5,183 Commits over 2,527 Days - 0.09cph!
prospector robo unit pixel anims
Moved campaign flags back to Resources
String files are now in an AssetBundle
Removed unused resource
Moved most stuff out of Resources
Support playing in editor before everything is ported to AssetBundles
Fixed StageIDs not being found in the editor
Always load json data from assets when baking
Started working on generating asset bundles for each stage
Fixed some typos
Removed PlayServicesResolver
Can load bundled assets directly in editor
Some AssetBundle boilerplate
Font assets now loaded from asset bundles
Build asset bundles on Jenkins
prospector robo pink laser sparks
robo tractor pattern
prospector new form0 anims
Merge branch 'master' of SpaceUsurperUnity
prospector form1 pixel anims
prospector form2 pixel anims
Equipment item description word wrap height fix
Added hover / click sounds to buttons on workshop page
Added defaults to StyledRectButtonAnimator
Fixed buttons to view item workshop pages
Better navigation highlight for workshop column headers
Fixed column sort icon alignment
Fixed scroll table actions / highlight being visible while loading
Fixed scroll table navigation after sorting
Fixed standalone build error
Merge remote-tracking branch 'origin/master'
better vfx/sfx to show that convert is ending
claw nogunsleft patterns, across sfx
prospector form2 laser farther from core
prospector pixelgroups dont react when attaching laserring
fix prospector robo lasers
Made stage card progress bar notches more subtle
Fixed redux fuseEggShield including non-redux eggShield
Switch input device handling rewrite
Merge remote-tracking branch 'origin/master'
Fixed standalone build error
Now using the Switch's native controller support UI
passive item icon is now a circle
hunter spotlight system instead of dark pattern
fix execution achievement for 2 player
status hitboxRadiusMultiplier
convert core effect, can change player cores
fix dash affecting both players
new convert effect bullet
fix typo in shield
Merge branch 'master' of SpaceUsurperUnity
Cleaner / more complete fix for switch face button labels
Fixed Add Player button icon on Switch !redux
Cursor now auto hides / shows in menus when using a controller
tentacle petrified uses ice visuals
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
tweaked mech wobbleSpokes sfx
Merge branch 'master' of SpaceUsurperUnity
prospector aux lasers toggle on/off
Ignore some mouse events if cursor is hidden
Disable focus hint on game over !redux
Cleaned up nexRankingCategoryIds for redux stages
Half focus hint hold time
Disable song switching in the menu
Fixed Switch build error
Fixed stage-specific loading tips not being baked
Fixed possible NRE on startup
Fixed some edge cases with Switch dual JoyCons + Pro Controller
Disabled Video settings on Switch
Support for weird combinations of Switch JoyCons / Pro Controllers
tweak prospector diamond circle bullet visuals
Merge branch 'master' of SpaceUsurperUnity
raycast lasers have builtin looping sfx
laser settings for other stages
Merge branch 'master' of SpaceUsurperUnity
laser triangle cores
Fixed some other possible unnecessary script compilations
Made resource baking timing output more useful
Updated Facepunch.ExpressionStrings
Removed some redundant compilation from baking
Fixed script parsing causing a delay in the main menu
Fixed hang when switching to workshop or replay tabs
Fixed DiamondInstanced / QuadInstanced using the wrong color format
Added GameStage methods to control up to 8 spotlights
Merge remote-tracking branch 'origin/master'
Enable HDR for switch builds
prospector core react when snap
Merge branch 'master' of SpaceUsurperUnity
core short look
Merge branch 'master' of SpaceUsurperUnity
laser core glare
All workshop menu UI is now accessible with controller
Disable hijacking / attempting replays on stages that aren't unlocked
Fixed hijack binding on keyboard
Reduced analog stick button prompt wiggle offset
Fixed speech bubble progress bars
new pixels for laser form0
laser new pixels form1
laser form2 new pixels
Merge branch 'master' of SpaceUsurperUnity
corelayer point filter option
Can now add / remove coop player in workshop campaign menu
Fixed a replay breaking change
Powerups now periodically check if the nearest player can collect them
Added TranslationCollection.Translate(string, args)
Stages are now locked if they don't support the current player count
Fixed error when loading StageMenuData for custom stages
Fixed anim bug on some stages
Fixed builds only failing if the last replay diverges
Log how many replays diverged
Merge remote-tracking branch 'origin/master'
mech laser visuals
Merge branch 'master' of SpaceUsurperUnity
fuse laser visuals
robo laser fix aim angle
laser lerps visual properties
Coop camera will now only zoom in after a delay, and starts slow
Some camera tweaks, mainly for coop
Merge remote-tracking branch 'origin/master'
laser tractor behaviour timing
Merge branch 'master' of SpaceUsurperUnity
laser crosshair attacks return to core when finished
raycast lasers visual reworking
raycast laser polish
laser clamped to stage bounds
Disable replay comments UI on Switch
Fixed loading tips not being baked
Hooked up stage menu progress bars again, now have correct notches
Fixed a possible cause of rogue vibrations
Updated AotHint
Fixed left / right stick axis prompt icons
Left / right stick button prompt icons now animate
Fixed error in non-debug builds
Fixed missing texture errors on bake
Immediately hide / show comments when option changes
New replay UI almost done
Merge remote-tracking branch 'origin/master'
Finished off new replay HUD
Don't show pause header in replays
Fixed replay control prompts always being for controller
Fixed some UI getting reordered
Fixed binding control icon regression
more laser crosshair changes
laser homing grenade attack
laser grenade attack behaviour
laser tractor attack
Item binding hint now uses same style as loading hints
Fixed text embeddings being too tight horizontally
Merge remote-tracking branch 'origin/master'
robo minion lasers
Merge branch 'master' of SpaceUsurperUnity
laser error fixes
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
laser crosshair homing tweaked
Fixed standalone build error
Fixed embedding images in text on switch
Fixed incorrect input binding on switch
UI to toggle coop tweak, fixed watching coop replays
Basic dual JoyCon input working for coop on switch
Fixed SPACE-USURPER-6K
Updated Jenkinsfile
Make sure Items header is visible when top item is selected
Animated equipment menu scrolling
Some campaign menu performance improvements