5,204 Commits over 2,710 Days - 0.08cph!
bullet onDespawn callback
centipede death effect
death effect centipede2
trap centipede death effect
added more dash powerup to tentacle
Custom stage scripts can compile again!
webbed icon
new dash icon
web sfx
first section of string fades in
whitelisted pixelgroup damage/heal methods
fix patternStartPos set to wrong value
dragging vine boss behaviour
Working towards supporting custom stages loading with asset bundles
Added a way to create Switch asset bundles in the editor
Fixed leaderboard related NRE on Switch
swap effect
reverted onion emoji filtering
BulletPattern now implements IPropertyContainer
Merge branch 'master' of SpaceUsurperUnity
swap polish
swap handles when players are dead
hunter dragging vine
better string sprite
dragging status caused by bullet
Merge remote-tracking branch 'origin/master' into asset-bundles
Added AssetBundleHelper.LoadAsync / ResourceHelper.LoadAsync
hunter dragging vine
better string sprite
dragging status caused by bullet
Fixed AssetBundle errors in Standalone
Fixed error spam if Pxc_Texture overlay is missing
SfxManager loads after global assetbundle is loaded
ProgressionManager updates after global AssetBundle is loaded
Fixed error spam if CoreLayer texture is missing
Fixed FindAssetEditorFallback
Fixed a few more AssetBundle errors
Fixed regressions with editor asset loading fallback
swap effect
reverted onion emoji filtering
Merge branch 'master' of SpaceUsurperUnity
swap polish
swap handles when players are dead
Added support for 32-bit float wave files
Fixed some cases where assets weren't loaded in the editor
Cleaning up asset path discovery
Global AssetBundle refactor
Working towards loading assets only from bundles
Stage resources now loaded from AssetBundles, handling unloading
Fixed some AssetBundles being unloaded / reloaded unnecessarily
BulletPattern now implements IPropertyContainer
prospector robo pink laser sparks
robo tractor pattern
prospector new form0 anims
Merge branch 'master' of SpaceUsurperUnity
prospector form1 pixel anims
prospector form2 pixel anims
prospector robo unit pixel anims
robo laser missOn pattern
fix anim bug with prospector
Fixed UI ordering
Made onion emoji use point filtering
Don't watch for DataFile changes when not in play mode
Missing meta file
Merge branch 'master'
Meta file changes
Added an AssetBundle merging strategy
Fixed menu stage always wanting to load all audio AssetBundles
Fixed UI ordering
Made onion emoji use point filtering
Don't watch for DataFile changes when not in play mode
robo laser missOn pattern
fix anim bug with prospector
prospector robo unit pixel anims
Moved campaign flags back to Resources
String files are now in an AssetBundle
Removed unused resource
Moved most stuff out of Resources
Support playing in editor before everything is ported to AssetBundles
Fixed StageIDs not being found in the editor
Always load json data from assets when baking
Started working on generating asset bundles for each stage
Fixed some typos
Removed PlayServicesResolver
Can load bundled assets directly in editor
Some AssetBundle boilerplate
Font assets now loaded from asset bundles
Build asset bundles on Jenkins
prospector robo pink laser sparks
robo tractor pattern
prospector new form0 anims
Merge branch 'master' of SpaceUsurperUnity
prospector form1 pixel anims
prospector form2 pixel anims
Equipment item description word wrap height fix
Added hover / click sounds to buttons on workshop page
Added defaults to StyledRectButtonAnimator
Fixed buttons to view item workshop pages
Better navigation highlight for workshop column headers
Fixed column sort icon alignment
Fixed scroll table actions / highlight being visible while loading
Fixed scroll table navigation after sorting
Fixed standalone build error
Merge remote-tracking branch 'origin/master'
better vfx/sfx to show that convert is ending
claw nogunsleft patterns, across sfx
prospector form2 laser farther from core
prospector pixelgroups dont react when attaching laserring
fix prospector robo lasers
Made stage card progress bar notches more subtle
Fixed redux fuseEggShield including non-redux eggShield
Switch input device handling rewrite
Merge remote-tracking branch 'origin/master'
Fixed standalone build error
Now using the Switch's native controller support UI
passive item icon is now a circle
hunter spotlight system instead of dark pattern
fix execution achievement for 2 player
status hitboxRadiusMultiplier
convert core effect, can change player cores
fix dash affecting both players
new convert effect bullet
fix typo in shield
Merge branch 'master' of SpaceUsurperUnity
Cleaner / more complete fix for switch face button labels
Fixed Add Player button icon on Switch !redux
Cursor now auto hides / shows in menus when using a controller
tentacle petrified uses ice visuals
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
tweaked mech wobbleSpokes sfx
Merge branch 'master' of SpaceUsurperUnity
prospector aux lasers toggle on/off
Ignore some mouse events if cursor is hidden
Disable focus hint on game over !redux
Cleaned up nexRankingCategoryIds for redux stages
Half focus hint hold time
Disable song switching in the menu
Fixed Switch build error
Fixed stage-specific loading tips not being baked
Fixed possible NRE on startup
Fixed some edge cases with Switch dual JoyCons + Pro Controller
Disabled Video settings on Switch
Support for weird combinations of Switch JoyCons / Pro Controllers
tweak prospector diamond circle bullet visuals
Merge branch 'master' of SpaceUsurperUnity
raycast lasers have builtin looping sfx
laser settings for other stages
Merge branch 'master' of SpaceUsurperUnity
laser triangle cores
Fixed some other possible unnecessary script compilations
Made resource baking timing output more useful
Updated Facepunch.ExpressionStrings
Removed some redundant compilation from baking
Fixed script parsing causing a delay in the main menu
Fixed hang when switching to workshop or replay tabs
Fixed DiamondInstanced / QuadInstanced using the wrong color format
Added GameStage methods to control up to 8 spotlights
Merge remote-tracking branch 'origin/master'
Enable HDR for switch builds
prospector core react when snap
Merge branch 'master' of SpaceUsurperUnity
core short look
Merge branch 'master' of SpaceUsurperUnity
laser core glare
All workshop menu UI is now accessible with controller
Disable hijacking / attempting replays on stages that aren't unlocked
Fixed hijack binding on keyboard
Reduced analog stick button prompt wiggle offset
Fixed speech bubble progress bars