bubbles' into split-screen Merge remote-tracking branch 'origin/master' into split-screen Big speech bubble positioning refactor Merge remote-tracking branch 'origin/master' into split-screen Started work on Vignette split-screen support Vignette fully works in split-screen Fixed audio listener position in split-screen Making sure single-screen co-op still works Can now switch between single cam and split-screen in settings Merge branch 'split-screen' Merge remote-tracking branch 'origin/master' !redux
4 Years Ago
Making sure single-screen co-op still works Can now switch between single cam and split-screen in settings
4 Years Ago
Started work on Vignette split-screen support Vignette fully works in split-screen Fixed audio listener position in split-screen
4 Years Ago
swap attack tweaks tentacle wobbling sfx tweaks tentacle bomb tweaks
4 Years Ago
traps say defused when they dont trigger trap defuse sfx egg plays different sound when expires Big speech bubble positioning refactor Merge remote-tracking branch 'origin/master' into split-screen
4 Years Ago
traps say defused when they dont trigger trap defuse sfx egg plays different sound when expires
4 Years Ago
4 Years Ago
can shoot eggs to delay their timer like traps dont call unit.setup unnecessarily (could cause divergences) unit ChangeTargetPlayerOnDeath property fix respawnPod target player Simpler approach to splitscreen speech bubbles Revert "Speech bubbles are now per-screen in splitscreen" This reverts commit a0677a791c53b73b2529c051b9da29c099311e77. Revert "Speech bubbles are now in world space" This reverts commit 2c1a7c72f1549ae85ac8dc597a00c3c10d23a3c4. Merge branch 'speech-bubbles' into split-screen Merge remote-tracking branch 'origin/master' into split-screen
4 Years Ago
can shoot eggs to delay their timer like traps dont call unit.setup unnecessarily (could cause divergences) unit ChangeTargetPlayerOnDeath property fix respawnPod target player
4 Years Ago
setup speech for co-op player death some fastSin usage laser boss ignorecollision w respawnpod traps dont count down when being shot trap fixes Speech bubbles are now in world space Merge remote-tracking branch 'origin/master' into split-screen Speech bubbles are now per-screen in splitscreen
4 Years Ago
setup speech for co-op player death some fastSin usage laser boss ignorecollision w respawnpod traps dont count down when being shot trap fixes
4 Years Ago
Include Unlit/Texture shader in builds !redux
4 Years Ago
adding "changeTargetPlayerOnDeath":false to bullets fix player jitter on death fade reduces threat level to zero Merge remote-tracking branch 'origin/master' into split-screen !redux
4 Years Ago
adding "changeTargetPlayerOnDeath":false to bullets fix player jitter on death fade reduces threat level to zero
4 Years Ago
4 Years Ago
Fixed visual hitch on respawning player
4 Years Ago
Fixed transition to single screen on player death
4 Years Ago
storm targeting fix popping sound in invasion drums highpass invasion targeting more targeting pattern targeting more recall powerup work hunter dragging vine can connect both players Much much better split-screen camera positioning Fixed how view scale changes when transitioning to split-screen Merge remote-tracking branch 'origin/master' into split-screen
4 Years Ago
more recall powerup work hunter dragging vine can connect both players
4 Years Ago
storm targeting fix popping sound in invasion drums highpass invasion targeting more targeting pattern targeting
4 Years Ago
First attempt at transition between single and split screen Working on fixing split-screen transition on death / revive
4 Years Ago
claw,frame,laser targeting build !redux Merge remote-tracking branch 'origin/master' into split-screen Rotating split screen proof of concept
4 Years Ago
claw,frame,laser targeting build !redux
4 Years Ago
Fixed going back to split-screen after reviving a player Fixed respawn pod regression !redux
4 Years Ago
avoid divergence when setting initial _targetPlayerUpdateTimer Only log frame times if replays don't diverge Merge branch 'master' into split-screen Switch between split-screen and one camera on player death Animate transition from split-screen to single camera Update Jenkinsfile !redux
4 Years Ago
Only log frame times if replays don't diverge
4 Years Ago
avoid divergence when setting initial _targetPlayerUpdateTimer
4 Years Ago
Split-screen proof of concept
4 Years Ago
Added ignoreCollisionWithPaths to UnitLaserData Example of ignoreCollisionWithPaths in redux mech stage
4 Years Ago
onion & hunter bullet player targeting achievement tweaks for 2player update bullet pos properly when clamping to bounds patterndata useAnchorPos property tentacle & orb targeting
4 Years Ago
fixed some unit targeting stuff, fuse enemyA dont retarget when enraged fuse enemyB targeting fuse pattern targeting trench pattern targeting
4 Years Ago
xulgon revenge bullet interacts with fade Merge branch 'master' of SpaceUsurperUnity patterns can retarget different players like bullets can mech patterns switch targets moved unit player-targeting to formdata unit onAutoUpdateTargetPlayer callback
4 Years Ago
Added unit tests for ReduceProgressSamples Moved ReduceProgressSamples to a worker thread Animate LeaderboardPair
4 Years Ago
autoUpdateTargetPlayer, status paths, etc Merge branch 'master' of SpaceUsurperUnity fix missing asteroids fix mysterious force removed some debug Merge branch 'master' of SpaceUsurperUnity respawnPod stay in bounds, turret autoupdate owner drone has red explosion effect bullet pattern attachChildBulletsToBulletAnchor property bullets can override target player selection xulgon revenge bullet retargets player in line of sight
4 Years Ago
Fixed possible NRE in PixelGroup.Hit Added auto targeting properties to BulletData Example homing bullet target updating
4 Years Ago
Increase player threat on damage pixels / cores Bullets disengage when threat multiplier == 0
4 Years Ago
Fixed bullet / unit player targeting bools ignoring "false" Fixed respawnPod targeting the wrong player Fixed equipment up/down floaters not updating when list is empty Fixed respawn pod sometimes not reviving the right player
5 Years Ago
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5 Years Ago
Fixed some bad resource paths
5 Years Ago
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5 Years Ago
Fixed bake error
5 Years Ago
Player threat stat, new way for units / bullets to target players Got rid of some logging More target player selection
5 Years Ago
change xulgon curse spawn trigger egg/traps dont avoid units so fast Merge branch 'master' of SpaceUsurperUnity unfinished eject powerup resetGunPositions, fix visual issue for Swap bullet
5 Years Ago
Fixed changes to included json files not causing includers to refresh Added BulletData.changeTargetPlayerOnDeath boolean