repoSpaceUsurperUnitycancel

5,204 Commits over 2,710 Days - 0.08cph!

5 Years Ago
bullet onDespawn callback centipede death effect death effect centipede2 trap centipede death effect added more dash powerup to tentacle
5 Years Ago
Custom stage scripts can compile again!
5 Years Ago
webbed icon new dash icon web sfx
5 Years Ago
first section of string fades in whitelisted pixelgroup damage/heal methods fix patternStartPos set to wrong value dragging vine boss behaviour
5 Years Ago
Working towards supporting custom stages loading with asset bundles
5 Years Ago
Added a way to create Switch asset bundles in the editor Fixed leaderboard related NRE on Switch
5 Years Ago
swap effect reverted onion emoji filtering BulletPattern now implements IPropertyContainer Merge branch 'master' of SpaceUsurperUnity swap polish swap handles when players are dead hunter dragging vine better string sprite dragging status caused by bullet Merge remote-tracking branch 'origin/master' into asset-bundles Added AssetBundleHelper.LoadAsync / ResourceHelper.LoadAsync
5 Years Ago
hunter dragging vine better string sprite dragging status caused by bullet
5 Years Ago
Fixed AssetBundle errors in Standalone
5 Years Ago
Fixed error spam if Pxc_Texture overlay is missing SfxManager loads after global assetbundle is loaded ProgressionManager updates after global AssetBundle is loaded Fixed error spam if CoreLayer texture is missing Fixed FindAssetEditorFallback Fixed a few more AssetBundle errors
5 Years Ago
Fixed regressions with editor asset loading fallback
5 Years Ago
swap effect reverted onion emoji filtering Merge branch 'master' of SpaceUsurperUnity swap polish swap handles when players are dead
5 Years Ago
Added support for 32-bit float wave files Fixed some cases where assets weren't loaded in the editor
5 Years Ago
Cleaning up asset path discovery
5 Years Ago
Fixed build error
5 Years Ago
Global AssetBundle refactor
5 Years Ago
Working towards loading assets only from bundles Stage resources now loaded from AssetBundles, handling unloading Fixed some AssetBundles being unloaded / reloaded unnecessarily
5 Years Ago
BulletPattern now implements IPropertyContainer
5 Years Ago
prospector robo pink laser sparks robo tractor pattern prospector new form0 anims Merge branch 'master' of SpaceUsurperUnity prospector form1 pixel anims prospector form2 pixel anims prospector robo unit pixel anims robo laser missOn pattern fix anim bug with prospector Fixed UI ordering Made onion emoji use point filtering Don't watch for DataFile changes when not in play mode Missing meta file Merge branch 'master' Meta file changes Added an AssetBundle merging strategy Fixed menu stage always wanting to load all audio AssetBundles
5 Years Ago
Fixed UI ordering Made onion emoji use point filtering Don't watch for DataFile changes when not in play mode
5 Years Ago
robo laser missOn pattern fix anim bug with prospector
5 Years Ago
prospector robo unit pixel anims
5 Years Ago
Moved campaign flags back to Resources
5 Years Ago
String files are now in an AssetBundle Removed unused resource Moved most stuff out of Resources Support playing in editor before everything is ported to AssetBundles Fixed StageIDs not being found in the editor Always load json data from assets when baking Started working on generating asset bundles for each stage Fixed some typos
5 Years Ago
Removed PlayServicesResolver Can load bundled assets directly in editor
5 Years Ago
Some AssetBundle boilerplate Font assets now loaded from asset bundles Build asset bundles on Jenkins
5 Years Ago
prospector robo pink laser sparks robo tractor pattern prospector new form0 anims Merge branch 'master' of SpaceUsurperUnity prospector form1 pixel anims prospector form2 pixel anims
5 Years Ago
Equipment item description word wrap height fix Added hover / click sounds to buttons on workshop page Added defaults to StyledRectButtonAnimator Fixed buttons to view item workshop pages Better navigation highlight for workshop column headers Fixed column sort icon alignment Fixed scroll table actions / highlight being visible while loading Fixed scroll table navigation after sorting
5 Years Ago
Fixed standalone build error Merge remote-tracking branch 'origin/master'
5 Years Ago
better vfx/sfx to show that convert is ending claw nogunsleft patterns, across sfx prospector form2 laser farther from core prospector pixelgroups dont react when attaching laserring fix prospector robo lasers
5 Years Ago
Made stage card progress bar notches more subtle Fixed redux fuseEggShield including non-redux eggShield Switch input device handling rewrite Merge remote-tracking branch 'origin/master' Fixed standalone build error Now using the Switch's native controller support UI
5 Years Ago
passive item icon is now a circle
5 Years Ago
hunter spotlight system instead of dark pattern fix execution achievement for 2 player status hitboxRadiusMultiplier convert core effect, can change player cores fix dash affecting both players new convert effect bullet
5 Years Ago
fix typo in shield Merge branch 'master' of SpaceUsurperUnity
5 Years Ago
Cleaner / more complete fix for switch face button labels Fixed Add Player button icon on Switch !redux
5 Years Ago
Cursor now auto hides / shows in menus when using a controller
5 Years Ago
tentacle petrified uses ice visuals Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity tweaked mech wobbleSpokes sfx Merge branch 'master' of SpaceUsurperUnity prospector aux lasers toggle on/off
5 Years Ago
Ignore some mouse events if cursor is hidden Disable focus hint on game over !redux
5 Years Ago
Cleaned up nexRankingCategoryIds for redux stages Half focus hint hold time Disable song switching in the menu
5 Years Ago
Fixed Switch build error Fixed stage-specific loading tips not being baked Fixed possible NRE on startup Fixed some edge cases with Switch dual JoyCons + Pro Controller
5 Years Ago
Disabled Video settings on Switch Support for weird combinations of Switch JoyCons / Pro Controllers
5 Years Ago
tweak prospector diamond circle bullet visuals Merge branch 'master' of SpaceUsurperUnity raycast lasers have builtin looping sfx laser settings for other stages Merge branch 'master' of SpaceUsurperUnity laser triangle cores
5 Years Ago
Fixed some other possible unnecessary script compilations
5 Years Ago
Made resource baking timing output more useful Updated Facepunch.ExpressionStrings Removed some redundant compilation from baking
5 Years Ago
Fixed script parsing causing a delay in the main menu Fixed hang when switching to workshop or replay tabs
5 Years Ago
Fixed DiamondInstanced / QuadInstanced using the wrong color format
5 Years Ago
Added GameStage methods to control up to 8 spotlights Merge remote-tracking branch 'origin/master' Enable HDR for switch builds
5 Years Ago
prospector core react when snap Merge branch 'master' of SpaceUsurperUnity core short look Merge branch 'master' of SpaceUsurperUnity laser core glare
5 Years Ago
All workshop menu UI is now accessible with controller
5 Years Ago
Disable hijacking / attempting replays on stages that aren't unlocked Fixed hijack binding on keyboard Reduced analog stick button prompt wiggle offset Fixed speech bubble progress bars