repoSpaceUsurperUnitycancel

5,204 Commits over 2,710 Days - 0.08cph!

6 Years Ago
Added `target` param for SetValue FSM action Added `stage.GetUnit(name)` method for script funcs
6 Years Ago
Fixed bug with replay serialization / deserialization
6 Years Ago
converted wav songs to mp3
6 Years Ago
some new songs invasion stage song tentacle stage song song bpm is a scriptfunc better progression on some songs
6 Years Ago
reworked some stuff so the same unit type can have different behaviour active repel has limited uses double gun powerup triple gun powerup twin parallel diamond pattern twin straight patterns tweaks
6 Years Ago
CHIPPY-103: Can now load song samples (.wav) from custom plugins
6 Years Ago
CHIPPY-105: Better error message for missing song sample Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
pixel tint working on new song
6 Years Ago
fixed issue with rapidly resetting stage explosive gun powerup Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity explosive graze ring powerup tweaked player braking default turret pickup stairs pattern twin unit twin stage pxc offset changed player trail color pxc bg color
6 Years Ago
Tentative fix for switching between mouse and controller CHIPPY-66
6 Years Ago
Integrating new music system with replays Merge branch 'master' of SpaceUsurperUnity Song is restarted on stage restart Fully supporting looping samples
6 Years Ago
more laser unit crosshair patterns tentacle changes fixed some fuse issues, etc tweaked invasion stage some intro stage changes changelog
6 Years Ago
make sure ease percent is clamped Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity intro boss lasers Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity shield doesnt drop when hit unit onFormRespawn intro unit form 1 tweaked intro boss tweaked fuse stage tweaked octopus stage
6 Years Ago
Changed "Hide Comments" to "Show Comments" in options menu To match "Show Timer" Re-enabled replay playback
6 Years Ago
No longer using staging version of FP API in editor Fixed some bugs with Global leaderboard mode Fixed songs not stopping immediately
6 Years Ago
Player gun divergence diagnostics Fixed player gun charge divergence Fixed another bullet divergence
6 Years Ago
Updated Facepunch.ExpressionStrings
6 Years Ago
Hotloading now works in standalone builds Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
fixed changelog text
6 Years Ago
Added CopyCustomStages build script
6 Years Ago
Added example bullets
6 Years Ago
Fixed main menu not finding core graphics in plugins
6 Years Ago
Adding source json for example stage Fixed menu being messed up if a plugin stage references a non-existent core graphic
6 Years Ago
Disabled replay playback temporarily
6 Years Ago
lowered example song volume
6 Years Ago
some intro tweaks hid some level on menu some powerup sfx more invasion boss sfx changelog, re-enabled cheat skip level button
6 Years Ago
fuse boss sfx some powerup sfx Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity intro sfx octopus sfx, fixed anim looping issue laser unit sfx tentacle unit sfx
6 Years Ago
HotloadedData.Get() now ignores ".json" postfix
6 Years Ago
Finished getting plugins / custom levels showing in the main menu
6 Years Ago
Custom stages now show up in main menu
6 Years Ago
Can now specify an override plugin search path in HotloadedData.Get() Can now load menu cores / glow colours for plugin stages Example stage menu core
6 Years Ago
fuse enemy B polish; RepelUnits fuse boss patterns fuse enemies know their spawn order num patterns can be specified to ignore certain unit collision fuse boss fsm Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity fixed scriptfunc return type double error addStrongGun powerup some sfx more fuse sfx Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity fuse enemy attack sfx
6 Years Ago
Disabled automatic code gen
6 Years Ago
Custom StageIDs can now reference a plugin path Added methods to load PluginData / get all PluginData paths Custom stages are now discoverable Can now load custom stages Example custom stage changes Merge branch 'master' of SpaceUsurperUnity Fixed how new StageIDs are used to construct replay paths Now doesn't submit scores for local custom stages Added support for deserializing Nullable<Color> Split planet menu data into default.json and campaign.json With default.json containing stuff that's on both the pause and main menu, and campaign.json has the level selection planets Moved planet cores / glows for each stage to their stage config files Core color / graphic is now optional in PlanetMenuData, added a StageMenuData class Redesigned how main menu / pause menu planets are loaded to be much less janky, support custom stages Merge branch 'master' of SpaceUsurperUnity Merge branch 'custom-stages'
6 Years Ago
Added support for deserializing Nullable<Color> Split planet menu data into default.json and campaign.json With default.json containing stuff that's on both the pause and main menu, and campaign.json has the level selection planets Moved planet cores / glows for each stage to their stage config files Core color / graphic is now optional in PlanetMenuData, added a StageMenuData class Redesigned how main menu / pause menu planets are loaded to be much less janky, support custom stages
6 Years Ago
Fixed how new StageIDs are used to construct replay paths Now doesn't submit scores for local custom stages
6 Years Ago
laser length can set same unit anim if reversed invasion ship1 patterns fixed bug when child bullet exits bounds invasion boss patterns some intro stage tweaks fuse enemy A polish
6 Years Ago
Removed NUnit reference invasion unit stuff removed unit totalRadius tweaked pixelgroup depths boss warning effect invasion keys invasion ship 2 anim speed invasion boss spawn ship tweaked invasion spawning powerups follow player when close dropped powerup bullet follows player while close Untangled StageName / SourceValue in StageID Merge branch 'master' of SpaceUsurperUnity Updated Facepunch.ExpressionStrings progress on maze2stage adjust cam size based on aspect ratio intro laser wall intro wall 2 unit existing pixel percent intro homing pattern intro boss unit intro boss patterns merge mortar gun octopus stage waves unit onPixelHitByLaser boost powerup tentacle sticky bullets centipede bullet tentacle boss wait times decrease as parts are destroyed destroy bullets powerup tweak destroy bullets visuals laser surrounding bullet rotating gun laser unit FSM changes changed octopus FSM invasion stage asteroids fixes to unit bounds and bullet bounds, etc few maze2 changes invasion ship laser Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Custom StageIDs can now reference a plugin path Added methods to load PluginData / get all PluginData paths Custom stages are now discoverable Can now load custom stages Example custom stage changes Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
rotating gun laser unit FSM changes changed octopus FSM invasion stage asteroids fixes to unit bounds and bullet bounds, etc invasion ship laser Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
6 Years Ago
few maze2 changes
6 Years Ago
mortar gun octopus stage waves unit onPixelHitByLaser boost powerup tentacle sticky bullets centipede bullet tentacle boss wait times decrease as parts are destroyed destroy bullets powerup tweak destroy bullets visuals laser surrounding bullet
7 Years Ago
powerups follow player when close dropped powerup bullet follows player while close adjust cam size based on aspect ratio intro laser wall intro wall 2 unit existing pixel percent intro homing pattern intro boss unit intro boss patterns merge
7 Years Ago
progress on maze2stage
7 Years Ago
Fixed error in non-editor builds Added hotloaded PluginData Part way through rewiting StageID Merge branch 'master' into custom-stages Merge branch 'master' into custom-stages More WIP StageID rewriting Merge branch 'custom-stages' of SpaceUsurperUnity into custom-stages Re-implemented StageID.FromStream Re-implemented StageID.Write Re-implemented reading / writing StageID as json Re-implemented StageIDPropertyDrawer Fixed up usages of old StageID methods Merge branch 'master' into custom-stages Removed NUnit reference Untangled StageName / SourceValue in StageID Merge branch 'master' of SpaceUsurperUnity Updated Facepunch.ExpressionStrings
7 Years Ago
invasion unit stuff removed unit totalRadius tweaked pixelgroup depths boss warning effect invasion keys invasion ship 2 anim speed invasion boss spawn ship tweaked invasion spawning
7 Years Ago
some tweaks to remote control bullets fuse unit enrage fuse unit rotation tweaks fuse confuse bullet fuse stage fixes player shoot crescent brake cannon powerup Merge branch 'master' into custom-stages
7 Years Ago
player shoot crescent brake cannon powerup
7 Years Ago
some tweaks to remote control bullets fuse unit enrage fuse unit rotation tweaks fuse confuse bullet fuse stage fixes
7 Years Ago
Re-implemented StageID.FromStream Re-implemented StageID.Write Re-implemented reading / writing StageID as json Re-implemented StageIDPropertyDrawer Fixed up usages of old StageID methods
7 Years Ago
More WIP StageID rewriting Merge branch 'custom-stages' of SpaceUsurperUnity into custom-stages